Just trying to see if there are many like me who handle dungeons well but are left out due to the max il people only wanting to play with other max or near max il players. My biggest problem is alot of the item level boosts are crazy or have nothing to do with player skill. I dont have a legendary mount thats alot of lost item level on top of pvp boons that dont mean anything about player skill or ability in non pvp. I earned the tasks i completed in pvp but there are alot of people who cheated/boosted to get theirs. Its sad when im above the il requirements but cannot get into dungeons like t9g. I get people want to farm speed runs but seriously it seems like the requirements set by players is 15-16k plus. Whats worse is to get that higher item level you need to get seals which are obtained from said dungeons.... it would be nice to add incentives or ability to put say a bounty on a dungeon like 1 gmop per person on the team if we complete the dungeon but it dont work due to untrustworthy players. I tried to start a guild that wouldn't exclude people based on il but it didnt go far as people who are high enough to run t9g want the guild boons to be maxed. Its just so frustrating anymore especially because the cost of a legendary mount is crazy in the ah but ive probably spent more zen on keys hoping then i could i spent buying one. Why do i want a legendary mount? The item level boost only the powers are nice but not really game breaking especially half of them that are pretty useless.
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if you are undergeared and want groups find a good guild and play with your guildies.
In alliance chat there is no rule, players may request specific group composition and ilvl minimum.
PvP boons will not go into IL from next mod, so that will not be the issue either.
Host your own - send out a LFG for players under 15K or whatever.
But don't call them elitists. They're not. That term's routinely overused and generally misused in a game like this.
First, many of the "elite" players, do not just have the gear, they also have thousands of hours of experience in playing their characters. I am not saying that play time equates to skill, but there is probably some correlation.
Second, the developers are aware of the problems with PvP boons contributing to IL, and that is in fact being removed in the next expansion, which will mean an IL drop of 500+ for many players.
Third, with Mod 14, Seals of the Brave will drop from "easier" content, which will make Primal gear basically the "entry level" gear, which will reduce the gap between "BiS" players and fresh 70s. I am not going to debate whether that is a good thing or not, however.
Now, regarding the 15-16K "minimum", there is a simple reason for the "elitism" you are complaining about.
Many players (including myself) alternate between running with friends/guildmates and random strangers. Now, I know that if I am running with a guild group, and one of the party members is a "newbie", I can expect the run to take a bit long - say 40+ minutes for ToNG, but that is expected and absolutely fine. If I run with a particular group of friends, I know that the run will take 18 minutes or so - I know they have the skill and experience to make it a smooth, fast run However, if I run with a random group of strangers, I don't know what to expect and I do not like wasting my time. The only thing I have to go by is the IL and gear of the other people in the group, so yes, I will be an elitist and choose to run with people that look like they have the experience I want.
Now, this does not mean I only look at IL - in fact, I would probably rather look at "total XP gained" or "total time played" if I had that, but the IL and gear (Exalted weapons? Vivified armor? Sensible enchants?) is simply the only thing that can give me some indication of the skill level of the person in question.
Elitism, or am I just being practical? I do not want to waste my time on a 3-hour ToNG run or one that would eventually fail.
I do realize that this can be a real issue - it's worst for TRs, but can be bad for the other DPS classes as well - with supply exceeding demand, people will pick the best geared players.
I have no solutions or advice, other than establishing a group of friends (or join a good guild) and run with people that think you are "good".
I recently returned to the game, after missing 2 or 3 whole mods, my main was almost 14k back when I left, but now I'm at 16.3k after a month or so without even running T9G or the even newer raid, because I'm scared tbh.
My point being, don't focus on stuff you can't or won't do, there are several ways to raise your IL now, I'm pretty sure I can get to 17k easily without even touching t9g (probably not ideal, but hey! Its possible and kinda easy too)
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In a lot of the cases where someone's exhibiting the negative form of "elitism," I think it's more like scrubbism. Players who just don't have a clue when and where a difference in IL is negligible. It's not like it's that uncommon for an experienced player with a slightly lower IL to outperform a less experienced player with a higher IL.
to me it seems like the word "elitist" is very onpar with the word "selfish" in use. (a word that is a personal pet peeve of mine) in that selfish is used as a emotional manipulation tool to guilt someone into doing what they want done, (ironically selfish). When you call someone elitist.. it's because they aren't doing what you want them to do. so it's a derogatory term to try and shame them into acting in a manner that would personally benefit you, (the person using the word elitist)
just being a high level doesn' tmean you have to be an HAMSTER- hat. some high levels are HAMSTER hats. that's just arrogance pure and simple. that isn't elitist. it's just being a jerk. I've seen people who consider themselves better than others in MANY ilvls. I've seen what I consider low levels trying to kick other low levels because they don't meet up to their expectations. (gotta laugh at that) I really think calling someone like that a jerk is a more accurate term than elitist. lol.
any time you start in with the derogatory statements you're just trying to mold things to fit your world and using the threat of someone being seen socially as less than perfect as your whip of choice. this can be done by anyone of any item level.
sometimes it's an ego building tool for the user. Sometimes it's a defensive tool for the user. sometimes it's this sometimes it's that. but it's a tool used to gain something personal.
the word in and of itself; the elite or the elitist shouldn't be a negative word with negative connotations. it's something that people have to earn and not everyone of a high item level should be in the elite. it should be proven with performance. there is no special club for that in neverwinter really though. there is no way to prove your greatness (unless we're talking pvp and I have to laugh at that because of all the reasons) with pve how well you do as a dps is both how well built you are, how well you know your class, and how good your support team is. if you are support I guess you can base it on how well your dps does (to some degree) but it's still a team effort.
you get to know who the jerks are. I just avoid em and play with nicer ppl.
I like the fact in this game one can run all the storyline content quite easily without having to have r12+ ench in slots.. I am finishing up 8 classes in Omu now and some of them have nothing better than r10.. I like it this, it's challenging and teaches you the class you are playing..
I awhile back I didn't even want to get my chars much past 12kiL because it was just a nice sweet spot where all the content was just hard enough to be enjoyable.. now getting past 14k on my main it is becoming a bit of a yawn again. .. for me nothing is worse than just running through an area melting mobs with no effort... it starts making think about how long I could stay in the game with it like that.
My goal is to get all the classes with decent amounts of defense slotted first.. know what it can take in the hardest areas then worry about bumping the offense up slowly as needed as the game gets harder.
So, I went with making a cleric and I can almost always get into runs. But, even at 16k, my DC gets rejected for runs. I attribute that to people who don’t understand the class and think only ilvl matters. So, I run the cleric to gear the toon I want to play, my GWF. I just rarely get into the latest content with my GWF.
Jade - Cleric - Healer Main - The Freak Core - Xbone
Magnus - Fighter - Tank for queues - The Freak Core - Xbone
Loverboy - Ranger - Alt - 9 3/4 Unbuffed - Xbone
Nomnomnommm - Wizard - Alt - Droppin Crits on Fools - Xbone
I Am The Wall - Paladin - Alt - Droppin Crits on Fools - Xbone
Xeros - Rogue - Alt - 9 3/4 Unbuffed - Xbone
RIP bad name - Warlock - Alt - 9 3/4 Unbuffed - Xbone
Bardholomew - Bard - Alt - 9 3/4 Unbuffed - Xbone
Sirona - Cleric - Alt - 9 3/4 Unbuffed - Xbone
Jade - DC - Shadows of Gauntlgrym - PC
but even now at 17k I still get passed over at times for runs on my dc. competition, something else who knows. I'm not gonna blame it on elitism. I think it's probably competition. the alliance i'm in has no shortage of 18k dos lol
It eludes you.
Jade - Cleric - Healer Main - The Freak Core - Xbone
Magnus - Fighter - Tank for queues - The Freak Core - Xbone
Loverboy - Ranger - Alt - 9 3/4 Unbuffed - Xbone
Nomnomnommm - Wizard - Alt - Droppin Crits on Fools - Xbone
I Am The Wall - Paladin - Alt - Droppin Crits on Fools - Xbone
Xeros - Rogue - Alt - 9 3/4 Unbuffed - Xbone
RIP bad name - Warlock - Alt - 9 3/4 Unbuffed - Xbone
Bardholomew - Bard - Alt - 9 3/4 Unbuffed - Xbone
Sirona - Cleric - Alt - 9 3/4 Unbuffed - Xbone
Jade - DC - Shadows of Gauntlgrym - PC
basically. I was just referring to labels to words.. to definitions.. .. not how a person will act 100 percent of the time. I don't think it's so simple as saying someone is a giver or taker end of. ( and there is another element; there is also a non giver which I think people sometimes round into taker when it's not. )
I know personally. I am both. it's all contextual. there are times i'm one of the ugly elitists *using the term in the op's sense of the word* there are times I am not. sometimes all in the same afternoon. it all depends on what my personal goals and constraints are. there are times I am generous.. there are times I'm mercenary. to everything.. turn turn turn.. there is a season turn turn turn....
I am also neither.. neither a borrower or a lender be.. I try to live by that. (and this really is connected to the above giver or taker)
I contain multitudes (so does everyone else)
and that is why I rally against words like selfish and elitist as negative terms. people are more than that and the only reason to use such words is because you want something from another person and are trying to guilt them into doing what YOU want instead of letting them choose for themselves. the only times something like that should honestly matter is if it's really life vs death
oh imo it's part of human nature and that so many gamers tend to be young males who have way too much testosterone. lol.
the shooter communities are even worse. guilds are what you make them. there are HAMSTER guilds and there are friendly guilds and all the shades inbetween
If you are struggling with runs find a good guild who will help. People always bring up "elitism" anytime they get turned down for a run and play the blame game. I notice a lot of the people saying "no one will run with me at 15k" are only looking for higher item level players instead of finding a group closer to their own item level, which is funny.
Let's take To9G for example:
The entry level is 12k but obv. no-one really does stuff at min iLvL but anything above 13k in a group and you may as well just say screw it and become a full brute forcing elitist player. This is not to mention how stupidly designed Av. Orcus is, both the other bosses take less than a tenth of the effort he does.
Queues need to have iLvL Total limits added to them, around 1-1.5k over the min iLvL multiplied by the number of players for that Dungeon/Skirmish. If the total iLvL of players in the group exceeds that then you can't run it and you cannot equip items while in the run that would cause it to exceed the limit.
This would help curb elitist behavior and force people to actually learn to play for once.
this is one of the silliest and most elitist things I've read in quite awhile. this idea has a lot of merit... except for one problem.. it's stoopid.