Other THREADs with outstanding bugs:
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1243197/New-professional-issues-since-0924-a1-0924-a2https://www.arcgames.com/en/forums/neverwinter/#/discussion/1243406/New-professional-issues-since-1008a-2https://www.arcgames.com/en/forums/neverwinter/#/discussion/1243757/new-professional-issues-since-1022a-3Please & Thank You: Note I'll add more new BUGS to Thread as they found.
1st Issue: Material Exchange Credit
@ Retainer: I think, most looks good here, other than perhaps a few 1:1 perhaps increased to 2:1. Currently
most items only offer 2:1, 4:1, 6:1 or 8:1 especially
common or
uncommon resources/materials - the only
exception is Leadership Resources! I did however notice a few resources previously missing, were now appearing for credit, still may need one more pass, see 4th Issue below.
NOTE: In this build if you have running projects of 3-9, seems once you get to the worktable, you can then cancel old projects, or you can choose to wait for them to finish.
2nd Issue: This time -
Requirements not met - trying to open the
Epic Artisan Recruitment,
Rare Artisan Recruitment, and
Common Artisan Recruitment. In 1008.a2 - I had no problem meeting requirements, at least to open earlier packs I just listed--only I wasn't awarded the last epic artisan for 3rd tier. I have obtained 500,000 credit from Merielle Begum at the Auction House as well. Still says
Requirements not met despite earning 225,000+ Asset credit & 500,000 credit with Merielle? I suspect this problem has gotten worse in this patch not better. Now it effects the retainer packs from professional slots, in addition to the Professional Artisan Recruitment.
Regarding this: 1008.a4 patch notes!
Professions Fixes / Changes
Artisans and Adventurers
Artisan Recruitment Scrolls can now consistently be used when the player has at least one free space open for artisans of a given type.
[10/19]: NOTE: You now allowed to gain access to 8th Artisan, or 3rd
Epic Professional Slot Reward, but now you just can't open it! That's in addition to
Professional Artisan Pack that you previously couldn't open in 1008.a2. Just now it also applies to the 3 quality of packs from the Retainer!
I've even given her all Beezwax, to pay for the 500,000 commission! Certainly accepted all Artisan's who've applied to the shop! The character was only copied to PREVIEW after 1008.a4 patch was downloaded. So now I'm stuck. Cause none of the Artisan packs will open, and accepted everyone who's applied! Perhaps hit a
daily limit after 5, so I sitting at 9/10 artisans, after upgrading Workshop to 2! Regardless, something needs to be fixed. I try copying down two character's tomorrow and try again, perhaps see what I notice that might be different.
[10/20] NOTE: Today no different. I worked my way to complete the entire campaign, and still unable to open not a single Artisan Pack! This time what I notice that is different is last time Merielle Begum
didn't recognize the Quicksilver as a resource to accept for Credit despite having it!
This time she accepts Quicksilver not Beezwax? Also now I'm seeing Honey as a potential currency material I didn't before?
3rd Issue: Acquisition Inc - Leveling Quests Issues:
Level of enemy not correct, or other issues needing attention!DUNGEON MAINTENANCE: I see
Jhazel but there seems to be an invisible barrier, prevents you from attacking or vice-versa? All Enemy NPC are however listed at Level 15 which is correct. Seems it
fixed itself going up the Mine shaft again, then coming back down. Then it played the animation, then you could start confrontation.
INFORMATION ACQUISITION: Seems the Level is fine still on the outside getting off the Airship, yet once you enter the Mountain, to get Crystals enemy are
40 for the
35 level quest!
This still needs to be corrected.CONVENTION INFILTRATION: This time after speaking to the drunk beholder, then approaching the bartender, first time she offered the Fez! So this a huge improvement - so a super huge thank you - for correcting this. Not the run-around like in 1008.a2 that you could spend a long time getting confused. Seems fixed!
RENAER'S SALVATION: River District enemy still
73, though you can mostly avoid them. I suspect after landing on shore exiting the boat, the crab still be far more aggressive and
73 is confirmed as well. There also the enemy after rejoining the beholder who were
37, yet in build 1008.a4 they but only
30 so got worst--not quite sure why?
4th Issue: Given that
Bandit Camp Clue recieves last I checked
180:1 and
Wand of Detect Aberrant or
Wand of Detect Demons seem now at
200:1 - perhaps give credit to
Dragon Egg 240:1? There several other old materials missing for credit: Brightleaf, Dark Clover, Desert Rose, Elemental &/or Fundamental Elements, Residuum, Symbol of Moradin, Symbol or Tempus, for example + others.
5th Issue: Artisan's who applying
apply to the
Workshop. Seems I honestly getting more than
ALL Alchemist and virtually nothing but! I got 2 gathers I got as part of the initial 2, along with 2 Blacksmiths based upon my selection for Blacksmith. Yet in the 7 addition Artisan's who applied I've got 7 Alchemist (after dismissing 1) but
zero Artificiers,
zero new Blacksmiths,
zero Jewelers,
zero Armorers,
zero Tailors,
zero Leatherworkers.
In fact all 7 that had applied were exclusively Alchemists? They used to be a lot more varied! Something is clearly broken, in what type of artisans, may apply to the workshop? So now I
stuck cause I can't create Mithral Kite Shield, or any other item to give to knox. Unless I power level Alchemy... ...perhaps I try just cause then I want to see if
Requirements not met is removed, thought I suspect it won't cause it didn't in 1008.a2 either.
[10/21]: Then 2 days later, I finally got my first adventurer, have to see if it just extremely insane bad luck?
[10/22]: Seem yet more Alchemists, now at 9/10 of them, not sure if it's cause I levelling it? Cause that was the only thing different from last build, to see how leveling a new prof might change things, or possibly introduce unforeseen situations. Next time perhaps I try copying one who's levelling Jewelcraft or something else? Thought I think this likely something several will see, that the Artisan's are coming from mostly one area?
6th Issue: Artisans & Tools always unslotted. Constantly re-slot tools and artisans is crazy especially if you using MORAL.
hopefully they FIX this in next patch or two. 7th Issue: Seems you often can't slot
lower level, higher level, &/or supplements! Okay guys - totally AGREE and get why higher level supplements &/or tools may not be allowed - at least until you reach a certain level; but my goodness if we want to use a lower level tool &/or supplement don't also restrict that! I mean it works to our disadvantage, but if it's the best tool we have let us use it! Same goes for Supplements...
8th Issue: Mithral Knightly Sword unavailable at 52, and many wrong/changed materials. I see a 51 item to craft a
Bronzewood Macuahuitl which is a
Mastercraft V item starting at
Item Level 515? Craft with 3x Mithral Ingot, 1x Yew Lumber, and 1x Fish Glue> - Alchemy potions wrong too!
I know they working hard though... ...and doing their best! So we thank them!
@asterdahl @noworries#8859 @terramak @nitocris83 @percemer
Comments
I think my Primary Profession was set to Blacksmith cause my first 2 were Blacksmith and then 2 were Adventurer's. Thought perhaps you choose Alchemy as your Primary. I have gotten 9/10 Alchemists and only 1 Adventurer, finally the next was a Blacksmith. But the first 9 being Alchemists seems highly unusual!
Now I haven't been on preview as much today, or even Saturday, or at least doing too much--not feeling so hot. So I only had 1 new Artisan apply to the shop, but again it was another Alchemist. But in 1008.a2 they used to be from any given profession, now you have a 90-95% chance exclusively come from but 1, based on what I've seen so far...
@noworries#8859
I also wanted to comment here, you seemed to notice if all 12/12 delivery box filled, you seem unable to cancel them at work table. Only thing I'd suggest is check how they show at Delivery Box, unless that's not yet available? But if so then I'm not sure how you got to 12 cause even on a character with 9 previous projects only 9 would have been filled. So you likely got it to 10 by crafting your first item, but that can also be picked up at Work Table.
NOTE: I did indeed CONFIRM it will advance 'Take Your Items From The Delivery Box" even if it's a Wizard's Satchell from Leadership! Likely just taking any item will.
If you have anything specific, to add or report, might be good to include here.
Thank You @adinosii
I suspect Dragon Egg likely deserves more than Wand of Detect Aberrant/Demon?
Added to 4th Issue above.
Other items that currently convert using Material currency include:
- Brightleaf
- Dark Clover
- Desert Rose
- Elemental Elements (Earth, Fire, Wind, etc...)
- Fundamental Elements
- Residuum
- Symbol of Moradin
- Symbol of Tempus
- +others
@nitocris83As you can see the button is grayed out, and the delivery box is non-interactable. There is no box hovering above it and I cannot take anything from it or interact with it in any way. Note that this is from my "Tanya 47@adinosii" character...On "Tanya 48@adinosii", I cleared the 9 profession slots before copying the character over and there everything is just fine. Yes, that's what I did....I am deliberately trying to break things. It is just so much more fun than to do everything just the way developers expect players to act.
But I also noticed I don't see the Mithral Knightly Sword to try and craft the High Quality version +1 to create and give as a GIFT to Knox. It should be a level 52 Blacksmith option but isn't there.
I added 8th Issue above to denote some gear/items don't seem to be correct.
I noted above it claim I can craft, a Bronzewood Macuahuitl a Mastercraft V item showing 515 Artifact Weapon at level 51. Seems all it wants to craft it too is 3x Mithral Ingot, 1 Yew Lumber, and 1 Fish Glue. I also tried to fit in a note about Alchemy potions which @adinosii identified not me, but I now at maximum post size give or take 2/3 characters. So hopefully this is only caused by a TEMP change, and not going to mess things up for long?
This is getting silly - they outnumber the rest combined.
Let's let DEVs look into - cause it still seems to be effecting many.
We've reported seeing 75-90% more applications from Alchemy. I still have 5 professions of the 8 with not a single artisan! Remember you get 2 in your Primary & 2 then in Adventuring / Gathering. So I've only gotten 1-2 in one other Profession 'Blacksmith' a week later.
If anyone notices, any new usual issues, please include below.
This has, so far, cost me about 400 Gold,but i haven't done a lot of questing and would be a lot more without the freebies (special purchases).