demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
It would be nice if you could reclaim any of your fashions that have been put into your collections list. (For people who trashed things to make space)
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
OK, folks, we really do listen to you and read your posts. We've redesigned how the fashion bag works as a direct result of your comments on this thread.
While it's still the case that only fashion items can go into this new bag, fashion items will *ALSO* be able to go into your regular inventory. When you get a new fashion item, the system will try to put it into your fashion bag first, and if there's no room it will try to put it into your regular inventory. Only if your regular inventory is also full will the item go into your overflow bag.
When the Fashion Bag goes live, we won’t be moving any of your fashion items automatically. It’s up to you to make use of all this new closet space. So if you have 100 fashion items in your inventory right now, you will still have 100 fashion item in your inventory. You'll be able to free up 24 inventory or bank slots, though, by moving 24 fashion items into the Fashion Bag.
We've also read your comments about transmute items, and changing that system is on our Big List Of Things To Redesign. But we want to do it right, which means we'll have to do it when we have the time and resources to do it right, which is not M13.
Not sure if anyone mentioned this, but it would be great if dye could be included in what can go into that pack. Even if we have to put that in manually, at least we could store it out of our inventory Thanks for this! It will be helpful.
Currently dyes will not be able to be stored in the fashion bag. We've certainly noted the request and will look into better ways to store dyes in the future.
would it be possible to add dye preview to the game?, i spend so much ad just buying random dye's to see if i like them, would be cool to be able to preview the dye before hand, just like previewing armor and such.
OK, folks, we really do listen to you and read your posts. We've redesigned how the fashion bag works as a direct result of your comments on this thread.
OK, folks, we really do listen to you and read your posts. We've redesigned how the fashion bag works as a direct result of your comments on this thread.
While it's still the case that only fashion items can go into this new bag, fashion items will *ALSO* be able to go into your regular inventory. When you get a new fashion item, the system will try to put it into your fashion bag first, and if there's no room it will try to put it into your regular inventory. Only if your regular inventory is also full will the item go into your overflow bag.
When the Fashion Bag goes live, we won’t be moving any of your fashion items automatically. It’s up to you to make use of all this new closet space. So if you have 100 fashion items in your inventory right now, you will still have 100 fashion item in your inventory. You'll be able to free up 24 inventory or bank slots, though, by moving 24 fashion items into the Fashion Bag.
This news is... fantastic! Unless I'm missing something, this should solve all the concerns that have been voiced. I wasn't sure how practical having items that could live in multiple tabs would be, but this is nice.
On a side note, I wonder if something similar could be done to allow profession items to go into the shared bank so they could be transferred between characters without having to mail them.
We've also read your comments about transmute items, and changing that system is on our Big List Of Things To Redesign. But we want to do it right, which means we'll have to do it when we have the time and resources to do it right, which is not M13.
That's understandable and I'm glad to hear it's definitely on the radar and being looked at carefully. When the time does come, I hope you consider turning transmutes into skins (similar to the mount stable) that can then be applied any number of times without being used up.
OK, folks, we really do listen to you and read your posts. We've redesigned how the fashion bag works as a direct result of your comments on this thread.
Much appreciated! Thanks!
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micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
Now, this change + a nice big fluffy discount on fashion slots when this goes live.... and I'll be very happy.
OK, folks, we really do listen to you and read your posts. We've redesigned how the fashion bag works as a direct result of your comments on this thread.
While it's still the case that only fashion items can go into this new bag, fashion items will *ALSO* be able to go into your regular inventory. When you get a new fashion item, the system will try to put it into your fashion bag first, and if there's no room it will try to put it into your regular inventory. Only if your regular inventory is also full will the item go into your overflow bag.
When the Fashion Bag goes live, we won’t be moving any of your fashion items automatically. It’s up to you to make use of all this new closet space. So if you have 100 fashion items in your inventory right now, you will still have 100 fashion item in your inventory. You'll be able to free up 24 inventory or bank slots, though, by moving 24 fashion items into the Fashion Bag.
We've also read your comments about transmute items, and changing that system is on our Big List Of Things To Redesign. But we want to do it right, which means we'll have to do it when we have the time and resources to do it right, which is not M13.
I'm impressed by this positive turnaround!
PS : After feedback, the next step is releasing enough information for working beforehand with users. Keep this good direction!
The changes to the fashion items so they can go in the main inventory, fashion bag or bank is now in Preview. Please let us know if it seems right. Enjoy!
The changes to the fashion items so they can go in the main inventory, fashion bag or bank is now in Preview. Please let us know if it seems right. Enjoy!
Well, that's a good looking change for fashion items... and since we're on the bag topic, could you please tag quest items for the "usefull items" bag too? That would be really helpfull.
Thank you for all the QoL improvements and listening to us players, keep up the good work.
Well, that's a good looking change for fashion items... and since we're on the bag topic, could you please tag quest items for the "usefull items" bag too? That would be really helpfull.
I know it's off the topic, but this would be really nice, finally. Reclaimed RD items that live in your inventory forever are obvious, but really *all* of the gold-bordered quest items should go into the useful items tab. Doing that doesn't meaningfully increase inventory space, but it does make inventory management more consistent without quest item space spikes.
A certain MMO we all HAMSTER know and HAMSTER loathe (Star Wars The Old Republic), has one and only one redeeming feature working in its favor: Collections.
Its simple: unlock an item in a character's collections and you can reclaim that item indefinitely. Pay a one-time Cartel Coins Fee and you can unlock that character's item in collections to make it claimable account-wide on any character created.
And so... what if Neverwinter's Collections were tweaked so that a character can reclaim an item unlocked in collections and ZEN could be used to unlock that item account-wide? And what if that feature was platform agnostic so that all unlocks linked strictly to Arc accounts to bypass the limitations of PC, X-Box One and PS4?
Making them currency occurred to me too, but how would they be used between characters? I guess making them an account-wide currency would work, but I wonder how practical it is. There really doesn't seem to be much reason to keep dyes as physical items though.
So how many different dyes are there? The trade bar vendor has more than 20. How would the curency keep track of each different die color or combo? Seems like you would need to track a different "currency slot" for each die, yes?
For me, this is one of those ideas that might sound good at first, but I really do not think having a list of more than 20 new "curency slots" added is the answer.
For me, this is one of those ideas that might sound good at first, but I really do not think having a list of more than 20 new "curency slots" added is the answer.
I understand the dye currency as a mean to buy the dye directly during the dying process. Parallel to that, dyes are to be unlocked through another process : quests/profession/AD/zen/...
Not that this has anything to do with fashion bags, but since I don't really care about that, I would suggest that once you acquire a dye, that color is unlocked for you on your color palette and then you could apply it with a stackable consumable (or just for a charge) whenever you wanted to use it
Yes, this is a blatant rip-off of GW2, but they did have the best fashion set-up I've ever seen
Not that this has anything to do with fashion bags, but since I don't really care about that, I would suggest that once you acquire a dye, that color is unlocked for you on your color palette and then you could apply it with a stackable consumable (or just for a charge) whenever you wanted to use it
Yes, this is a blatant rip-off of GW2, but they did have the best fashion set-up I've ever seen
Comments
While it's still the case that only fashion items can go into this new bag, fashion items will *ALSO* be able to go into your regular inventory. When you get a new fashion item, the system will try to put it into your fashion bag first, and if there's no room it will try to put it into your regular inventory. Only if your regular inventory is also full will the item go into your overflow bag.
When the Fashion Bag goes live, we won’t be moving any of your fashion items automatically. It’s up to you to make use of all this new closet space. So if you have 100 fashion items in your inventory right now, you will still have 100 fashion item in your inventory. You'll be able to free up 24 inventory or bank slots, though, by moving 24 fashion items into the Fashion Bag.
We've also read your comments about transmute items, and changing that system is on our Big List Of Things To Redesign. But we want to do it right, which means we'll have to do it when we have the time and resources to do it right, which is not M13.
On a side note, I wonder if something similar could be done to allow profession items to go into the shared bank so they could be transferred between characters without having to mail them. That's understandable and I'm glad to hear it's definitely on the radar and being looked at carefully. When the time does come, I hope you consider turning transmutes into skins (similar to the mount stable) that can then be applied any number of times without being used up.
https://www.youtube.com/watch?v=j8EFVDq0crs
PS : After feedback, the next step is releasing enough information for working beforehand with users. Keep this good direction!
Thank you for all the QoL improvements and listening to us players, keep up the good work.
Star Wars The Old Republic), has one and only one redeeming feature working in its favor: Collections.Its simple: unlock an item in a character's collections and you can reclaim that item indefinitely. Pay a one-time Cartel Coins Fee and you can unlock that character's item in collections to make it claimable account-wide on any character created.
And so... what if Neverwinter's Collections were tweaked so that a character can reclaim an item unlocked in collections and ZEN could be used to unlock that item account-wide? And what if that feature was platform agnostic so that all unlocks linked strictly to Arc accounts to bypass the limitations of PC, X-Box One and PS4?
Unlock it with ZEN once, use it everywhere.
Can it be done?
For me, this is one of those ideas that might sound good at first, but I really do not think having a list of more than 20 new "curency slots" added is the answer.
Parallel to that, dyes are to be unlocked through another process : quests/profession/AD/zen/...
Yes, this is a blatant rip-off of GW2, but they did have the best fashion set-up I've ever seen