> @tgwolf said: > Problem is that more often it's not an issue of someone being undergeared, in fact they are perfectly geared for the content but the vastly below average skill level of most players means that all they can do is brute force content which is pathetic IMO. This leads to the high iLvL Elitism and further devalues the role of skilled play in the game. > > Let's take To9G for example: > > The entry level is 12k but obv. no-one really does stuff at min iLvL but anything above 13k in a group and you may as well just say screw it and become a full brute forcing elitist player. This is not to mention how stupidly designed Av. Orcus is, both the other bosses take less than a tenth of the effort he does. > > Queues need to have iLvL Total limits added to them, around 1-1.5k over the min iLvL multiplied by the number of players for that Dungeon/Skirmish. If the total iLvL of players in the group exceeds that then you can't run it and you cannot equip items while in the run that would cause it to exceed the limit. > > This would help curb elitist behavior and force people to actually learn to play for once.
Thank goodness the devs never listen to us because that is an awful idea.
If the total iLvL of players in the group exceeds that then you can't run it and you cannot equip items while in the run that would cause it to exceed the limit.
That's just what this game needs...another forced restriction on what content you can and can not run. File this idea under "burn it before the devs see it and think it's a good idea".
> @trevor#8542 said: > Its a sad day when my 16k dc gets passed up cuz i dont have r14 quartermasters... feels bad man elitism ftw</blockqu > > > Did you mean to say bondings because quartermasters have no real meaning other that to gather rp
No I meant qm enchants, bondings are useful, utility slots are useless in combat pretty much just item lvl padding. Meant that as a joke
Comments
> Problem is that more often it's not an issue of someone being undergeared, in fact they are perfectly geared for the content but the vastly below average skill level of most players means that all they can do is brute force content which is pathetic IMO. This leads to the high iLvL Elitism and further devalues the role of skilled play in the game.
>
> Let's take To9G for example:
>
> The entry level is 12k but obv. no-one really does stuff at min iLvL but anything above 13k in a group and you may as well just say screw it and become a full brute forcing elitist player. This is not to mention how stupidly designed Av. Orcus is, both the other bosses take less than a tenth of the effort he does.
>
> Queues need to have iLvL Total limits added to them, around 1-1.5k over the min iLvL multiplied by the number of players for that Dungeon/Skirmish. If the total iLvL of players in the group exceeds that then you can't run it and you cannot equip items while in the run that would cause it to exceed the limit.
>
> This would help curb elitist behavior and force people to actually learn to play for once.
Thank goodness the devs never listen to us because that is an awful idea.
> Its a sad day when my 16k dc gets passed up cuz i dont have r14 quartermasters... feels bad man elitism ftw</blockqu
>
>
> Did you mean to say bondings because quartermasters have no real meaning other that to gather rp
No I meant qm enchants, bondings are useful, utility slots are useless in combat pretty much just item lvl padding. Meant that as a joke