Hi All,
Just curious if I have the stats to tank FBI, hopefully ToNG done the road.
My Conqueror Built has the following stats with three R12 bonding currently for tanking
Defense 26K
DR 80%
Frost Resist: 44%
RI: 85.5% (just from guild boon, chult pants and artifact gear.
Power: 18K
Crit Chance: 30% (50% due to Moonbow companion)
Recovery: Around 6-7K with bonding
The stats above and does not include my sudden ring or rising ring of defense. It does not include my moderate negation armor either or any other buffs I may receive.
My Tac Buff build has 2K more defense than my Conqueror build and 2K less power. I can up my defense a bit more if needed by swapping out my 2K power mount for 2K defense mount.
Given the info above do I have the stats to tank in FBI? I will be going into FBI with a15K GWF, 15.5K OP Healer, 13K DC, and hopefully a 16+K GWF.
Should I be good or should I swap out my underdark rings for another set of rings, I can probably pick up pioneer or acquire another with seals.
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The easiest way to go into an fbi, is to grab a protector pally instead of another dps. This way you can go in with your dps/conqueror spec.
If you do grab another GWF for your group, I’d suggest your tactician loadout.
No matter what, in the future do everything you can to up your resistance ignored. This way you can take the power boon from your guild instead of armor pen.
All of that said, the secret to fbi is the hill climb. Everything else is cake. The secret to the hill climb is movement speed. So, gladiators guile mount equip bonus...darks in utility slots, Shepard’s devotion mount equip power and the class feature steel grace.
Everything in fbi can or can nearly one shot you. Buffs and debuffs need to go out quickly. That said, shield up and stay out of the red. If you can’t make it out of the red in time, point your shield towards the middle of the red circle. You’ll have a daily regardless if you go conqueror or tactician loadout.
Lastly, rotation and powers. This is a question rather than an explanation. What do you think you should run given the spec you are going to go with?
Examples: not a complete list here, but I’ll go over the standard stuff. More importantly, I’m taking into consideration your stated stats.
1. Conqueror spec...fray, ET and LBA on the hill climb.
1a. Conqueror spec.....fray, KC and knee breaker on bosses. Griffins wrath is better, but you won’t be hitting that hard and waiting on cooldowns too long. Gotta keep crushing pin up. Don’t forget Villians menace, obviously.
2. Tactician spec.....fray, ET and commander’s strike, hill climb.
2a. Tactician spec.....fray, ET and knights valor, hill climb.
2b. Tactician spec.....fray, knee breaker and commander’s strike, bosses.
Class features can get tricky. It really depends on how you tank. But I will say this....Steel Grace on the hill climb regardless. Combat superiority with conqueror spec. Swap steel grace for steel blitz in boss fights. Tactician, keep steel grace and consider either shield talent, if you need it. Or, and this is a better option, use guarded assault with the off hand artifact class feature. This procs crushing pin and Knight’s valor spreads it around.
I’m sure I forgot to mention something pertinent, but someone else may chime in with good info. Good luck and tank on.
I typically run my Conq on adds and Tac on bosses The encounters you list are what I already use on both for the Hill but I will probably swap my equipped combat power over to defense to get my DR to about 88% for my Conq build. I will check to see if I have enough seals. Should I get the Defense an Deflect, Defense and Recovery rings, or another ring all together?
I run the Val Set. Any specific artifact I should use to make the hill climb easier?
Tactician spec, grab the defense/recovery and the guild HP boon. Keep everything else the same.
I use the sigil of the devoted and artificers persuasion for my conqueror spec. Dailies on dailies. The wheel has more utility and is always a good go to artifact for any toon. In weak ‘heals’ groups I run the pally sigil against the turtle. Hati and final boss move too much for it to be useful with them and of course it’s a bad artifact against mobs. The BiS against bosses is currently the soul sight crystal. At mythic it gives 50% increased damage for 10 seconds. So it matches up with a beast rotation that obviously includes Knights challenge, also 10 seconds.
I started Chult and within 2 weeks and 1 day opened up ToNG. An hour after I opened it took my first stroll with some good guild mates and two randoms. The two Random was a 17K DO DC and a 17K GF DPS. I was on my AC DC around 15.3K, my guilde mates are both 15.6K+. The GF used ITF perfectly throughout the run. It was a 26 minute run, my first ToNG run, no wipes. I think I may have slowed the group down just a bit due to being new, but I did my homework so I had an idea on the traps, etc...
Second and third trips into ToNG the 2nd DC and the lower IL DPS kept dying on the platform. I would have stuck around for both but it was family time.
So I successful and fairly fast ToNG run with two failures, though I left both of the failures with only being in there for 40 minutes, so still not bad timing given both had 2 wipes on the last boss.
Here is a vid of the Giant run up:
https://www.youtube.com/watch?v=b0qg92Pxrlc
I don't think I was DR capped, this was with a mishmash group without a 2nd DC or OP so no crazy damage and no soulforge (i think). However I did use a dancing shield which taunts some of the enemies now and again which lightens the load.
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