Ok, I've tried my best for write this table here on the forum, so forgive me some align error. For check the k/d ratio for the various class i've used the actual leaderbord, and selected to list by kills. Of Course, was impossible do a complete list, so i've selected the first 5 page and scraped the data from there, and choose to select around 11 name per class ( where possible , actually few SW and HR are in the top 5 pages ).
I will divide the post, too long for a single post in html.
Of Course, all the info of the table showed here are public, each one can obtain the same data just checking the ingame leaderbord.
This will show some interesting data, here the table:
Just noticed that i've not added the DC, i will add them asap.
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kalina311Member, NW M9 PlaytestPosts: 2,082Arc User
edited December 2017
what about the % of class representation on those 5 pages ..which are/is arbitrary number too this also does not take account and there is no way to know how often each player solo Q or premades or sync Q or if he generally does not care and goes in kamakazee stlye
nor does it indicate the results they got and at what max gear vs little gear item level
ya its a lot of work some one did it before but by kills deaths wins etc divided by matches etc to come up with a rating /ratio on the other site that cant be named will message the link
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kalina311Member, NW M9 PlaytestPosts: 2,082Arc User
edited December 2017
basically what i see here is if you shave off the few top people from every class everyone has similar kill to deaths is this the result you expected ..also skewed by population/ popularity of class
also like street fighter certain class matchups have the edge over others 1 v 1 and can kill in seconds whereas others may get the last hit in due to range inflating kills
what about the % of class representation on those 5 pages ..which are/is arbitrary number too this also does not take account and there is no way to know how often each player solo Q or premades or sync Q or if he generally does not care and goes in kamakazee stlye
nor does it indicate the results they got and at what max gear vs little gear item level
ya its a lot of work some one did it before but by kills deaths wins etc divided by matches etc to come up with a rating /ratio on the other site that cant be named will message the link
Well, if like you said , you still doing pvp, you should know that normal dominion don't pop anymore, and that these are mainly results for solo Q.
Premede now don't need to sync anymore, if you wanna go in premade you just need to run your private istance. And private que stats are not considered by the leaderboard.
Item level is not taked into account on purpose, because everyone can get a match against low gear or no, so everyone has the same probability to find or not find low/high gear in their/enemy party.
Everyone has the same probability, so why i should consider them?
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kalina311Member, NW M9 PlaytestPosts: 2,082Arc User
you are forgetting there is solo Q and then there is sync exploit solo Q not naming anynames that are on the list tho.. .that are inflating stats cause of this
some classes achieve better results with lower gear score /item is what i was saying not the probability of encountering lower gear scored people which is equal for all
basically what i see here is if you shave off the few top people from every class everyone has similar kill to deaths is this the result you expected ..also skewed by population/ popularity of class
also like street fighter certain class matchups have the edge over others 1 v 1 and can kill in seconds whereas others may get the last hit in due to range inflating kills
What i see is the HR that is totally underperforming in dominion, SW a little better. TR is totally overperforming respect to the other class. For the rest, like you said, removing the few people that have an higher k/d ratio respect other in the same class, the value are similar.
you are forgetting there is solo Q and then there is sync exploit solo Q not naming anynames that are on the list tho.. .that are inflating stats cause of this
I know , and showing them is not bad at all, is good that some other know about it. Ofc , without naming.
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kalina311Member, NW M9 PlaytestPosts: 2,082Arc User
we make a good team lol with points evidence and then counter points lol
my example was how to display the current data in a form that makes sense and I used those links from mod 8 as an example table to the op as a template for pvp ranking methods
Yes but don´t you see a difference in the actual data? They don´t picture the strenght of classes by sure , since some classes hold notes are tanky and buff but can´t kill a fly, I know. Comparing striker classes it should be more valid and there is one class outshining the other, wich is the actual reality in PVP. A lot of work to underline what everyone knnows imo.
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kalina311Member, NW M9 PlaytestPosts: 2,082Arc User
edited December 2017
we know the leader board does not show item level/ guild boon ranks / or character roll played
what methods should be used to measure character performance then when they are not dps
kalina311Member, NW M9 PlaytestPosts: 2,082Arc User
edited January 2018
ask the guild Tos if there is no sync ....co incidentally they are always 5 of them on a team lol syncing to all go last is stil a sync ..syncing to going order in still a sync ....counting spots as they fill is stil l a sync
sync mean = synchronisation for those whose English is not first language
sorry from now on we will use the term "first in first outing" as a synonym to mean exactly the same thing in the end ..
when it is accidental due to low population fine ...when it it even more deliberate and they know the population is low and the Q pop is being called over voice or guild chat = not fine
now if there was a reshuffling the Q that we asked for once the 10 people were assembled that would be a different story however they can still chose not to attack each other form the opposing side and sabotage the match as well
ask the guild Tos if there is no sync ....co incidentally they are always 5 of them on a team lol syncing to all go last is stil a sync ..syncing to going order in still a sync ....counting spots as they fill is stil l a sync
sync mean = synchronisation for those whose English is not first language
sorry from now on we will use the term "first in first outing" as a synonym to mean exactly the same thing in the end ..
when it is accidental due to low population fine ...when it it even more deliberate and they know the population is low and the Q pop is being called over voice or guild chat = not fine
now if there was a reshuffling the Q that we asked for once the 10 people were assembled that would be a different story however they can still chose not to attack each other form the opposing side and sabotage the match as well
LOL no syncing? ToS? No need to look only at ToS. CW table has syncers, for eg Qing with DC friend or GWF multiple times in a row and they are friends...no random event here. You can guess who! Q sync alive and fine...does not need to be 5 man team... 2 BiS syncers is enough. Also very visible who like to kill weaker players to get those massive KD up
Also indepdently of syncing it is funny to see match when they don't give a HAMSTERHAMSTER about team play but just killing and not getting killed...who cares about those 3 circular things that gives your team points, as long as I don't HAMSTER up my KD ratio.. right?
LOL no syncing? ToS? No need to look only at ToS. CW table has syncers, for eg Qing with DC friend or GWF multiple times in a row and they are friends...no random event here. You can guess who! Q sync alive and fine...does not need to be 5 man team... 2 BiS syncers is enough. Also very visible who like to kill weaker players to get those massive KD up
Also indepdently of syncing it is funny to see match when they don't give a HAMSTERHAMSTER about team play but just killing and not getting killed...who cares about those 3 circular things that gives your team points, as long as I don't HAMSTER up my KD ratio.. right?
Comments
this also does not take account and there is no way to know how often each player solo Q or premades or sync Q
or if he generally does not care and goes in kamakazee stlye
nor does it indicate the results they got and at what max gear vs little gear item level
ya its a lot of work some one did it before but by kills deaths wins etc divided by matches etc to come up with a rating /ratio
on the other site that cant be named will message the link
is this the result you expected ..also skewed by population/ popularity of class
also like street fighter certain class matchups have the edge over others 1 v 1 and can kill in seconds whereas others
may get the last hit in due to range inflating kills
Well, if like you said , you still doing pvp, you should know that normal dominion don't pop anymore, and that these are mainly results for solo Q.
Premede now don't need to sync anymore, if you wanna go in premade you just need to run your private istance.
And private que stats are not considered by the leaderboard.
Item level is not taked into account on purpose, because everyone can get a match against low gear or no, so everyone has the same probability to find or not find low/high gear in their/enemy party.
Everyone has the same probability, so why i should consider them?
http://i.imgur.com/jm3DDxv.jpg for example pvp rankings method
you are forgetting there is solo Q and then there is sync exploit solo Q
not naming anynames that are on the list tho.. .that are inflating stats cause of this
some classes achieve better results with lower gear score /item is what i was saying not the probability of encountering lower gear scored people which is equal for all
TR is totally overperforming respect to the other class.
For the rest, like you said, removing the few people that have an higher k/d ratio respect other in the same class, the value are similar.
Ofc , without naming.
Kalina your data is mod 8
my example was how to display the current data in a form that makes sense and I used those links from mod 8 as an example table to the op as a template for pvp ranking methods
A lot of work to underline what everyone knnows imo.
what methods should be used to measure character performance then when they are not dps
syncing to all go last is stil a sync ..syncing to going order in still a sync ....counting spots as they fill is stil l a sync
sync mean = synchronisation for those whose English is not first language
sorry from now on we will use the term "first in first outing" as a synonym to mean exactly the same thing in the end ..
when it is accidental due to low population fine ...when it it even more deliberate and they know the population is low and the Q pop is being called over voice or guild chat = not fine
now if there was a reshuffling the Q that we asked for once the 10 people were assembled that would be a different story
however they can still chose not to attack each other form the opposing side and sabotage the match as well
I beg my account this would solve a lot of current problems.
Also indepdently of syncing it is funny to see match when they don't give a HAMSTER HAMSTER about team play but just killing and not getting killed...who cares about those 3 circular things that gives your team points, as long as I don't HAMSTER up my KD ratio.. right?