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A Couple of Suggestions

shadoewraythshadoewrayth Member Posts: 183 Arc User
Now that the game has proven to work on console, can we finally get controller support on PC? I loved playing my rogue on console, but they need to move and dodge a LOT, and that’s very difficult (at least for me, probably others) on a mouse/KB.

Also, I know for most, this won’t be a thing, but I love being in first person to play games. I feel more immersed, I see things better, more aware of moment to moment things in combats, etc. so, any way we could get first person implemented?

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    kisakeekisakee Member Posts: 193 Arc User
    edited October 2018
    First person would be absolute cool, i really want to see it with my dwarv's eyes when i'm going the wreck a dragons knee caps with my axe!
    Post edited by kisakee on
    r9jtqurw.jpg

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    john#8455 john Member Posts: 27 Arc User
    I think with the extended maintenance that you've been having you should add an option to collect all invokations at once. At least on maintenance days.
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    frozenfirevrfrozenfirevr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,475 Community Moderator

    Now that the game has proven to work on console, can we finally get controller support on PC? I loved playing my rogue on console, but they need to move and dodge a LOT, and that’s very difficult (at least for me, probably others) on a mouse/KB.

    Controller support might be added at some point. I don't know for sure, but there's a decent possibility.

    Also, I know for most, this won’t be a thing, but I love being in first person to play games. I feel more immersed, I see things better, more aware of moment to moment things in combats, etc. so, any way we could get first person implemented?

    While this'll be cool, is pretty unlikely.
    FrozenFire
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    someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    edited September 2018

    Now that the game has proven to work on console, can we finally get controller support on PC? I loved playing my rogue on console, but they need to move and dodge a LOT, and that’s very difficult (at least for me, probably others) on a mouse/KB.

    Also, I know for most, this won’t be a thing, but I love being in first person to play games. I feel more immersed, I see things better, more aware of moment to moment things in combats, etc. so, any way we could get first person implemented?

    Search? https://www.arcgames.com/en/forums/neverwinter#/search?Search=controller+support

    Now that the game has proven to work on console, can we finally get controller support on PC? I loved playing my rogue on console, but they need to move and dodge a LOT, and that’s very difficult (at least for me, probably others) on a mouse/KB.

    Controller support might be added at some point. I don't know for sure, but there's a decent possibility.

    Also, I know for most, this won’t be a thing, but I love being in first person to play games. I feel more immersed, I see things better, more aware of moment to moment things in combats, etc. so, any way we could get first person implemented?

    While this'll be cool, is pretty unlikely.
    We have long asked for the support of the PC controllers, but I do not think this will happen in the longer term.
    It's an exclusive only for consoles.

    Archived (explained in detail): https://www.arcgames.com/en/forums/neverwinter#/discussion/468422/controller-support/p1

    Also: https://www.arcgames.com/en/forums/neverwinter#/discussion/1241413/game-controllers

    My guess is that implementing the Console UI into the PC build is not a simple thing/has the potential to be a risky undertaking.

    Rimuru?
    Dead 🔪
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    nitocris83nitocris83 Member, Cryptic Developer, Administrator Posts: 4,498 Cryptic Developer
    Those who got to demo at PAX were playing on a PC with an Xbox controller which allowed us to see the feasibility of making that an option on the live game. Currently there would be a lot more work to be done (players were still getting notifications for keyboard like F to interact instead of the controller command) to make it a polished option but it's not something we've shut the door on. As I had mentioned, implementing the proper UI has its risks and involves a time investment. Ultimately it's a matter of prioritizing what features we should be working on.
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