Killed 2 dozen hunt marks without a drop... am I missing something here? Other than the Rex which always drops anyways, I haven't gotten a single Omu trophy.
greywyndMember, NW M9 PlaytestPosts: 7,152Arc User
I've gotten 2.
I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
Not saying it's broken. Just wondering about drop rate. Do I need open the left side first? I thought that was to unlock lures at merchant, not trophy drops. I don't think I needed to do that in Soshenstar.
Well, I got 100 idols and opened the first hunt on the left. Killed 6 marks so far and still nothing. Must be very low rate or I'm missing something else.
Looks like standard NWO RNG so far. I've taken two characters into Omu and just worked on getting them up to the weekly currency cap with no attempt at looking for hunt marks and I've had three different ones drop. I don't even know what the rare creatures are that I'm supposed to be looking for, apart from the new type of T-Rex. So when I take my remaining two in to Omu, they probably wont see any and will have to take down a new T-Rex for the weekly quest.
Looks like standard NWO RNG so far. I've taken two characters into Omu and just worked on getting them up to the weekly currency cap with no attempt at looking for hunt marks and I've had three different ones drop. I don't even know what the rare creatures are that I'm supposed to be looking for, apart from the new type of T-Rex. So when I take my remaining two in to Omu, they probably wont see any and will have to take down a new T-Rex for the weekly quest.
This quoted for truth. Its just the usual crappy Neverwinter very very low drop rate
Well, after 5 hours of farming, I finally got one. Not from the rotting bears that I've been mostly killing, but from a mage breaker. So now I have 1 trophy and lots of rex spines. When I see a Rex now, I don't even want to bother to kill it
Same as many above. I've had better RNG drops against smilidons and eotyrannus in Soshenstar when compared Omu. I do like that they're denoted by the hunt emblem and seem to spawn fairly frequently, at least to me anyways, they just don't drop anything. Thankfully they're not in pairs like they were in Soshenstar so it seems a bit easier.
Something really strange here. I just got another trophy from a magebreaker - back to back from the previous one. Also got 2 drops from Mindwhisperers (7 kills). On other other hand, I haven't gotten single drop from rotting bears, after killing about 50.
I think I figured it out. When bear first spawns, it's a baby, therefore not worthy of trophy. You have to wait for it to grow. For magebreakers, they're level 1 noobs when they spawn - fresh out of mage breaking school. You have to wait for him to level up. But no guarantee you get a trophy. Magebreaker could be ugly. You don't want to hang an ugly face on the wall.
After an hour of working on it we received 4 hunt mark items. 1 from the Wisp, 1 from Cutlass and 2 from the magebreakers. Much better than the first time we ran through.
Well the rare mobs spawn as individuals instead of pairs so if the drop rate is the same as before it’s actually 1/2 because you only get 1 chance instead of 2 at that rng for each spawn.
I've had 2 drops from the bears, second hunt dropped the Kuno armour and a hoary paw, so just crappy rng as per usual. Perservere till rngesus smiles upon thee.
Ok, thanks for the replies. At least I now know it is just low drop rate and not that I missed something (I rarely read quest text).
Remember, there is a large glut of people in the new content, so the 'hits' are being distributed across a lot more people/play-hrs. When things quite down, you may notice that it 'seems' to get better.
Remember, there is a large glut of people in the new content, so the 'hits' are being distributed across a lot more people/play-hrs. When things quite down, you may notice that it 'seems' to get better.
I was wondering about that. That is, whether there is a limit of how many can drop within a certain period of time.
I've had 2 drops from the bears, second hunt dropped the Kuno armour and a hoary paw, so just crappy rng as per usual. Perservere till rngesus smiles upon thee.
Thanks. The drops eventually did come and the difference was dramatic. I got 5 bear claws in the next 3.5 hrs (plus 3 from magebreakers), as opposed to the 0 in 5 hrs previously. There seemed to be less people farming during that time. I found an instance where I rarely saw another player during the entire time. That seems to support what litaaers said about drops.
I don't believe it has to do with a throttle on drops-per-min/hr.
I think of it like this: Imagine if you were the only person on the server and you are killing 4 things/min. So, in 60 mins, your 1 character gets 240 chances at 0.01%/0.001%/0.00000001 (?) per attempt to get said drop.
If ten people are playing at that same rate, the successes will still be 0.0x%, but there are now 10 buckets that they can occur in, which means they could bunch up and 1 person could get them all, or someone could be the only one to get none, and they would believe they drop rate is 0% (or super rare).
Remember, there is a large glut of people in the new content, so the 'hits' are being distributed across a lot more people/play-hrs. When things quite down, you may notice that it 'seems' to get better.
That would imply a controlled amount of drops (aka, let say 100 drops for each rare, each day). That is not RNG anymore.
but there are now 10 buckets that they can occur in
Which is not how random drops should work. Chances are per individual action, not globally
Not to argue, but that is what I am saying. If you could look at ALL the 'rolls' for the entire server, you would probably see something that appoximates the advertised rates. But since one person can only look at the ones for their chars, what that person sees may not *seem* like it close to the rates. The rate IS per action, but your sample is limited to what you can see.
not had a single drop since mod 13 launch ... ad to that the cw nerf and i can see why people are quiting in mod 13
There are more than BIS players in this game RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ???? FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
hi all in the lost of city omu the drop rate are derceased drastically ? i try get a dagger from nightmare speaker but after kill 9 of them give me nothing 0 daggers 9 ! i spend 4 hour for nothing how many rare monsters i should kill for at least grant 1 trophie or its just the drop for some mosnters rare worst than others ?
So, when I am wandering through Omu (and Soshenstar River for that matter), if I stumble onto a rare monster, I am supposed to leave it for the possible people who are farming them?
Comments
How many kills to get the 2?
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I think of it like this:
Imagine if you were the only person on the server and you are killing 4 things/min. So, in 60 mins, your 1 character gets 240 chances at 0.01%/0.001%/0.00000001 (?) per attempt to get said drop.
If ten people are playing at that same rate, the successes will still be 0.0x%, but there are now 10 buckets that they can occur in, which means they could bunch up and 1 person could get them all, or someone could be the only one to get none, and they would believe they drop rate is 0% (or super rare).
Hope that makes sense.
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
Not even mentioning stealers wandering around and not killing a single group while destroying your farming route lmao