Hopefully the strange sound issues I've noticed in a few patrol's, mostly Chult but a few Omu one's will now be corrected. Think there was only 1 or 2 that did it regularly - but I also see some Performance improvements as well - assuming they graphical based ones. Still I wish we could tone done weapon enchants or choose the visuals once their unlocked.
So excited to test and try things out tomorrow! Yea keep up the great work Cryptic team!
The refinement enhancement is spot on. Now hopefully if we upgrade an item (enchantment or runestone) they won't have slight overflows of 312/##### or 1023/###### to prevent them from stacking in bank or inventory.
-Jump- -Jump-
I'm sure many thankful Serpent quest was also promptly fixed last week too. Just got to remember to turn mission in, as they don't drop from bosses, like they did the first time.
So very nice to see so many improvements &/or bug fixes - but there still a few graphical effects that can be corrected or toned down. A few too many things still overdone like weapon enchantment effects and some Red Area's from a few enemy.
The atropal's power "Turbulent Exhalation" will no longer affect those players who are held in place by "Acererak's Grasp."
Please fix that fix asap, it is not working, you get grasped during that In- and Exhalation phase, then pulled out that hand and drawn into abyss without having any chance to move, happened now 3 times ... feels worse than before.
And please do something about that lag in the temple of Nightserpant, the fight against Fane is simply hard to take in it´s current form, experience it yourself please.
Comments
Hopefully the strange sound issues I've noticed in a few patrol's, mostly Chult but a few Omu one's will now be corrected. Think there was only 1 or 2 that did it regularly - but I also see some Performance improvements as well - assuming they graphical based ones. Still I wish we could tone done weapon enchants or choose the visuals once their unlocked.
So excited to test and try things out tomorrow! Yea keep up the great work Cryptic team!
The refinement enhancement is spot on. Now hopefully if we upgrade an item (enchantment or runestone) they won't have slight overflows of 312/##### or 1023/###### to prevent them from stacking in bank or inventory.
-Jump- -Jump-
I'm sure many thankful Serpent quest was also promptly fixed last week too. Just got to remember to turn mission in, as they don't drop from bosses, like they did the first time.
So very nice to see so many improvements &/or bug fixes - but there still a few graphical effects that can be corrected or toned down. A few too many things still overdone like weapon enchantment effects and some Red Area's from a few enemy.
Please fix that fix asap, it is not working, you get grasped during that In- and Exhalation phase, then pulled out that hand and drawn into abyss without having any chance to move, happened now 3 times ... feels worse than before.
And please do something about that lag in the temple of Nightserpant, the fight against Fane is simply hard to take in it´s current form, experience it yourself please.