I'm sorry, but I enjoy using sunburst as it's Divinity version to amp up on AP, damage / heal over time with dread enchantment. My only stick is that I love it so much that I get lots of hate for using it! It gets me kicked out of guilds! Which I no longer care, because I find it busted with my build, I'm very sorry to say (with healing warmth, and other passive damage from heals.)
So, guilds are no longer my friends, and I can only wish that the creators of Neverwinter add a mod to make sunburst's ability to be more appealing to users.
On another note simply because I think I am banned from joining any guilds, or other would be crazy for me joining in making a new one. Would it be possible to add a feature that disallows invitation to guilds? I'm tired of get invited when the end result is the same. Or enable a feature where I donate items or goods in exchange for guild boons while not being in an actual guild?
Thank you.
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But yeah, if you want to join us, you're more than welcome. Gh9, Power and Xp boons, soon to get a Defense boon when we hit our influence target. Gamertag is "Yiazzy"
As for getting kicked out of guild, I don't agree with it but can understand. If someone is told not to use a skill in a guild run for whatever reason and continues to do so, kicking is a valid option if that player refuses to change.
I haven't unlocked T9 tong yet, and it is difficult for me even as solo DC (I can do it, but...).
So, the only builds that are reasonable for a DC is like a DO. A lot of articles post that you want to build a Buff/de-buff cleric. So, it's easy to destroy T9. Any mention of my build is much like taboo because it just takes longer to finish any boss.
At any high level SH guild leader knows this. Sunburst is known to blow the enemy back which slows down dps builds. I get away from this logic by using it's Divinity version where I do not push them away. Instead I inflict damage overtime with 3 counters on all afflicted.
Whatever any player in Neverwinter feels about this encounter spell, I get a lot of negative comments about it as the only usage of sunburst is push back foes. Which is false.
I don't last long in any guilds for it's members continue to feel this way. I become very defensive about it, and still get comments on to reassign sunburst for another encounter. I am tired of being in guilds which later dumps me.
I just don't care anymore. I am posting this article because I think for myself, that there must be a need to expand the game for players like me who are displaced from trusting any guilds. I enjoy soloing, but suffer the stats missing from boons lost from guilds.
I am trying to constantly trigger healing warmth as maximum amounts as I can with other passive damage from healing spells.
Your reason for using the Divinity version is to trigger BG/HW? Er, ok - if that suits you for soloing then fine - but in 5 man groups your bit of extra damage via these boons does not make up for the lack of buffs that you could add to the real dps players. As a support player your job is to support the team - I'm saying this as someone who mains a Pally and my 2nd is a DC. Your purpose is to make their lives easier and the run faster.
Your DC is at 13k but you're having a lot of trouble getting through the Chult campaign? Yeah that'll be down to your build/rotation (and lack of guild boons ofc). For soloing you should be using a full Righteous DO build and run encounters such as BTS, DG and DL/Chains. You can slot TI and Foresight for offence and defence boosts. Sunburst is more or less pointless these days.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
If you really just want to generate AP using Gift of Haste, Bastion of Health, Healing Word, or Divine Glow will all give you better results and allow you to keep what friends you may have left.
Optimally, you should probably look into a proper buff rotation involving empowered Break the Spirit to bring your end-game dungeoneering to the next level.
Signature [WIP] - tyvm John
You need to choose between your peculiar fascination with your current rotation and going for one that is of optimal benefit to groups.
As someone once said to me; if one or two people have an issue with you, then it's probably them. If everyone has an issue with you, then it's probably you.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
All I am asking is if it were possible to disallow the option to invite to guilds. I get requests all the time, which I turn down. I maybe at fault on building a DC nobody likes, but I created it and enjoy playing it. Saying it simply.
As challenging as it is with no guild boons, which I don't mind by dropping drama. It would be great if a new mod were to accommodate players like me who have no business in guilds.
/hide
in chat, nobody can see your name in find person and cannot invite you to a guild as far as I know. Friends on your friends list will also not be able to see that you are online.People can still message you, and can see you if you are standing beside them.
Signature [WIP] - tyvm John
I run a 14k Templock, and can't get into any T9G runs either, so y"know, it won't wholly be you. It will be more these stupid players who exclude certain classes from their runs. *Shrug* it's only a game.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Nobody cares if you are using Sunburst when playing solo - there are even situations when it is actually useful, but in groups - sorry, if you are scattering enemies around, you just do not understand how to be a team player.
If you persist in using sunburst in a group, people will conclude that you are either trying to be a jerk or that you are just an incredibly selfish person - in either case, yes - they are fully justified to kick you.
So, you have two choices. Treat this as a solo game (and use Sunburst as much as you want) or learn to play with others.
Personally I am happy with a OP/dps/DC/buffer/any group - yes, it may take a few minutes longer, but so what. Anyhow, My advice to SWs and TRs is that if they are 16K+ they just start the group - people will join through the channels . If they are under 16K, people may be more reluctant to join, unless they see the person already has a full set of Primal armor (which basically tells you the player knows ho to get through ToNG). In this case, a guild/alliance run may be the best opportunity - people are less picky about how a group is made up when running with friends.
As a DC I constantly adapt my playing style to what the group is made of. That is what a team member does.
Gone is the time of the "haste cleric" when sunburst was practically required.
If I had to make my own guild myself, I would find that as a lost cause. However I am interested in the extra banking space to myself.
Thank you for your replies.
If Sunburst is only used in divinity mode, then it's not quite as much of an issue. Still, it is not the best choice in a group.
Why?
Well, there is the question of what you are using in normal (non-divine, non-empowered) mode. With Sunburst taking up one of the three slots, you are reduced to two Encounter powers in normal mode, and there will be situations when they are both on cooldown, and you cannot use any encounter power at all. If you had three encounter powers usable in normal mode, you would simply contribute more than if you just use two.
Still, it is not a major issue and not worth kicking over - I am curious, though - which other powers are you using, and yes, are you DO or AC ?
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
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If you don’t want guild invites, you will need to either join or make your own guild.
The benefit of making your own is that you actually don’t have to do anything with the guild. The downside is that you won’t have any boons and will suffer for it.
As for your powers:
You can use whatever you want, however in a public dungeon group, you will probably be kicked. Part of playing with a group means adapting.
On my acdc i prefer to us daunting light/chains/diving glow and astral shield when i play by myself. However, in group play i will either use forgemasters flame or break the spirit or bastion of health depending on the group set up. I may not prefer to play that style, but my role in an endgame dungeon is support and not be a hindrance.
It may be amusing to use such setups at times, but usually its best to only do those types of things with a close knit group of friends in dungeon runs that are private with them. And admittedly its amusing and healthy to try new things out, but not in a public run.
There are times and places for sunburst, though they usually get patched. The dungeons where you can knock things off ledges spring to mind.
You all know what I mean. That gwf who thinks they're a tank god. The rogue who thinks stealth will save them. The gf (a tank ! Smh) thinking they're dps and not using their mark.
You're all sat here talking about how you would also kick him from your group, and that HE needs to adapt. How about YOU adapt? You're all using aoe anyway, why does it matter? Not everyone and everything has to be meta. This is the whole point of an online game. We're a community. We HELP each other. Which is why my first reply on this thread was offering this chap a place in my guild!
Less imposing our will onto others, more accepting. Everyone plays differently! (Unless you're a gwf....I kinda feel sorry that you're all limited to 3 encounters)
He can play his toon his way, however he needs to be aware of what will happen when he does.
No one wants to be in a public queued cn for 45 minutes to two hours because he’s playing with powers that flick people all over the map and make it harder to clear content faster.
Others don't have to accept your play style any more than you have to adapt to fit theirs. You'll find a group that will play with you or you won't. It's that simple.
The whole notion that the majority (that know sunburst ruins aoe dps) should adapt to the few people that want to run sunburst is ridiculous. You choose your play style and live with your decisions. This is no different than choosing to run a templock. Most people don't want to run with a templock. That's their choice as much as building one is your choice.
Live with your decisions. It's just a game.
It has a low cooldown and Dailies don't. If you are getting rage from a GWF who can slap down 20m IBS hits you're only gonna do it to him/her twice before he starts raging at you.
Basically Justin, what these lot are saying is, if you're not a high item level power buffing Cleric, people won't play with you. They're bottlenecking you into what every other blasted Cleric has to do to play endgame, and it's pretty lame. Do what you want, if I come across you in game, I won't vote to kick.