HighlightsNew Zone: BaroviaIt all starts with Neverember's request to appease a noble patron, but you may soon find yourself in the realm of Barovia. Though the sun may never fully shine here, the day is still much safer than the night. Protect the village from the monsters in the mists, help the townsfolk regain hope, and prepare to face the ruler of the realm.
Official Feedback Thread: Barovia ZoneOfficial Feedback Thread: Ravenloft Instance QuestsOfficial Feedback Thread: Ravenloft RewardsOfficial Feedback Thread: New Mounts in M14New Campaign: RavenloftAdvance through the storyline surrounding Barovia and gain three objects of power to prepare yourself to fight Strahd. A new set of four boons accompanies this campaign, along with a straightforward approach from the mists to Castle Ravenloft.
Official Feedback Thread: Ravenloft CampaignNew Dungeon: Castle RavenloftOnce you have gained the necessary artifacts and assisted the townsfolk, you will be given the opportunity to enter Castle Ravenloft itself. Battle against hordes of vampires, waves of werewolves, and enjoy the ball! It will be your best opportunity to defeat Count Strahd von Zarovich.
Official feedback Thread: Castle RavenloftReimagined Hunt ExperienceThe monsters in the mists are much cleverer than before. This time, the hunt will take you across Barovia! Bring a wanted poster to Madam Eva to choose your target, present up to three Tarokka cards for added challenges with added rewards, and embark on an instanced hunt alone or with your friends.
Official Feedback Thread: Ravenloft Monster HuntsAstral Diamond Refinement ChangesAstral Diamonds are now more easily accessible across a player's entire account! The Shared Bank, accessible at the bank in Protector's Enclave, can now store Astral Diamonds. In addition, regardless of character, an account can refine up to 100,000 Astral Diamonds per day.
Official Feedback Thread: Astral DiamondsLoot Experience UpdateThe Need / Greed prompt will now appear much less frequently, saving precious screen space. All items that are not Bind on Pickup, and would previously have made this prompt appear, will now cause all party members to auto-roll Need if they could use it, and Greed if they cannot.
Official Feedback Thread: Need/Greed RollingUpdated Bonus RP EventThe Bonus RP event has been improved! Not only are more Refinement Points awarded at a time, players may also spend Astral Diamonds to boost their RP drop rates even further, up to five times the normal rate. In addition, players now receive bonus rewards for reaching certain milestones on the way to the event's cap!
Official Feedback Thread: Bonus RP Event ChangesQuest Path ImprovementsUpdates have been made to the algorithm that automatically selects which quest is tracked for the Quest Path. Players will still be able to override this through their Quest Journal or double-clicking on quests in the Quest Tracker, but the default should now be more intuitive.
Official Feedback Thread: Quest Path Prioritization and Party UpdateRandom QueuesThanks to the feedback we've received, we've adjusted Random Queues to be more in-line with the desires of the community. The queue categories have been adjusted to match various bands of difficulty, regardless of type. The "once per day" bonuses have also been made once-per-account rather than once-per-character, and the value of those bonuses has increased.
Official Feedback Thread: Random QueuesLevel Scaling AdjustmentsThe level scaling algorithm has been updated! When players are level-scaled up or down to the level of a dungeon, skirmish, or other content, this should bring the difficulty more in-line with the experience of players who engage in the content at level. In addition, Enchantments will also scale to a maximum rank depending on the content. This will make low-level dungeons less of a breeze for high-level players, but should still be fun.
Official Feedback Thread: Level Scaling AdjustmentsHome Page FaceliftThe first screen you see after loading into a map has been updated! It should now present plenty of information in a more visually appealing manner, and the information displayed will likely be more relevant to the interests of a wide variety of players. Included are a quick button to call up the Reward Claims Agent, information about two upcoming events, and playing tips that can change depending on progression.
Official Feedback Thread: Home Page FaceliftRelease NotesMore detailed release notes coming soon!Edit 2018-05-10 18:47 - Added Random Queues and Level Scaling Adjustments. Added links to Official Feedback Threads.
Edit 2018-05-11 18:53 - Added Home Page Facelift and link to Official Feedback Threads for both that feature and Quest Path Improvements.
Comments
Chult hunts are painful...not fun. I hope the revised ones are better.
Also, that Need/Greed thing is going to cause a LOT of drama in hunts.
Ravenloft isn't meant to be a smash and grab nuke all of the monsters everywhere kind of thing. There is STALKING, creeping, hiding and true hunting. Not standing for 10 hours in one spot waiting for the right zombie to spawn so that you can have a 1% chance of him dropping a gold tooth or some dumb HAMSTER.
This should have been thought out. When you walk in you should be marked by a monster that you CANT BEAT that you have to bob and weave and dodge to hide from in order to complete your tasks. Something chasing you that you can hit all day long with your GWF stick and still not beat because its after you and it's not natural and you are out of you element. Something hunting us.
Are you going to implement the madness?
or is this going to be Neverdeath graveyard part 2...
Don't ruin Ravenloft for me. I emailed WOTC a year and a half ago asking them to let you do a Ravenloft campaign. Don't F it up.
I'm not going to comment on the AD nerf - you guys just cant help yourselves
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
Those folks play really hard for their funds, we've all been screwed over from these antibotter changes before, but this seems cruel. It is, however, nice that you are making it so peeps with 1 char will be able to refine more of their ad
If this is how you are trying to combat the backlog of zen that is now absolutely astronomically out of control, i dont think this is the way. A majority of the backlogged peeps are buying wards -- many to upgrade their own stuff, in case you havent noticed, since coalgate, the backlog has gotten worse and worse and this year is by far the worst ive ever seen. Bring back the tb wards or make them available in the wondrous bazaar (make them boa -- who cares) at least there would be something that we can use for ourselves which is what most of us want them for to begin with, and would also regulate the prices of wards since at the moment they're stupid expensive on the ah due to the backlog. A handful of people have most of the ad in this game -- they wont feel this one bit, but new players are going to get hit hard af. its also only for need/greet loot roll, but also kinda going to be annoying to get a bunch of HAMSTER that you dont want into your already overflowing inventory... especially since now if you have too much in your inventory, you become 'that guy' and your group cant queue until you fix your inventory... i know... im 'that guy'
I have an organized chaos system
Additionally, those that really need those allosaur fangs and whatnot will now get kinda screwed because they will automatically have a lower rate of success... and when u get into those groups where that one guy has to pick up everything that drops... well prolly not going to be dropping into randoms anymore tbh, not that i do much now -- but it was kinda fun sometimes.
Please, review the exterior design, don't want to say more, but I'm very desapointed.
Eleonore - CW Mof Renegade 17.5k
Harlgard le Vieux - OP Prot 18.3k
Valrik - DC AC 18.2k
Furiela - SW Temp 18.1k
Milestone 2 5k RP 1 Pres
Milestone 3 7.5k RP 1 Pres
Milestone 4 10k RP 1 Pres
MEH.
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
We'll see about the rest.
Sir, is it possible to know if there are any Fury SW tweaks planned for mod 14 either by you, @balanced#2849 or another developer for that matter?
Even though mod 13 changes made templock a viable build for endgame content, the class main spec (fury) as per its role (damage dealer) still is behind other strikers in terms of dps as it has specific issues that hold it back from being comparable to the rest, such limitations (like long casting times, very long and slow dot damage from powers/procs and almost no self-buffs) need to be addressed, it was discussed on the SW official thread and Balanced said he was going to consider doing more tweaks after mod 13, even a few of them were mentioned in said thread.
It would be good to know whether Fury SW will get its much needed rework and if you guys have found out how to fix the t9g/cradle SW dps bug which is exploited when showing warlock dps in various types of social media and websites like youtube, said glitch gives a false feel of SW dps, it would be good to know whether you as developers are aware of it and if it has in any way made you refrain from tweaking Fury SW as it makes it look "okay" when it comes to damage.
an account can refine up to 100,000 Astral Diamonds per day.
Level Scaling Adjustments
"Thanks to the feedback we've received, we've adjusted Random Queues to be more in-line with the desires of the community. The queue categories have been adjusted to match various bands of difficulty, regardless of type. The "once per day" bonuses have also been made once-per-account rather than once-per-character, and the value of those bonuses has increased."
That means you don't have to worry about how many characters you have anymore... because that's what the community desires.
Some ppl just really know how to ruin a game.
But can we at least have an unbind option or bound to account items?
I can't support the upgrades for 5 characters with a 100K cap (an smop allready costs 75K for me and i can't farm these anywhere -> not counting dread ring since i only get emeralds) so i'll likely drop 2 alts and focus on the 3 that can contribute to my overal progression. but its a waste to throw away artifacts etc
Edit - Disregard. Looking over the notes for the Queues now. I really need to learn how to read.
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac