Note: The version NW.90.20171107g.12 has backend changes, and .13 has the fix to the map-wide disconnects that appeared on Live. The notes below are for the .11 version.
Release Notes
Content and Environment General
Players are once again properly removed from the Winter Festival map now that the event is over.
Items and Economy General
Items with charges no longer incorrectly consume two charges per use.
User Interface Cinematics
Pre-rendered videos once again properly play.
Guild
Renaming a guild rank to "Alliance" no longer appears to remove all the permissions for that rank.
Performance and Stability General
A crash in the audio system has been addressed.
Player characters that fulfill certain criteria are no longer as likely to stall out a map on login.
When are you fixing the lag? Why even bother having a game if its unplayable? Everyone is rubber banding etc in dungeons and sometimes even in PE.
Until you fix the lag you shouldn't spend any time on anything else. People are paying in this game so how is that fair that you have no interest in fixing the lag? You understand what lag is right and how it is to play with that?.. Its like someone selling a car but it can only run a few meters at a time and then it has to stop or even back up a bit. And if you want to go to town and sometimes you end up in the lake instead..
And dont tell me its about my internet because every single player knows its the game and its servers. Are you really okay with selling us this crappy car and pretend its fine? And yes, I bet some players paid more in this game than they did for their actual car.
Thanks for fixing the stone of health issue! Any reimbursement plans for the extra we've used? I've lost 1 x 200 charges + 2 x 50 charges. They don't come cheap and I love to facetank
@terramak You need to prioritise adding campaign completion tokens to preview either as an extension to the live server so that "copied" tokens function instead of throwing off error messages in the chat. Or implement a system on live itself that allows the individual testing of boons 1 by 1 or combinations of boons etc. 'Cause if any of the developers took time out of their busy schedule to run checks and balances on boons whilst standing in a PvP combat zone they'd be more than likely to stumble across one of the many questionable tooltips and healing bonuses.
E.g. One of the "When Struck there is a chance to Heal for X amount of HP over a period of Y seconds" boons appears to heal for 6k HP per second both in and out of PvP ignoring the "Healing is 75% less effective when in PvP". Would I like to test which one? Of course. Can I? Nope. Why? Campaign completion tokens don't work. Fix.
There is also still the issue of being unable to change loadouts in any of the Chult "Patrol" areas in Soshenstar river whilst standing Camp Fires.
All in all this patch feels pretty empty. There are bigger issues you should've been focusing on like the aforementioned connection issue, thanks @ejziponken.
Comments
Until you fix the lag you shouldn't spend any time on anything else. People are paying in this game so how is that fair that you have no interest in fixing the lag? You understand what lag is right and how it is to play with that?.. Its like someone selling a car but it can only run a few meters at a time and then it has to stop or even back up a bit. And if you want to go to town and sometimes you end up in the lake instead..
And dont tell me its about my internet because every single player knows its the game and its servers. Are you really okay with selling us this crappy car and pretend its fine? And yes, I bet some players paid more in this game than they did for their actual car.
@terramak
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
"Items with charges no longer incorrectly consume two charges per use."
Is that why I lost all my scrolls of life in a few days? had like over 100. :S
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
E.g. One of the "When Struck there is a chance to Heal for X amount of HP over a period of Y seconds" boons appears to heal for 6k HP per second both in and out of PvP ignoring the "Healing is 75% less effective when in PvP". Would I like to test which one? Of course. Can I? Nope. Why? Campaign completion tokens don't work. Fix.
There is also still the issue of being unable to change loadouts in any of the Chult "Patrol" areas in Soshenstar river whilst standing Camp Fires.
All in all this patch feels pretty empty. There are bigger issues you should've been focusing on like the aforementioned connection issue, thanks @ejziponken.