Why do monster hunts have to compete with endgame Dungeons in the first place, when it comes to equipment?
Cant you create new equipment slots that can only be filled by hunts? Like bangles, extra rings (Each Hand has 5 Fingers), sashes, earrings (every good rpg has to have earrings), headbands, Upper leg, lower leg, Upper arm, and such.
Btw: why dont we have personal housing, with special buffs wich can be upgraded from rewards or trophies that drop from monster hunts?
Or hunt-themed decorative items for the Stronghold. Let me tell you, the developers that don't give their players a tyrannosaur skull to hang on their fireplaces aren't doing their job properly.
The stars are falling, and the old gods silent as death, with the blood sworn to rip you down from the night sky, what cost will pose too high?
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