Hero's Accord (hardest queue in the game) - For your first completion every day, you get 2500 RP and 20 seals of the brave.
Random Dungeon (easiest queue in the game) - First completion 9000 AD and 90 seals
At the typical conversion ratio on the auction house, 2500 RP ~ 7500 AD, 10,000 AD at best.
I know that the daily AD rewards were moved to the lower queues to be more accessible to all players, that's fine. However, it left Hero's Accord looking abysmal in comparison.
The hardest queue in the game shouldn't reward less than the easiest queue in the game. It's just plain silly.
Hero's Accord should at the least reward the 90 regular seals that other queues do in addition to the seals of the brave. Then it also either needs its own AD reward, or a much higher RP reward.
I know it'll never happen, but running that queue could even put you in a loot table with a higher Ultimate Stone drop rate. That would make it worth running for sure.
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Keep in mind that the 4 support 1 meta is NOT at all supported with random queues. For Tong, sure you can make the argument that a lot of folks can run tong now, even without 2 clerics. (Viable RQ comp: OP/DO DC/MoF Cw/Templock/GWF) as an example. However with Cradle being the way it is (both buggy/laggy and ILvL only being 12k)... I just don't see this being viable.
Just my thoughts.
> For fun. People do have that from time to time.
I forgot you have more fun queing up for one of the hardest dungeons with a bunch of randoms who have no idea what they are doing and takes you 2 hours to finish the T9G. You are so adventurous!
So we ran 6 hero's accords in a row all ranging from 20-25 minutes.
Whether hero's accord is doable or not is not my point. I'm trying to show the disparity between the rewards for the hardest random queue in the game and the easiest.
It was / is
More like a half, 2500RP, 20 seals, most already not new
Every time i see Epic RQ or Heroes Accord RQ compared to regular dungeon RQ it makes me chuckle. Players operate on an inncorrect supposition that rewards are intended to scale with difficulty, or that RQ should aid in the grouping for end game content. Neither is true. Whether or not they should be is a different story, but the fact is the devs have decided that is less important than RQ's true purpose, which is to make sure newbies queues pop instantly. This is why regular dungeons have the highest rewards. To ensure that category is being run the most.
Whether players like it or not is irrelevant. The decision has been made, and its not going back. RQ changes will eventually be made, but I guarantee and changes will still make sure that regular dungeon RQ is still being run the most.
What I'd like to see is rewards for individual random queues go away and instead just get a standard reward the first 2 or 3 of any random queue you run.
It kinda combines the old system with the new.
People like myself who hate mindlessly slogging through easy content can get their daily ad by queuing for hero's accord or epics.
New players or people with limited time can blaze through on the leveling dungeons or skirmishes.
Queues still pop faster because you've broken the dungeons into 4 categories, but players have better choice over what tier of content they want to run for their daily ad.