This is an overreaction. There's always something "not worth anymore" if you rush through everything and disregard intrinsically little details. There's voice acting, maps, models and an actively responsive support. At least far more supportive than ever before I've witnessed.
MOD13 is the best MOD since MOD5.
It addressed so many bugs and fixed so many things.
The best possible rings fall or can be farmed or can be purchased/crafted. There's something for everyone and a bit more for those who invest in playing instead of simply purchasing. This I like a lot because it moves away from PvP P2W model and you actually have to play for a prolonged periods of time before getting what you want.
The Omu hunts are decent. Anyone can do it.
I think that the major issue for the players is that TONG became too boring to them. Unfortunately this is the way Neverwinter Online is made since the beginning. If you want the best possible everything you will go to certain places 500+ times at the bare minimum.
That can get tiresome and it's really unhealthy. I'm glad I do not follow that pattern since I really exhausted myself at repeated CN runs. I started to really dislike dungeon runs. So Omu hunts and RD-based quests feel like a spring to me.
After I finish them I will take a break. After all I also play other video-games, so I do not see a big of a problem to just do dailies and move on. I took a pause of 2 years from Neverwinter and still managed to get everything meta in a couple of months of super-casual gameplay. Taking this game too seriously can be a problem, so don't do it.
Play to have fun. If it's not fun, take a break.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
1
feanor70118Member, NW M9 PlaytestPosts: 1,170Arc User
1) Laggy as frak Fane. Chain control + lag = annoyed players and no fun. Fail. 2) Epic encounter that requires the two-DC exploit and near-BiS characters. Fail. 3) Loadout bug means I'm stuck in archery. Fail. 4) More multiple levels of RNG hunts with no guaranteed trophy drops. Fail. 5) At least they let us keep more than one of each trophy. Yippee.
Comments
MOD13 is the best MOD since MOD5.
It addressed so many bugs and fixed so many things.
The best possible rings fall or can be farmed or can be purchased/crafted. There's something for everyone and a bit more for those who invest in playing instead of simply purchasing. This I like a lot because it moves away from PvP P2W model and you actually have to play for a prolonged periods of time before getting what you want.
The Omu hunts are decent. Anyone can do it.
I think that the major issue for the players is that TONG became too boring to them. Unfortunately this is the way Neverwinter Online is made since the beginning. If you want the best possible everything you will go to certain places 500+ times at the bare minimum.
That can get tiresome and it's really unhealthy. I'm glad I do not follow that pattern since I really exhausted myself at repeated CN runs. I started to really dislike dungeon runs. So Omu hunts and RD-based quests feel like a spring to me.
After I finish them I will take a break. After all I also play other video-games, so I do not see a big of a problem to just do dailies and move on. I took a pause of 2 years from Neverwinter and still managed to get everything meta in a couple of months of super-casual gameplay. Taking this game too seriously can be a problem, so don't do it.
Play to have fun. If it's not fun, take a break.
2) Epic encounter that requires the two-DC exploit and near-BiS characters. Fail.
3) Loadout bug means I'm stuck in archery. Fail.
4) More multiple levels of RNG hunts with no guaranteed trophy drops. Fail.
5) At least they let us keep more than one of each trophy. Yippee.