RQ should be updated to take a players IL into consideration.
Are you thinking along the lines of everyone can queue for the RD but the possible outcomes are based on IL. So everyone 11K IL or higher could potentially get any of the dungeons under the catergory, while lower than 11k would only get the T2 dungeons and lower depending on their IL? I'd most CERTAINLY could get behind that idea.
Yea sure, so my 16k+ characters would be forced to carry some wannabees in RED for hours in FBI or MSP. If the Devs should ever do something as idiotic as this, I would stop running RED with any and all of my geared chars and sent my praying alts into RED. TBH most of them even have better gear, then 9 out of 10 ppl I see in ETOS, VT, MC etc.
Forgive my impertinance, My Lord. The suggestion would be to tie the dungeons the queue could randomly send you to to be based off of what a player would be eligible for based on their IL and if they'd unlock the dungeon. Since MSP and FBI are IL locked at 11K how is that any different that what you would have now? As it stands with the ERD now you can pop into FBI or MSP and end up with folks barely above min IL or end up in ETOS, VT, or MC and get folks that meet the minimum IL threshold for that dungeon. If anything it would open up ERD queue to folks that currently don't have the IL requirements for all the dungeons in the random queue but DO have the IL to queue for those other dungeons normally. It would simply queue them into dungeons they would already be eligible for under the current system.
RQ should be updated to take a players IL into consideration.
Are you thinking along the lines of everyone can queue for the RD but the possible outcomes are based on IL. So everyone 11K IL or higher could potentially get any of the dungeons under the catergory, while lower than 11k would only get the T2 dungeons and lower depending on their IL? I'd most CERTAINLY could get behind that idea.
You obviously dont get the impact your 'solution' would have. There would be a group of 11-17k players who would be able to 'fill up' open FBI and MSP runs. The less then 11k players could run VT etc and would fill up open spots for this ques. This would most likely force 11-17k players, to run FBI or MSP, if they want to run RED at all, bc the open VT etc spots would be filled by <11k players and the >11k players would have the joy, to fill the open MSP and FBI spots.
Your 'solution' would result in min IL players flooding VT etc, making even this runs impossible, bc they cant kill a fly and the better geared players, who could solo this dungeons are stuck in MSP or stopped using RQ at all.
I dont run RQ just for RAD, but for variety. Sure, I could run TONG every second I play Neverwinter, but it would get boring. As it is, it is boring to run TONG.
RQ should be updated to take a players IL into consideration.
Are you thinking along the lines of everyone can queue for the RD but the possible outcomes are based on IL. So everyone 11K IL or higher could potentially get any of the dungeons under the catergory, while lower than 11k would only get the T2 dungeons and lower depending on their IL? I'd most CERTAINLY could get behind that idea.
You obviously dont get the impact your 'solution' would have. There would be a group of 11-17k players who would be able to 'fill up' open FBI and MSP runs. The less then 11k players could run VT etc and would fill up open spots for this ques. This would most likely force 11-17k players, to run FBI or MSP, if they want to run RED at all, bc the open VT etc spots would be filled by <11k players and the >11k players would have the joy, to fill the open MSP and FBI spots.
Your 'solution' would result in min IL players flooding VT etc, making even this runs impossible, bc they cant kill a fly and the better geared players, who could solo this dungeons are stuck in MSP or stopped using RQ at all.
I dont run RQ just for RAD, but for variety. Sure, I could run TONG every second I play Neverwinter, but it would get boring. As it is, it is boring to run TONG.
I know I'm the slow one in the forums but I still don't see how its all that different than whats available now. If someone queues for VT, be they 8k or 17K, and the other four are <11K and use the RED queue, they're going to VT if they fill the slots needed. If four of the 11-17K group members queue for FBI or MSP normally and then I queue up via RED going for either the tank or heal role (whichever one is open), I end up with that group. If we all queue RED, we could still end up wherever but most likely its FBI or MSP. When I queue via RED, I can still end up in MC or VT with characters that barely cut the mustard and it happens almost as often as I end up in FBI or MSP. As it stands now anyone from 7 to 10K cant queue for T1 and T2 dungeons via RED, just normally and any empty slots can be filled by folks queing via RED. What I'm proposing is that the RED be adjusted so that everyone with a 7K TiL and above have access to the same dungeons they can queue for normally, with folks above 11K able to go to them all.
*Sighs* You're probably right @asterog and I'm probably crazy, but I just don't see how your concerns are any different than the status quo as it stands now. If I'm misunderstanding the queue mechanics, fair enough and I'll be glad to retract my suggestion and would recommend things be left as is. If you remember, that would my earlier suggestion, but it was in response to the OP's suggestion that all the requirements for entry in to the dungeons via the queues be lifted. I think we can both agree that's a REALLY bad idea. However, I do believe there is room to tweak the RED queues so that a larger portion of the player base can also benefit. My two coppers.
RQ should be updated to take a players IL into consideration.
Are you thinking along the lines of everyone can queue for the RD but the possible outcomes are based on IL. So everyone 11K IL or higher could potentially get any of the dungeons under the catergory, while lower than 11k would only get the T2 dungeons and lower depending on their IL? I'd most CERTAINLY could get behind that idea.
You obviously dont get the impact your 'solution' would have. There would be a group of 11-17k players who would be able to 'fill up' open FBI and MSP runs. The less then 11k players could run VT etc and would fill up open spots for this ques. This would most likely force 11-17k players, to run FBI or MSP, if they want to run RED at all, bc the open VT etc spots would be filled by <11k players and the >11k players would have the joy, to fill the open MSP and FBI spots.
Your 'solution' would result in min IL players flooding VT etc, making even this runs impossible, bc they cant kill a fly and the better geared players, who could solo this dungeons are stuck in MSP or stopped using RQ at all.
I dont run RQ just for RAD, but for variety. Sure, I could run TONG every second I play Neverwinter, but it would get boring. As it is, it is boring to run TONG.
RQ should be updated to take a players IL into consideration.
Are you thinking along the lines of everyone can queue for the RD but the possible outcomes are based on IL. So everyone 11K IL or higher could potentially get any of the dungeons under the catergory, while lower than 11k would only get the T2 dungeons and lower depending on their IL? I'd most CERTAINLY could get behind that idea.
You obviously dont get the impact your 'solution' would have. There would be a group of 11-17k players who would be able to 'fill up' open FBI and MSP runs. The less then 11k players could run VT etc and would fill up open spots for this ques. This would most likely force 11-17k players, to run FBI or MSP, if they want to run RED at all, bc the open VT etc spots would be filled by <11k players and the >11k players would have the joy, to fill the open MSP and FBI spots.
Your 'solution' would result in min IL players flooding VT etc, making even this runs impossible, bc they cant kill a fly and the better geared players, who could solo this dungeons are stuck in MSP or stopped using RQ at all.
I dont run RQ just for RAD, but for variety. Sure, I could run TONG every second I play Neverwinter, but it would get boring. As it is, it is boring to run TONG.
I know I'm the slow one in the forums but I still don't see how its all that different than whats available now. If someone queues for VT, be they 8k or 17K, and the other four are <11K and use the RED queue, they're going to VT if they fill the slots needed. If four of the 11-17K group members queue for FBI or MSP normally and then I queue up via RED going for either the tank or heal role (whichever one is open), I end up with that group. If we all queue RED, we could still end up wherever but most likely its FBI or MSP. When I queue via RED, I can still end up in MC or VT with characters that barely cut the mustard and it happens almost as often as I end up in FBI or MSP. As it stands now anyone from 7 to 10K cant queue for T1 and T2 dungeons via RED, just normally and any empty slots can be filled by folks queing via RED. What I'm proposing is that the RED be adjusted so that everyone with a 7K TiL and above have access to the same dungeons they can queue for normally, with folks above 11K able to go to them all.
*Sighs* You're probably right @asterog and I'm probably crazy, but I just don't see how your concerns are any different than the status quo as it stands now. If I'm misunderstanding the queue mechanics, fair enough and I'll be glad to retract my suggestion and would recommend things be left as is. If you remember, that would my earlier suggestion, but it was in response to the OP's suggestion that all the requirements for entry in to the dungeons via the queues be lifted. I think we can both agree that's a REALLY bad idea. However, I do believe there is room to tweak the RED queues so that a larger portion of the player base can also benefit. My two coppers.</p>
As it is: ppl under 11k cant use RED que. So availlable spots for VT, MC, CN, EGWD etc from 'normal que get filled up by 11k+ players from RED que. Most of the times, these players are doing the tanking and the dps, no matter the class. Sure, you MIGHT end up in MSP or FBI, but this is one of many options.
After the proposed changes: There will be a multitude of <11k players queing for VT etc via random ques and maybe 1 of 10 players with 11k+, so these spots will most likely be filled with the lesser geared ppl using RED que. While the spots for the 'lesser' dungeons will fill up in a heartbeat, there will still be ppl queing for MSP and FBI direct and RED will group 11k+ players with these players, making it uninteresting to use RED for 11k+ players, bc, to be honest, if I want to run MSP or FBI, I will do it with a premade of similar geared players, so I can be sure, that we will finish the dungeon at all and in a reasonable time. Furthermore the time spent/ RAD ratio of FBI and MSP is so bad, that it is better to quit, then to run this dungeon with a min IL group. My experience is, that the ppl who go for MSP or FBI via random que did never enter the dungeon before and just cleared min IL or unlocked it. Add the fact, that many ppl using RED just pushed their alts above 11k IL, to be viable for RED and you can see, why these are no dungeon I want to run via RED que.
RQ should be updated to take a players IL into consideration.
Are you thinking along the lines of everyone can queue for the RD but the possible outcomes are based on IL. So everyone 11K IL or higher could potentially get any of the dungeons under the catergory, while lower than 11k would only get the T2 dungeons and lower depending on their IL? I'd most CERTAINLY could get behind that idea.
You obviously dont get the impact your 'solution' would have. There would be a group of 11-17k players who would be able to 'fill up' open FBI and MSP runs. The less then 11k players could run VT etc and would fill up open spots for this ques. This would most likely force 11-17k players, to run FBI or MSP, if they want to run RED at all, bc the open VT etc spots would be filled by <11k players and the >11k players would have the joy, to fill the open MSP and FBI spots.
Your 'solution' would result in min IL players flooding VT etc, making even this runs impossible, bc they cant kill a fly and the better geared players, who could solo this dungeons are stuck in MSP or stopped using RQ at all.
I dont run RQ just for RAD, but for variety. Sure, I could run TONG every second I play Neverwinter, but it would get boring. As it is, it is boring to run TONG.
Are you a bad player that needs help to complete content at your IL? I ask as I can solo to the last boss all content up to CN on all my characters, including those that are barely 13K.
The discussion here is about expanding ERQ for players who do not meet the IL or Frost Resist requirement for MSPC and FBI. This would allow those players who have the IL to play the content earn bonus AD. The lower IL player miss out on bonus AD due to the ERQ change and are the players that most likely need the bonus AD to build up their character.
I have done plenty of ERQ and what gets me irked is getting into MSPC or FBI and seeing high IL character do nothing and complain at the door they got FBI/MPSC. When I get into a ERQ with lower IL player runs are usually smoother due to them making the effort to beat content.
The reality is in the current ERQ state you have to have your character IL high enough and all content opened up to MSPC to even get into a ERQ, this hurts getting in a DPS because there are less Tanks and Healers. If the devs modified this, than you would have an easier time as it would allow more tanks and healers to Q into ERQ to earn their bonus AD for lower content and you will probably get more lower tiered content such as Shores, Kessell, VT, etc... and as I pointed out most 13K+ player can solo content up to the last boss for T1 and T2 dungeons. No loss IMO on this, in fact, it would make it easier to run and get through content.
As some who mains a DC, I may end up in more T1 content as well due to the increase in players willing to run ERQ and having an IL below 11K without all the content opened up. I'm all for a change to the ERQ as it would benefit more players.
RQ should be updated to take a players IL into consideration.
Are you thinking along the lines of everyone can queue for the RD but the possible outcomes are based on IL. So everyone 11K IL or higher could potentially get any of the dungeons under the catergory, while lower than 11k would only get the T2 dungeons and lower depending on their IL? I'd most CERTAINLY could get behind that idea.
You obviously dont get the impact your 'solution' would have. There would be a group of 11-17k players who would be able to 'fill up' open FBI and MSP runs. The less then 11k players could run VT etc and would fill up open spots for this ques. This would most likely force 11-17k players, to run FBI or MSP, if they want to run RED at all, bc the open VT etc spots would be filled by <11k players and the >11k players would have the joy, to fill the open MSP and FBI spots.
Your 'solution' would result in min IL players flooding VT etc, making even this runs impossible, bc they cant kill a fly and the better geared players, who could solo this dungeons are stuck in MSP or stopped using RQ at all.
I dont run RQ just for RAD, but for variety. Sure, I could run TONG every second I play Neverwinter, but it would get boring. As it is, it is boring to run TONG.
Are you a bad player that needs help to complete content at your IL? I ask as I can solo to the last boss all content up to CN on all my characters, including those that are barely 13K.
The discussion here is about expanding ERQ for players who do not meet the IL or Frost Resist requirement for MSPC and FBI. This would allow those players who have the IL to play the content earn bonus AD. The lower IL player miss out on bonus AD due to the ERQ change and are the players that most likely need the bonus AD to build up their character.
I have done plenty of ERQ and what gets me irked is getting into MSPC or FBI and seeing high IL character do nothing and complain at the door they got FBI/MPSC. When I get into a ERQ with lower IL player runs are usually smoother due to them making the effort to beat content.
The reality is in the current ERQ state you have to have your character IL high enough and all content opened up to MSPC to even get into a ERQ, this hurts getting in a DPS because there are less Tanks and Healers. If the devs modified this, than you would have an easier time as it would allow more tanks and healers to Q into ERQ to earn their bonus AD for lower content and you will probably get more lower tiered content such as Shores, Kessell, VT, etc... and as I pointed out most 13K+ player can solo content up to the last boss for T1 and T2 dungeons. No loss IMO on this, in fact, it would make it easier to run and get through content.
As some who mains a DC, I may end up in more T1 content as well due to the increase in players willing to run ERQ and having an IL below 11K without all the content opened up. I'm all for a change to the ERQ as it would benefit more players.
Reading helps. As I said, I can solo T1 (VT I need help with the hands) and most T2 dungeons, but I cant solo FBI or MSP. What makes you think, that there are more low level tanks and healers, than in the higher IL group. As a matter of fact, of the players with high IL most have a DC, GF or OP alt, to run TONG, so it is more likely, that there will be a worse dps/ support ratio, if lower IL players can run RED.
Your experience is somehow different, then mine. As it is, I duo que for RED with a friend and our characters range from 15-17k IL. in 9 out of 10 runs we contribute >80% of the dps, while we tank and heal (one of us always ques as AC DC). I dont complain, if I get MSP or FBI, I leave the group and take the penalty. I tried running them via RED and it was a waste of my time.
I like this fairy tales about the dedicated low IL players contributing more, then these geared snobs. Thats why there are these 15 minute tong runs with 11k players burning bosses in seconds, wait, no these are the players asking for >15k DCs/ OPs helping with Orcus etc. Not every BIS player is a good player and not every player with an low IL is a bad player, but as a matter of fact, if you run an AC DC and your base power is 30k and mine is 60k, the power share of my AC DC is just better, plain and simple and please give me the credit, that I know how to play an DC after 4 years.
BTW without guild boons and any other boons at all my praying alts have 8-10k IL. If a player cant be bothered, to get some R8 enchants, some dirt cheap gear and some boons, to break 11k IL, he should not complain, that he cant run end content or two of the random ques.
RQ should be updated to take a players IL into consideration.
Are you thinking along the lines of everyone can queue for the RD but the possible outcomes are based on IL. So everyone 11K IL or higher could potentially get any of the dungeons under the catergory, while lower than 11k would only get the T2 dungeons and lower depending on their IL? I'd most CERTAINLY could get behind that idea.
You obviously dont get the impact your 'solution' would have. There would be a group of 11-17k players who would be able to 'fill up' open FBI and MSP runs. The less then 11k players could run VT etc and would fill up open spots for this ques. This would most likely force 11-17k players, to run FBI or MSP, if they want to run RED at all, bc the open VT etc spots would be filled by <11k players and the >11k players would have the joy, to fill the open MSP and FBI spots.
Your 'solution' would result in min IL players flooding VT etc, making even this runs impossible, bc they cant kill a fly and the better geared players, who could solo this dungeons are stuck in MSP or stopped using RQ at all.
I dont run RQ just for RAD, but for variety. Sure, I could run TONG every second I play Neverwinter, but it would get boring. As it is, it is boring to run TONG.
Are you a bad player that needs help to complete content at your IL? I ask as I can solo to the last boss all content up to CN on all my characters, including those that are barely 13K.
The discussion here is about expanding ERQ for players who do not meet the IL or Frost Resist requirement for MSPC and FBI. This would allow those players who have the IL to play the content earn bonus AD. The lower IL player miss out on bonus AD due to the ERQ change and are the players that most likely need the bonus AD to build up their character.
I have done plenty of ERQ and what gets me irked is getting into MSPC or FBI and seeing high IL character do nothing and complain at the door they got FBI/MPSC. When I get into a ERQ with lower IL player runs are usually smoother due to them making the effort to beat content.
The reality is in the current ERQ state you have to have your character IL high enough and all content opened up to MSPC to even get into a ERQ, this hurts getting in a DPS because there are less Tanks and Healers. If the devs modified this, than you would have an easier time as it would allow more tanks and healers to Q into ERQ to earn their bonus AD for lower content and you will probably get more lower tiered content such as Shores, Kessell, VT, etc... and as I pointed out most 13K+ player can solo content up to the last boss for T1 and T2 dungeons. No loss IMO on this, in fact, it would make it easier to run and get through content.
As some who mains a DC, I may end up in more T1 content as well due to the increase in players willing to run ERQ and having an IL below 11K without all the content opened up. I'm all for a change to the ERQ as it would benefit more players.
Reading helps. As I said, I can solo T1 (VT I need help with the hands) and most T2 dungeons, but I cant solo FBI or MSP. What makes you think, that there are more low level tanks and healers, than in the higher IL group. As a matter of fact, of the players with high IL most have a DC, GF or OP alt, to run TONG, so it is more likely, that there will be a worse dps/ support ratio, if lower IL players can run RED.
Your experience is somehow different, then mine. As it is, I duo que for RED with a friend and our characters range from 15-17k IL. in 9 out of 10 runs we contribute >80% of the dps, while we tank and heal (one of us always ques as AC DC). I dont complain, if I get MSP or FBI, I leave the group and take the penalty. I tried running them via RED and it was a waste of my time.
I like this fairy tales about the dedicated low IL players contributing more, then these geared snobs. Thats why there are these 15 minute tong runs with 11k players burning bosses in seconds, wait, no these are the players asking for >15k DCs/ OPs helping with Orcus etc. Not every BIS player is a good player and not every player with an low IL is a bad player, but as a matter of fact, if you run an AC DC and your base power is 30k and mine is 60k, the power share of my AC DC is just better, plain and simple and please give me the credit, that I know how to play an DC after 4 years.
BTW without guild boons and any other boons at all my praying alts have 8-10k IL. If a player cant be bothered, to get some R8 enchants, some dirt cheap gear and some boons, to break 11k IL, he should not complain, that he cant run end content or two of the random ques.
FYI....I beaten plenty of characters in T9 who had an IL 2K higher than my CW and I did not get the damage buff, they did. Skill trumps IL and yet the community in this game has yet to grasp this.
That logic is why I give all players a chance to prove themselves in content, even if they are barely able to get into content. Ran FBI last night on my GF with all others player being under 13K. We beat it because all players played their characters to max potential, even at that IL. IL means jack if you know how to max your character potential.
I been in plenty of runs on my DC or GF where I was top DPS and I'm fine with that as I know not all players take this game seriously, many players are casual and because of that, these players won't have BiS or be working towards BiS on there character. Instead, they play to a high enough level for them and if they are contributing they deserve to earn bonus AD.
I rather see those type of players in content than a 18K that complains at the door and trolls for the run, seen quite of few of those in my FBI ERQ on my GF and even on my DC. I love the kick feature for those players as you don't need 17-18K groups ot beat FBI.
RQ should be updated to take a players IL into consideration.
Are you thinking along the lines of everyone can queue for the RD but the possible outcomes are based on IL. So everyone 11K IL or higher could potentially get any of the dungeons under the catergory, while lower than 11k would only get the T2 dungeons and lower depending on their IL? I'd most CERTAINLY could get behind that idea.
You obviously dont get the impact your 'solution' would have. There would be a group of 11-17k players who would be able to 'fill up' open FBI and MSP runs. The less then 11k players could run VT etc and would fill up open spots for this ques. This would most likely force 11-17k players, to run FBI or MSP, if they want to run RED at all, bc the open VT etc spots would be filled by <11k players and the >11k players would have the joy, to fill the open MSP and FBI spots.
Your 'solution' would result in min IL players flooding VT etc, making even this runs impossible, bc they cant kill a fly and the better geared players, who could solo this dungeons are stuck in MSP or stopped using RQ at all.
I dont run RQ just for RAD, but for variety. Sure, I could run TONG every second I play Neverwinter, but it would get boring. As it is, it is boring to run TONG.
Are you a bad player that needs help to complete content at your IL? I ask as I can solo to the last boss all content up to CN on all my characters, including those that are barely 13K.
The discussion here is about expanding ERQ for players who do not meet the IL or Frost Resist requirement for MSPC and FBI. This would allow those players who have the IL to play the content earn bonus AD. The lower IL player miss out on bonus AD due to the ERQ change and are the players that most likely need the bonus AD to build up their character.
I have done plenty of ERQ and what gets me irked is getting into MSPC or FBI and seeing high IL character do nothing and complain at the door they got FBI/MPSC. When I get into a ERQ with lower IL player runs are usually smoother due to them making the effort to beat content.
The reality is in the current ERQ state you have to have your character IL high enough and all content opened up to MSPC to even get into a ERQ, this hurts getting in a DPS because there are less Tanks and Healers. If the devs modified this, than you would have an easier time as it would allow more tanks and healers to Q into ERQ to earn their bonus AD for lower content and you will probably get more lower tiered content such as Shores, Kessell, VT, etc... and as I pointed out most 13K+ player can solo content up to the last boss for T1 and T2 dungeons. No loss IMO on this, in fact, it would make it easier to run and get through content.
As some who mains a DC, I may end up in more T1 content as well due to the increase in players willing to run ERQ and having an IL below 11K without all the content opened up. I'm all for a change to the ERQ as it would benefit more players.
Reading helps. As I said, I can solo T1 (VT I need help with the hands) and most T2 dungeons, but I cant solo FBI or MSP. What makes you think, that there are more low level tanks and healers, than in the higher IL group. As a matter of fact, of the players with high IL most have a DC, GF or OP alt, to run TONG, so it is more likely, that there will be a worse dps/ support ratio, if lower IL players can run RED.
Your experience is somehow different, then mine. As it is, I duo que for RED with a friend and our characters range from 15-17k IL. in 9 out of 10 runs we contribute >80% of the dps, while we tank and heal (one of us always ques as AC DC). I dont complain, if I get MSP or FBI, I leave the group and take the penalty. I tried running them via RED and it was a waste of my time.
I like this fairy tales about the dedicated low IL players contributing more, then these geared snobs. Thats why there are these 15 minute tong runs with 11k players burning bosses in seconds, wait, no these are the players asking for >15k DCs/ OPs helping with Orcus etc. Not every BIS player is a good player and not every player with an low IL is a bad player, but as a matter of fact, if you run an AC DC and your base power is 30k and mine is 60k, the power share of my AC DC is just better, plain and simple and please give me the credit, that I know how to play an DC after 4 years.
BTW without guild boons and any other boons at all my praying alts have 8-10k IL. If a player cant be bothered, to get some R8 enchants, some dirt cheap gear and some boons, to break 11k IL, he should not complain, that he cant run end content or two of the random ques.
FYI....I beaten plenty of characters in T9 who had an IL 2K higher than my CW and I did not get the damage buff, they did. Skill trumps IL and yet the community in this game has yet to grasp this.
That logic is why I give all players a chance to prove themselves in content, even if they are barely able to get into content. Ran FBI last night on my GF with all others player being under 13K. We beat it because all players played their characters to max potential, even at that IL. IL means jack if you know how to max your character potential.
I been in plenty of runs on my DC or GF where I was top DPS and I'm fine with that as I know not all players take this game seriously, many players are casual and because of that, these players won't have BiS or be working towards BiS on there character. Instead, they play to a high enough level for them and if they are contributing they deserve to earn bonus AD.
I rather see those type of players in content than a 18K that complains at the door and trolls for the run, seen quite of few of those in my FBI ERQ on my GF and even on my DC. I love the kick feature for those players as you don't need 17-18K groups ot beat FBI.
Again, plain wrong. Give your great dedicated 13k players BIS chars and they are even better. BTW, most BIS players dont have 18k IL, bc primal is not BIS, most of the times. Furthermore at last 2k IL is window dressing, more or less. PvP boons ca. 600 IL, reinvorcements 280 IL, utility slots, epic insignia etc. I know a BIS GWF, who dropped all this things and made ppl wonder, how he can top paingiver in BIS groups with his IL.
Yes, BIS gear does not help, if your build is wrong, you have a bad internet connection, a slow computer or you cant play your char, but all of the above does not make your statemet, that IL does not matter right.
I dont want to derail this post any more. My argument stands, that any changes to RED by opening them for lower IL players wont help the community at all. We will just see the same behavior, that plagues random skirmishes in RED. Min IL players with bad gear pushing their IL up to 7 or 8.5k IL, to grab more RAD on their alts.
Will we be able to queue for epic random queues in the next mod ? including FBI and Spellplague ...!
Depends on whether they add TONG completion as a requirement.
Haven't seen any word from the devs announcing that ToNG would move into the ERQ once Mod 13 goes live. My bet is for mod 13b at the earliest. Regardless, I suspect the devs aren't going to change the current scheme wrt ERQ eligibility. ESPECIALLY not the idea of completely unlocking them to every level 70. Two more of my coppers.
Will we be able to queue for epic random queues in the next mod ? including FBI and Spellplague ...!
Depends on whether they add TONG completion as a requirement.
Haven't seen any word from the devs announcing that ToNG would move into the ERQ once Mod 13 goes live. My bet is for mod 13b at the earliest. Regardless, I suspect the devs aren't going to change the current scheme wrt ERQ eligibility. ESPECIALLY not the idea of completely unlocking them to every level 70. Two more of my coppers.
They have said that Hero's Accord will only have 1 dungeon... the current end-game. So, when they add a new dungeon, TONG will move out of that slot.
Will we be able to queue for epic random queues in the next mod ? including FBI and Spellplague ...!
Depends on whether they add TONG completion as a requirement.
Haven't seen any word from the devs announcing that ToNG would move into the ERQ once Mod 13 goes live. My bet is for mod 13b at the earliest. Regardless, I suspect the devs aren't going to change the current scheme wrt ERQ eligibility. ESPECIALLY not the idea of completely unlocking them to every level 70. Two more of my coppers.
They have said that Hero's Accord will only have 1 dungeon... the current end-game. So, when they add a new dungeon, TONG will move out of that slot.
Yep. Knew that...and since Cradle will be a new Trial, I'm still thinking Mod 13B would probably be the soonest we'd see it bumped down into the ERQs. Some more "Hurry up and upgrade your character" that's really going to be a shock to some who might be in the clear and able to use ERQ now, but laxed about keeping with the race to 18K and beyond.
Will we be able to queue for epic random queues in the next mod ? including FBI and Spellplague ...!
Depends on whether they add TONG completion as a requirement.
Haven't seen any word from the devs announcing that ToNG would move into the ERQ once Mod 13 goes live. My bet is for mod 13b at the earliest. Regardless, I suspect the devs aren't going to change the current scheme wrt ERQ eligibility. ESPECIALLY not the idea of completely unlocking them to every level 70. Two more of my coppers.
T9 is a dungeon. Mod 13 adds a trial. Since T9 is the latest dungeon why would it move into the ERQ, it shouldn't. Instead, it will stay as the top dungeon and the new content will be added Hero's Accord. It is my understanding that the most recent Dungeon and Trial should be in hero accord and as a new dungeon/trial is added, the prior content moves to ERQ.
Will we be able to queue for epic random queues in the next mod ? including FBI and Spellplague ...!
Depends on whether they add TONG completion as a requirement.
Haven't seen any word from the devs announcing that ToNG would move into the ERQ once Mod 13 goes live. My bet is for mod 13b at the earliest. Regardless, I suspect the devs aren't going to change the current scheme wrt ERQ eligibility. ESPECIALLY not the idea of completely unlocking them to every level 70. Two more of my coppers.
T9 is a dungeon. Mod 13 adds a trial. Since T9 is the latest dungeon why would it move into the ERQ, it shouldn't. Instead, it will stay as the top dungeon and the new content will be added Hero's Accord. It is my understanding that the most recent Dungeon and Trial should be in hero accord and as a new dungeon/trial is added, the prior content moves to ERQ.
It wont really matter much in the end. T9 will eventually drop out of HA and into ERQ, the min iL will be bumped to 12K, and folks who haven't unlocked ToNG but have FBI and mSPC cleared, will be locked out of the ERQ. This will lead to additional threads like this one being created, and the cycle will begin anew. LOL...Absolutely ridiculous!
I remember the devs saying they didn't want to keep creating new queues as they add increasingly harder dungeons into the game but I don't see how they can't as each new dungeon slides the goalpost to the right. Maybe if they arranged the dungeon queues like they catergorized item ranks (Common, Uncommon, Epic, Legendary, and Mythical) so that your leveling dungeons are common, T1s being uncommon, T2 Epic and so on, things might not be as bad. They could introduce T3 level dungeons in HA and then move them into the Legendary queue until such time as they make a dungeon that is at the T4 threshold...whatever that is. I dunno...Maybe this is an idea and topic for another thread. Anyways, I highly doubt they would implement @pantha7's original proposal and would strongly disagree with idea if the devs stated they were considering it. My last two coppers on this subject.
Will we be able to queue for epic random queues in the next mod ? including FBI and Spellplague ...!
Depends on whether they add TONG completion as a requirement.
Haven't seen any word from the devs announcing that ToNG would move into the ERQ once Mod 13 goes live. My bet is for mod 13b at the earliest. Regardless, I suspect the devs aren't going to change the current scheme wrt ERQ eligibility. ESPECIALLY not the idea of completely unlocking them to every level 70. Two more of my coppers.
T9 is a dungeon. Mod 13 adds a trial. Since T9 is the latest dungeon why would it move into the ERQ, it shouldn't. Instead, it will stay as the top dungeon and the new content will be added Hero's Accord. It is my understanding that the most recent Dungeon and Trial should be in hero accord and as a new dungeon/trial is added, the prior content moves to ERQ.
It wont really matter much in the end. T9 will eventually drop out of HA and into ERQ, the min iL will be bumped to 12K, and folks who haven't unlocked ToNG but have FBI and mSPC cleared, will be locked out of the ERQ. This will lead to additional threads like this one being created, and the cycle will begin anew. LOL...Absolutely ridiculous!
I remember the devs saying they didn't want to keep creating new queues as they add increasingly harder dungeons into the game but I don't see how they can't as each new dungeon slides the goalpost to the right. Maybe if they arranged the dungeon queues like they catergorized item ranks (Common, Uncommon, Epic, Legendary, and Mythical) so that your leveling dungeons are common, T1s being uncommon, T2 Epic and so on, things might not be as bad. They could introduce T3 level dungeons in HA and then move them into the Legendary queue until such time as they make a dungeon that is at the T4 threshold...whatever that is. I dunno...Maybe this is an idea and topic for another thread. Anyways, I highly doubt they would implement @pantha7's original proposal and would strongly disagree with idea if the devs stated they were considering it. My last two coppers on this subject.
Down the road if this game last you will hit T8+ content. The devs need to keep all content relevant and try to keep things as simple as possible for the players and for themselves. Going your route will eventually result in players coming here complaining that no one is running T1 content.
Instead the ERQ is a better method but the devs need to allow us all to use it without creating Tier specific levels. The best way to ensure this happens is creating a query within the Q system that verifies a character information and what requirements it meets. Than based on that information whatever content they can run pops up for them as a ERQ.
The thing with ERQ it really only works for Tanks and Healers ATM. On my DPS I waited one day over 3 hours and no Q popped.
Another thought is going back to the old system for any dungeon not in HA but award bonus AD by tier.
T1: 2K AD bonus T2: 4k AD bonus T3: 6K AD bonus per a chest (really encourage us to get the extra key)
You only get the bonus 1x per a character per a day.
Skirmishes earn 2K bonus and Kessell and Shores are moved to Skirmishes.
This would entice some players to run FBI and MSPC and others would be happy just getting 2k or 4K AD instead of getting up to 12K AD from a dungeon. The bonus AD reflects the difficulty of the dungeon as VT and MC are easy and most 13k+ players should have no issues soloing those dungeons.
This would make all content relevant but as you go up in content tier you can earn more RAD. The problem with this is, eventually you will get all RAD in one run and be done running content for RAD, which is another topic all together.
Something has to be done with ERQ. It is not friendly for players who are under 11K because they use to earn bonus AD from an epic dungeon and now they don't. They use to able to earn 20K AD a day and now the AD from Skirmish and regular dungeon is around 15K or less a day. The 11K players are now not receiving 5K of RAD a day and they are the players that need the RAD the most to build up their characters.
Devs, please look into finding a way to provide a way to all end game player who have an IL high enough to get into MC to earn bonus RAD through the ERQ.
0
klangeddinMember, NW M9 PlaytestPosts: 882Arc User
edited March 2018
For private queue, why not? As long as the dungeon is unlocked, a private group should be able whatever they want. They face the consequence of their actions, if they go in there undergeared. Although the likelyhood of someone being very undergeared AND having completed the campaign tasks for them is slim to none on mains. It may be the case of alts, but alts are generally played by experienced players that can make up for the lack of gear with their skills (hopefully).
On Public queues of course IL requirement need to stay, don't think I need to even explain why removing it from public queues would be a bad idea. This, even if Item Level is a very bad indicator and is arbitrarly skewed by stuff like active companions, insignias and guild boons. All stuff that does not have an equalized IL/Stat ratio across the board. On this aspect, the old "Gear Score", was a much better indicator, they removed it because they thought it was a good idea to, but in the end, they only made access to dungeons harder, I suppose their only goal was that.
For private queue, why not? As long as the dungeon is unlocked, a private group should be able whatever they want. They face the consequence of their actions, if they go in there undergeared. Although the likelyhood of someone being very undergeared AND having completed the campaign tasks for them is slim to none on mains. It may be the case of alts, but alts are generally played by experienced players that can make up for the lack of gear with their skills (hopefully).
On Public queues of course IL requirement need to stay, don't think I need to even explain why removing it from public queues would be a bad idea. This, even if Item Level is a very bad indicator and is arbitrarly skewed by stuff like active companions, insignias and guild boons. All stuff that does not have an equalized IL/Stat ratio across the board. On this aspect, the old "Gear Score", was a much better indicator, they removed it because they thought it was a good idea to, but in the end, they only made access to dungeons harder, I suppose their only goal was that.
As long as the dungeon is unlocked.... what is that mean exactly...? can we have all epic dungeons fully unlocked from day 01 of mod 13b ? Tell me whyy i have to farm grind endlessly in icewind dale maps to unlock a dungeon ...Iam bored of it...srsly..can we have ea dev here to reply about the locked dungeons, can i queue for spellplague and fbi without the need of unlocking/farming/grinding content ??????????????????? In Blizzard's WOW ALL dungeons are unlocked for everyone ..get that devs ...get that...
WOW and in LOTRO, back when I played it, you had to unlock the endgame dungeon, by completing it and 3 other dungeons in T1. Then you had to unlock the most difficult dungeon, by completing the 3 others in T2 EVERY WEEK. Guess what, there were ca. 50-100 ppl on my server, who were able to do that and no one complained about it.
Everyone running RED did unlock all dungeons, but sure, after playing a week or two maybe a month everyone should be able to use RED and enter all dungeons.
BTW I never did play WOW and maybe they dumbed it down, so every idiot can complete it, but as far as I know from friends, you might be able to enter an endgame dungeon as a beginner, but a) no one would group with you and b) you would have no chance in hell, to complete an endgame dungeon with a group of beginners. Friends compared them to end game in LOTRO and endgame raids (who completed these dungeons) were fixed groups of 12 players raiding at last once a week for 3-5 hours and training once or twice a week for the same time. When ONE player left the group, we had to get another experienced player or 'train' with the new guy for weeks, before we were able to complete endgame dungeons again, but sure guys, you played for a few weeks or month, the game is flawed, if you are neither BIS nor able to run all the content and complete it...
For private queue, why not? As long as the dungeon is unlocked, a private group should be able whatever they want. They face the consequence of their actions, if they go in there undergeared. Although the likelyhood of someone being very undergeared AND having completed the campaign tasks for them is slim to none on mains. It may be the case of alts, but alts are generally played by experienced players that can make up for the lack of gear with their skills (hopefully).
On Public queues of course IL requirement need to stay, don't think I need to even explain why removing it from public queues would be a bad idea. This, even if Item Level is a very bad indicator and is arbitrarly skewed by stuff like active companions, insignias and guild boons. All stuff that does not have an equalized IL/Stat ratio across the board. On this aspect, the old "Gear Score", was a much better indicator, they removed it because they thought it was a good idea to, but in the end, they only made access to dungeons harder, I suppose their only goal was that.
As long as the dungeon is unlocked.... what is that mean exactly...? can we have all epic dungeons fully unlocked from day 01 of mod 13b ? Tell me whyy i have to farm grind endlessly in icewind dale maps to unlock a dungeon ...Iam bored of it...srsly..can we have ea dev here to reply about the locked dungeons, can i queue for spellplague and fbi without the need of unlocking/farming/grinding content ??????????????????? In Blizzard's WOW ALL dungeons are unlocked for everyone ..get that devs ...get that...
Neverwinter is not WOW and WOW is not Neverwinter. Both games have different approaches to dungeons and maps, some maybe similar but they should be different, they are different games.
As for unlocking a dungeon, I know someone who started just 6 weeks ago and he has all but MSPC unlocked and that is because he started CoA campaign later than the others. He has been in quite a few FBI runs with me and just unlocked SVA yesterday.
T9 was actually very easy to unlock, I did it in 8 days. Not idea why unlocking a dungeon is such an issue or a grind as you state. The reason the devs do this, is that the bosses you fight to unlock the dungeon show up in the dungeon and those fights provide you some of the mechanics of the bosses. Take MPSC and T9, unlocking the sub bosses in the campaign and doing them show you how to fight those bosses when in the dungeon. It is worth the time and grind to learn those fight to gain the knowledge needed for those dungeons.
The nice things Cryptic did do is give us dungeon unlock. Once unlocked on one character, it unlocks on all characters.
3
greywyndMember, NW M9 PlaytestPosts: 7,158Arc User
Dungeons tend to be at the end of a chapter's story. Do the chapter to get to the dungeon. Play the story.
I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
seriously they need a new q for the high level stuff. fbi is not finishable with the average group of randoms in RED. it just isn't. let alone msp but TONG?!?! that's just funny.
With enough time, say two or three hours, FBI and mSP are a bit more PUG-able then most people think. But don't worry. Feel free to leave without even trying. You are not forced to run anything that pops in random queue if you don't think it will work, or even if you don't feel like running it at all. The random queue should not be a mechanism to manipulate others into doing something you want.
Tell me whyy i have to farm grind endlessly in icewind dale maps to unlock a dungeon ...Iam bored of it...srsly..can we have ea dev here to reply about the locked dungeons, can i queue for spellplague and fbi without the need of unlocking/farming/grinding content ???????????????????
The why is because you haven't achieved all of your boons yet and as such are under-geared. FBI and MSP are already a big enough challenge in REQ with the current system, most (RQ) MSPs are already doomed to failure unless you happen to luck into a group where everyone is very well geared.
Of course, you wouldn't know this because you haven't been in there yet. Take it from those that have - you are not yet ready.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Comments
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
Your 'solution' would result in min IL players flooding VT etc, making even this runs impossible, bc they cant kill a fly and the better geared players, who could solo this dungeons are stuck in MSP or stopped using RQ at all.
I dont run RQ just for RAD, but for variety. Sure, I could run TONG every second I play Neverwinter, but it would get boring. As it is, it is boring to run TONG.
*Sighs* You're probably right @asterog and I'm probably crazy, but I just don't see how your concerns are any different than the status quo as it stands now. If I'm misunderstanding the queue mechanics, fair enough and I'll be glad to retract my suggestion and would recommend things be left as is. If you remember, that would my earlier suggestion, but it was in response to the OP's suggestion that all the requirements for entry in to the dungeons via the queues be lifted. I think we can both agree that's a REALLY bad idea. However, I do believe there is room to tweak the RED queues so that a larger portion of the player base can also benefit. My two coppers.
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
After the proposed changes: There will be a multitude of <11k players queing for VT etc via random ques and maybe 1 of 10 players with 11k+, so these spots will most likely be filled with the lesser geared ppl using RED que. While the spots for the 'lesser' dungeons will fill up in a heartbeat, there will still be ppl queing for MSP and FBI direct and RED will group 11k+ players with these players, making it uninteresting to use RED for 11k+ players, bc, to be honest, if I want to run MSP or FBI, I will do it with a premade of similar geared players, so I can be sure, that we will finish the dungeon at all and in a reasonable time. Furthermore the time spent/ RAD ratio of FBI and MSP is so bad, that it is better to quit, then to run this dungeon with a min IL group. My experience is, that the ppl who go for MSP or FBI via random que did never enter the dungeon before and just cleared min IL or unlocked it. Add the fact, that many ppl using RED just pushed their alts above 11k IL, to be viable for RED and you can see, why these are no dungeon I want to run via RED que.
The discussion here is about expanding ERQ for players who do not meet the IL or Frost Resist requirement for MSPC and FBI. This would allow those players who have the IL to play the content earn bonus AD. The lower IL player miss out on bonus AD due to the ERQ change and are the players that most likely need the bonus AD to build up their character.
I have done plenty of ERQ and what gets me irked is getting into MSPC or FBI and seeing high IL character do nothing and complain at the door they got FBI/MPSC. When I get into a ERQ with lower IL player runs are usually smoother due to them making the effort to beat content.
The reality is in the current ERQ state you have to have your character IL high enough and all content opened up to MSPC to even get into a ERQ, this hurts getting in a DPS because there are less Tanks and Healers. If the devs modified this, than you would have an easier time as it would allow more tanks and healers to Q into ERQ to earn their bonus AD for lower content and you will probably get more lower tiered content such as Shores, Kessell, VT, etc... and as I pointed out most 13K+ player can solo content up to the last boss for T1 and T2 dungeons. No loss IMO on this, in fact, it would make it easier to run and get through content.
As some who mains a DC, I may end up in more T1 content as well due to the increase in players willing to run ERQ and having an IL below 11K without all the content opened up. I'm all for a change to the ERQ as it would benefit more players.
Your experience is somehow different, then mine. As it is, I duo que for RED with a friend and our characters range from 15-17k IL. in 9 out of 10 runs we contribute >80% of the dps, while we tank and heal (one of us always ques as AC DC). I dont complain, if I get MSP or FBI, I leave the group and take the penalty. I tried running them via RED and it was a waste of my time.
I like this fairy tales about the dedicated low IL players contributing more, then these geared snobs. Thats why there are these 15 minute tong runs with 11k players burning bosses in seconds, wait, no these are the players asking for >15k DCs/ OPs helping with Orcus etc. Not every BIS player is a good player and not every player with an low IL is a bad player, but as a matter of fact, if you run an AC DC and your base power is 30k and mine is 60k, the power share of my AC DC is just better, plain and simple and please give me the credit, that I know how to play an DC after 4 years.
BTW without guild boons and any other boons at all my praying alts have 8-10k IL. If a player cant be bothered, to get some R8 enchants, some dirt cheap gear and some boons, to break 11k IL, he should not complain, that he cant run end content or two of the random ques.
That logic is why I give all players a chance to prove themselves in content, even if they are barely able to get into content. Ran FBI last night on my GF with all others player being under 13K. We beat it because all players played their characters to max potential, even at that IL. IL means jack if you know how to max your character potential.
I been in plenty of runs on my DC or GF where I was top DPS and I'm fine with that as I know not all players take this game seriously, many players are casual and because of that, these players won't have BiS or be working towards BiS on there character. Instead, they play to a high enough level for them and if they are contributing they deserve to earn bonus AD.
I rather see those type of players in content than a 18K that complains at the door and trolls for the run, seen quite of few of those in my FBI ERQ on my GF and even on my DC. I love the kick feature for those players as you don't need 17-18K groups ot beat FBI.
Yes, BIS gear does not help, if your build is wrong, you have a bad internet connection, a slow computer or you cant play your char, but all of the above does not make your statemet, that IL does not matter right.
I dont want to derail this post any more. My argument stands, that any changes to RED by opening them for lower IL players wont help the community at all. We will just see the same behavior, that plagues random skirmishes in RED. Min IL players with bad gear pushing their IL up to 7 or 8.5k IL, to grab more RAD on their alts.
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
I hope ToNG gets added to ERQ also
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
I remember the devs saying they didn't want to keep creating new queues as they add increasingly harder dungeons into the game but I don't see how they can't as each new dungeon slides the goalpost to the right. Maybe if they arranged the dungeon queues like they catergorized item ranks (Common, Uncommon, Epic, Legendary, and Mythical) so that your leveling dungeons are common, T1s being uncommon, T2 Epic and so on, things might not be as bad. They could introduce T3 level dungeons in HA and then move them into the Legendary queue until such time as they make a dungeon that is at the T4 threshold...whatever that is. I dunno...Maybe this is an idea and topic for another thread. Anyways, I highly doubt they would implement @pantha7's original proposal and would strongly disagree with idea if the devs stated they were considering it. My last two coppers on this subject.
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
Instead the ERQ is a better method but the devs need to allow us all to use it without creating Tier specific levels. The best way to ensure this happens is creating a query within the Q system that verifies a character information and what requirements it meets. Than based on that information whatever content they can run pops up for them as a ERQ.
The thing with ERQ it really only works for Tanks and Healers ATM. On my DPS I waited one day over 3 hours and no Q popped.
Another thought is going back to the old system for any dungeon not in HA but award bonus AD by tier.
T1: 2K AD bonus
T2: 4k AD bonus
T3: 6K AD bonus per a chest (really encourage us to get the extra key)
You only get the bonus 1x per a character per a day.
Skirmishes earn 2K bonus and Kessell and Shores are moved to Skirmishes.
This would entice some players to run FBI and MSPC and others would be happy just getting 2k or 4K AD instead of getting up to 12K AD from a dungeon. The bonus AD reflects the difficulty of the dungeon as VT and MC are easy and most 13k+ players should have no issues soloing those dungeons.
This would make all content relevant but as you go up in content tier you can earn more RAD. The problem with this is, eventually you will get all RAD in one run and be done running content for RAD, which is another topic all together.
Something has to be done with ERQ. It is not friendly for players who are under 11K because they use to earn bonus AD from an epic dungeon and now they don't. They use to able to earn 20K AD a day and now the AD from Skirmish and regular dungeon is around 15K or less a day. The 11K players are now not receiving 5K of RAD a day and they are the players that need the RAD the most to build up their characters.
Devs, please look into finding a way to provide a way to all end game player who have an IL high enough to get into MC to earn bonus RAD through the ERQ.
As long as the dungeon is unlocked, a private group should be able whatever they want. They face the consequence of their actions, if they go in there undergeared.
Although the likelyhood of someone being very undergeared AND having completed the campaign tasks for them is slim to none on mains. It may be the case of alts, but alts are generally played by experienced players that can make up for the lack of gear with their skills (hopefully).
On Public queues of course IL requirement need to stay, don't think I need to even explain why removing it from public queues would be a bad idea.
This, even if Item Level is a very bad indicator and is arbitrarly skewed by stuff like active companions, insignias and guild boons. All stuff that does not have an equalized IL/Stat ratio across the board.
On this aspect, the old "Gear Score", was a much better indicator, they removed it because they thought it was a good idea to, but in the end, they only made access to dungeons harder, I suppose their only goal was that.
Everyone running RED did unlock all dungeons, but sure, after playing a week or two maybe a month everyone should be able to use RED and enter all dungeons.
BTW I never did play WOW and maybe they dumbed it down, so every idiot can complete it, but as far as I know from friends, you might be able to enter an endgame dungeon as a beginner, but a) no one would group with you and b) you would have no chance in hell, to complete an endgame dungeon with a group of beginners. Friends compared them to end game in LOTRO and endgame raids (who completed these dungeons) were fixed groups of 12 players raiding at last once a week for 3-5 hours and training once or twice a week for the same time. When ONE player left the group, we had to get another experienced player or 'train' with the new guy for weeks, before we were able to complete endgame dungeons again, but sure guys, you played for a few weeks or month, the game is flawed, if you are neither BIS nor able to run all the content and complete it...
As for unlocking a dungeon, I know someone who started just 6 weeks ago and he has all but MSPC unlocked and that is because he started CoA campaign later than the others. He has been in quite a few FBI runs with me and just unlocked SVA yesterday.
T9 was actually very easy to unlock, I did it in 8 days. Not idea why unlocking a dungeon is such an issue or a grind as you state. The reason the devs do this, is that the bosses you fight to unlock the dungeon show up in the dungeon and those fights provide you some of the mechanics of the bosses. Take MPSC and T9, unlocking the sub bosses in the campaign and doing them show you how to fight those bosses when in the dungeon. It is worth the time and grind to learn those fight to gain the knowledge needed for those dungeons.
The nice things Cryptic did do is give us dungeon unlock. Once unlocked on one character, it unlocks on all characters.
Of course, you wouldn't know this because you haven't been in there yet. Take it from those that have - you are not yet ready.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
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