I have been doing the Random Expert Queue a few times - queued up solo and sort of expected abysmal failures, but the outcome has been surprising.
First, every single time I have ended up in ToNG. I guess that is because it is the one people are most likely to solo-queue up for directly, rather than CoDG or CR.
Second, every run was successful, and the run times were not too bad - the fastest was under 20 minutes and the slowest one just around 28 minutes - not too bad, considering that some of the groups were a bit, well sub-optimal (like GF, DC, 3xGWF), and the average IL was a lot lower than for the normal "premade" groups I normally run with.
Now, I know that some people queue up for REQ with a suitable premade group, but if you do queue up solo, what has your experience been like ?
Hoping for improvements...
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Capable OP tanks and DCs should have good results in ToNG. With the power creep, a carry or two is even possible if there is a superstar dps.
CR and CoDG are a different story, they are more like the RAQ disaster that is overrun by vistani heroes. Fails every time. I almost always take the 30 minute penalty when I get CR. I've had decent results in CR in the earlier days when the queue had more 13/14K veterans. Now it's 15/16K vistani whales that are low dps and can't be bothered to do the book.
CoDG rarely comes up. I've never completed it, so when I get it in REQ, its just a training run for me.
I left with top healing, damage in, damage out and zero deaths. I didn't even attempt the Orcus.
I have gotten this type of q now 5 times between my DC, CW and OP. Yeah it works wonderful.
I think for most dungeons, if you have a solid tank and heals things end up going quite well. Since I queue my (solid) tank or heals a fair bit, I think my experience is probably skewed accordingly.
Plus if you do, you make 2 gwfs happy when they solo queue.
I meant classes classified as dps but i really see lots of gwfs solo queueing lmao
The reason for this is that I get Castle Ravenloft 3 times out of 4, including times when the group just immediately disbands. If people don't instantly abandon because they want to practise or believe they can do it, the first boss breaks them. One time a group made it to the second boss before we failed the dps check, and that's still the best run out of dozens of REQ CRs.
The saltiest thing is that you can be stuck in a dungeon for well over an hour or two, and if your group doesn't want to abandon and you leave, you still get penalty. I think if you're past an hour into the dungeon, the leaver penalty shouldn't apply anymore.
Expert To9G - easy
Expert CR - hard but possible (ended with my DC, with my SW still stop on last Boss fight)
CoDG - finished 1 time for all time in random Q. (almost 2)
for 11k toons (DC/TempSW/GF)
FBI - ended with DC and more harder with my little GF
SC - ended with DC/GF/TempLock
other fights too rare. To9G still not try with minimal lvl))
usually all this runs are some about 30minutes or 1h+
(in many cases problems just in them mind (party members))