Devs, please, we hear you say you're fixing CC in PVP and trying to restart PVP with changes to tenacity and introducing solo Q. Then we find in the same mod you allow us more CC than a trapper or Oppressor with broken pants and boons.
It's exactly these types of interactions we complain about, it's exactly these types of mechanics that kill PVP. When you step into PVP trying it again since it was "fixed" by your changes and can't move because of these interactions proccing, it makes you want to leave PVP forever again shaking your head.
The frustration with this stuff being introduced over and over again despite warnings that boons and proccs kill PVP is over the top. Please stop introducing this junk, at least without asking us to test it first before releasing it on live?
Here is a video of how broken they are:
https://youtu.be/K0uLDWYEWbAPlease fix this guys, please?
@terramak @rgutscheradev The pants from MM "Sandy's Assault Pants" and the boon "Impenetrable jungle" have no ICD on their CC. When you watch you will see that they continuously procc, especially on DoTS but any damage will proc them. When I finally get 4 stacks of CC immunity I can move. However, as soon as the time is up I'm CC'd immediately and continuously.
On ambush rings: "How would you like PVE if all the mobs were invisible?"
Comments
Impenetrable Jungle - 4 second root
Absolutely overkill and not well thought out at all. >.< We do not need these things in pvp where CC reduction was being introduced!
Fix please! @sgrantdev @miasmat
Impenetrable Jungle could have a cool down for example, "Only works on players once every ## seconds".
Sandy's Assault Pants are apparently useful for some players in Chult, where mobs are frequent/heavy groups. Perhaps modifying them to be , "Not effective in PVP", could be an idea.
To me these are simple fixes. We already have powers/gear/boons/items, that have these boundaries.
That first Cc hit prior to immunity stack gain is over the top in pvp now crippling opponents and again causing broken long crippling cc interactions and combos
most boons/item duration's on players for pvp should last half as long and twice the cooldown of what they are in pve at the very least
having no comments from any devs as of yet about the new pvp cc changes and what the goal and philosophy was / nor any comments about tweaking it does not help things either ..
I purchased that ring from the Mysterious Merchant yesterday and we went to test in pvp. As a DC wearing it, it wasn't really worth the guildmarks, the proc from it was heavily mitigated. If it was on a different class (perhaps a class with Arm Pen) it might have yielded different results. Also, I would imagine if it was on a class such as GWF, who has unstoppable providing temp HP for a longer period of time than my temp HP, it would also proc a lot more frequently.
Overall we concluded that the ring wasn't worth wearing, but testing was limited and I would definitely be interested to hear from other classes on that one!
Reality at launch: Overpowered permastun for all!
Oh the irony.
(Seriously as a player since mod 4 I can say this is worst broken cc I have ever faced in pvp)
Sopi SW Youtube channel pvp brickabrack
Yet these pants are deamed ok by the devs not to have an "except in pvp" in the description or a duration is half on players etc ... many encounter power have reduced effects / duration on players in pvp fact
there is nothing to disagree with here @defiantone99 as is my past post you disagreed with all facts/and a questions no conjecture on 4 different points yet you still disagree with all of us lol
the first Cc hit in pvp is wayyyyyyy stronger then it was before with cc resistance on the character r sheet due to tenacity reduction and flat tenacity cc resistance removal fact ...so a long long duration control effects will last extra long now on the first and second hit
powers and items in the game do have different effects in pvp vs pve even to go so far as say in their description not usable in pvp ... fact
the devs have not commented or adjusted cc effects despite a huge post of feedback in the preview section fact
ya just hit that disagree button lol or perhaps say why and share your wisdom with us bro
@kreatyve would you mind flagging this to the Devs please
from cowerd ring, searing light to dinseours and curse ring. i think all got manual touch.
Exactly this.
FIX it asap please - thanks
Now you're lucky if you get into an instance where only1 (nevermind 4 which is my personal record so far) person is wearing them.
I can't remember anything in PvP creating this much anger and frustration this fast. I miss the days where drains and ambush rings were the biggest concern in game. Not being rooted to the spot permanently while people dance around slicing you to pieces.
We will also be reducing the chance of the boon gaining a stack that ends up making it trigger.
Aelan Icebleed (CW)
Let's wait for that patch that attemptivly fixes this issue first and see how it goes.
just like drains and wards lol massive guild resources were needed to create and or counter them forcing an arm raise and tuning the community toxic on itself by some player advocating their use etc ... when they should not have even been introduced at all to cause drama ...
and it took players years and the devs 3 rounds of reduction of nerfs on them (drains)..never removing them
these item should have a low duration and tweaked up if needed in future patches not the other way around ....given a too long duration and then a (monitoring the situation TM) kicks in till they are reduced ...
make controversial items on the cautious side then buff them up based on feedback not the other way around how it is now ..... nerfing them and outcries cause they are broken based on feedback
and more mods go by till they are adjusted again
these items are like ....we will give you the cancer and then sell you the cure ...
the pants should be applying a slow not a stun anyways if the devs intend them to be usable with that frequency...
even a 5 second effect once every 30 seconds - 60 seconds may be too much for pvp or pve
+1
good thing the devs said mod12b is the pvp mod or this may not have been looked at for months