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Bugs/Questionable things in Castle Ravenloft

yirarax#1742 yirarax Member Posts: 27 Arc User
Well, I played Castle Ravenloft for a while, often with random groups and decided to make a thread for some of the bugs or questionable things I've encountered so far. By my knowledge these were not listed in the Barovia thread, and I think opening a new one here makes more sense, as some of these might as well be intended and as such discussion is required.

The Sisters:
[Bug] When the Sisters spawn their AoE, the red AoE Indicator may be clipped inside the terrain, making it impossible prior to it's activation to see where some of the areas end. This is enhanced by the DoT these place on you, as you can't dodge or evade this one.

[?] The first skill, which presumably removes the chains, seems useless. You can not remove the chains on other players, or on the boss. You yourself never receive them anyway.

[Bug] If both Sisters are standing inside each other and you use your daily only one get's stunned. The other will not be hit.

[?] When you get close to stun both sisters or even only one, they move backwards, effectively moving out of range. So you activate the daily, the animation plays, but nothing happens. I think it would be better to adjust their AI or increase the dailies range, especially since they already drain your AP every 3 seconds at close range.

[?] The reflect on the sisters is very problematic, as pets and DoTs still continue to damage the sister, often killing the receiving player before they can be healed. As in immediately. The most problematic DoT effects have a duration of 6 seconds. I think it would be good if there was either a message 6-9 seconds in advance, or if the boss cleanses itself of all debuffs, including DoTs before applying the chains. And if pets would stop attacking during this duration.



The Arcolith
[Bug] If you wipe once, as in all players die and you have to reattempt the fight, the boss will start spinning without any warning, as in without activating Herausforderung or Blutgang, roughly 5-15 seconds after the the fight startet. He will continue this, initiating a spin every 5-15 seconds without activating a mechanic until all pillars are gone. This happend in two runs on two days, though the third attempt at the second run seemed to work again. (Though we wiped anyway)

[Bug] Also, the boss will often activate Blutgang after Herausforderung, no matter how many targets got hit in his following swing. He should not activate Blutgang at this point. In those rare cases where he does not acivate it, he immidiatly follows with another Herausforderung, which most of the time activates Blutgang anyway. At one rare case he did so three times, though the conditions of hit was the same in all cases. (As in, all the time someone got hit with it. Sometimes he does recast Herausforderung, sometimes he just activates Blutgang is if it did not hit anything)

[?] At this time it remains also questionable what counts as a 'hit'. The Combat Mechanics Page states after all, that his next attack has to hit. Does this mean it has to only hit a target, as in the target could be immune? Or does it have to do damage? Are you allowed to block? Does 0 damage done still count as hit? If he hits multiple players or entities, do all have to take damage? That is difficult to determine, as he ignores the hit anyway and actives Blutgang.




Strahd van Zarovich
[?] Getting a batswarm phase during the nightmare phase usually kills some players. It is especially bad if this happens more than once during this phase. Said phase is already problematic, as the players are split, so sometimes either without their dps, healer or buffer, which reduces their survival chances quite a large bit as buffs and damage are missing, they also have to evade the normal AoEs and kill all nightmares fast enough so that the player down there does not get executed by Executioners. Getting multiple swords in your face and batswarms to eat you up in this crucial phase is quite deadly. There should be no need for the Batswarm and the Cross-swords. One man less, who might be the dps, a timer and exploding AoEs are quite enough.

[Bug] Sometimes you won't get teleported into the main room again after dying in the Nightmare room.



General
[Bug] At this point the paingiver chart usually fails to work and displays the most dps as a negativ number. As in, -X damage done.

[?] This happend last run, where the instance lagged incredibly. The altar in the chapel took 3 seconds until you could interact with it. All castable AoEs took 3 seconds to appear. The sun sword sequence took 10 seconds until activation. It should be noted that this affected all players in the instance and was somewhere between 16:00 and 19:00 on Thursday the 19. 07. The latency showed a consistent 170ms, though the incoming packages where larger then normal. Again, this happen to all players.

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