I have a question about dialogue choices in the Foundry. I can probably figure it out in time, but I figured I’d ask, since someone here might know.
I’m trying to do a story where one NPC is a Warlock. But I need the dialogue to be different if the PLAYER is a warlock. Basically, I need it to branch off like
A.) (Player is NOT a warlock) It’s a warlock thing. You will not understand.
B.) (Player IS a Warlock) You understand, because we both have things in common.
I suppose it is possible if there is an item with class restrictions. But I wanted to ask anyway. Someone might have a better idea or knowledge. Thanks for your time.