Since this new mod and this new queue system on, its impossible to play. Every single random queue afkers stay on camp fire and just wait till all job done. U cant kick they, and acually u cant leave urself cuz of penalty. I guess 99% of all afkers simple abuse kick/penalty system, they just know u cant leave urself. Also mostly in low dungeon no desire to carry thro bots, wich stuck at the begining.
Ofc they all go in ignore list, but in next epic random dungeon u go with this ignored player again and guess what? Ofc he stay again on camp fire, cuz he know he cant be kicked and u cant leave urself.
Game cuz of that very annoying, lot of time got wasted only carry and fight with afkers.
Please remove penalty.
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> Since this new mod and this new queue system on, its impossible to play. Every single random queue afkers stay on camp fire and just wait till all job done. U cant kick they, and acually u cant leave urself cuz of penalty. I guess 99% of all afkers simple abuse kick/penalty system, they just know u cant leave urself. Also mostly in low dungeon no desire to carry thro bots, wich stuck at the begining.
>
> Ofc they all go in ignore list, but in next epic random dungeon u go with this ignored player again and guess what? Ofc he stay again on camp fire, cuz he know he cant be kicked and u cant leave urself.
> Game cuz of that very annoying, lot of time got wasted only carry and fight with afkers.
> Please remove penalty.
I afk much because I know it's safe
I also make a note of the afker (note the account, not toon name). Next time I end up in a run with them, I till everyone why before I leave. And that they can also leave after I go. I have alts, so I have no problem with leaving.
Taking breake from game till this nonsense got changed.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Yet another reason not to run with a random group. Organize a party or run with guildies - problem solved.
These ppl que with 2-3 players on 1k-6k IL alts running random skirmishes etc for RAD. If you cant leave and que up with another char yourself, you are screwed. This is a serious flaw of the system. FORCING ppl, to run with randoms and PENALIZING you for leaving them.
Yes, you could run random ques full premade, but this would contradict the random que idea and the logical conclusion would be, to get rid of random que at all. I know, that this is not going to happen and, until some reasonable changes, it will go like this (at last for me):
Que premade, all is well and dandy.
Que semipremade and carry these leechers.
Que alone and leave, if you know, that you cant carry them.
Que alone and carry them, brushing up on my inside knowledge about current English insults (me complaining about AFK players and leechers and them insulting me in the most colorful ways, at last they wont kick me, bc someone has to clear the dungeon).
IMO this is no elitist BS blowing up one or two incidents about ppl abusing the system, but a regular occurrence. I dont have a problem, if I run random epic dungeons and I am paingiver with my DC and have to solo Orcus, bc my party is undergeared and inexperienced, if they give their best. What I do hate are leechers, AFK players and players who did slap the worst BS on their chars, to get above min IL and complain about everyone else being bad players.
Maybe one of these min IL players could explain the reasoning behind insulting other players, when they solo the boss instead of resetting and wasting even more time watching them fail again and again. Dont get me wrong in a group with random players most of them are thankful, but some times there are players spending their time at the respawn point hurling insults at me for either taking to much time or not resetting (both happened multiple times).
I offered what I thought to be a simple solution (although I have no idea what kind of programming effort it would take). At several points along the way in most areas there are gates or other barriers that need to be opened for the party to progress.
Make it so that everyone in the party must assemble at those barriers before the barrier can be opened and the party is allowed to progress, just like the "your party is waiting for you" at the boss level gate.
Anyone who hasn't progressed from the assembly point to the next barrier, or the first barrier to the second, can then be voted out (after a specified time) if that is the majority party member's choice - no penalty.
Something else that just recently came to mind is make those gates so that the same person can't open two of them consecutively. When one player opens one of those transition gates, a different player needs to open the next gate and possibly the third player has to open the next subsequent gate...
That last one would definitely solve the problem of players rushing ahead of the rest of the party and the former one would I think take care of players queuing for something then just walking away from the keyboard.
Just a thought ~
I do epic dungeons and Tier3 dungeons that I like and to get better gear. Occasionally, if I really need the AD, I'll also do a "regular" dungeon, but they are just not fun for me. I usually go slow and help the lowbies out.
A solution could be that penalties and kicks are removed completly from random NORMAL (and random skirmish?) queues. If anything happens that you do not like, leave and queue again. The other two will most likely be able to finish the dungeon without you (and the missing spot is filled up anyway). And noone will leave actually because he does not like the random dungeon, as even the longest does not take ten minutes to finish. And if the devs finally fix the "You kill me too fast, I do not play with you any longer!"-bug for the boss in normal SP, there is no reason anymore to leave that dungeon either.
I think afk happens more in the easier ERQ skrimishes. Some can be done before the kick timer expires, so it's low risk to afk. Anything that requires more effort and time means afk will be dealt with when the timer goes off.
I've been doing Tiamat lately. I see a number of sneaky people go off to a corner to afk because doing it in camp is too obvious. It's usually harder to kick since many people are nice and give the benefit of the doubt. I usually point them out in chat, and start the kick 10 seconds later to give people a chance to see.
I guess players with 20+ alts just bored making that stuff every day so they do anything else but not play while others work for they.