Release NotesContent and EnvironmentSoshenstar River & Instances
- House of the Crocodile: Objects should no longer pop in and out of visibility while in the entry room.
Omu & Instances
- Fane of the Night Serpent: Objects should no longer flicker and down-rez as much on low settings in the storage room.
- Purge the Unclean: Banner aura effects no longer display at an angle from the ground.
- The Quest Path now properly leads to the Nangnang shrine in related quests.
Combat and PowersClasses and Balance
- Control Wizard: Storm Spell now procs more consistently at the stated rate.
- Hunter Ranger
- Cordon of Arrows once again properly hits up to 5 targets.
- Cordon of Arrows once again properly lasts for 20 seconds (up from 6).
- Cordon of Arrows no longer incorrectly deals damage twice to the same target in certain circumstances.
- Cordon of Arrows now properly deals Physical damage (instead of Radiant).
Items and EconomyGeneral
- Expedition Leader Pack: Trickster Rogues now properly receive Rare (Blue) quality Pilgrim weapons, rather than Uncommon (Green).
- Primal Weapons and Off-Hands are now all Bind to Account on Pickup, rather than binding to character after upgrading.
- Primal Weapons and Off-Hands bound this way will now become Bound to Account.
- Resource requirements to restore Relics have been re-reduced. Rejoice!
- Spiders in zones other than Chult and Omu no longer incorrectly drop Spider Silk.
User InterfaceAuction House
- The Auction House no longer sometimes claims the player will be charged a roaming fee when they're at an auctioneer.
HUD
- Achievements and other notifications now kindly wait until after a cutscene is over before they show up.
- Certain enemies' health bars no longer incorrectly display as a solid white bar that doesn't immediately show damage dealt.
Inventory
- Sorting the Profession Resources and Assets bags now follows the same logic as it used to.
- The Transfer option for items in the Overflow Bag is now consistently visible, and is only disabled when appropriate target bags are full.
Art, Effects, and AudioAudio
- A little audio cue has been added for when the player becomes Charmed by an enemy.
- When interacting with treasure sites in Soshenstar River and Omu, digging and chest unlocking audio now plays.
Effects
- Cradle of the Death God: Beams that shoot vertically from the Atropal no longer come out of the back of the Atropal's head.
Performance and StabilityGeneral
- A few stability and crash issues have been addressed.
LocalizationGeneral
- Various localization fixes have been made in French, German, Italian, and Russian languages.
Comments
This is what I get before patch (seems broken huh?):
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
"slightly"
"more consistently"
"a bit"
"more"
"less"
etc. etc...please...have mercy...
As others have pointed out, TONG is still having issues -- companions dying in the middle and unable to be resummoned, players taking devastating damage seemingly from nowhere, etc. Even 16k groups are having trouble with it that they didn't before the new mod launched. Once I was far away from Nsi, well out of range of his melee swipes and that circular paralysis AoE, yet I still was getting clobbered even though he was only attacking the tanks. It made no sense.
I'm also noticing that when combat supposedly ends, companions are still seeking out and attacking nearby enemies "without orders", so to speak, that is, enemies who have not yet aggroed. It's, um, rather annoying.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
SS - https://imgur.com/a/VaSqS
I think MoF is better now. But both are strongly bugged.
So CW has been broken and needs fixing please.
Thanks for doing this, but I have to say it all could have been handled much better. Some acknowledgement of the feedback, the problem, and the proc rate drop being unintentional, or at least negotiable, would have gone a long way towards keeping people, like me, from setting their hair on fire over the last month. The silence was deafening.
Honestly, the whole affair has left me drifting with empty sails, and it may take a while to find a breeze. This is why I make it a rule not to care too much. Back to the apathy pile for me.
It's not the off-hand bonus, it's the overall 20-30% proc rate nerf that got fixed up. I haven't run extensive tests, but the proc rate looks to be roughly back to Mod 12b levels.
When you do that initial quest in Omu to visit certain stones to scout the area, one of the stones has a typo in the tooltip. The one by the royal palace has "scout market" instead of "scout marker".
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured