They didnt use their heads with this one.. so now you dont get the usual Ad from running the regular q's..you apparently have to use the random.. so some new level 15 player gets thrown into one of the hardest dungeons just to get their brains caved in?? And if you abandon a q you get a 30 minute penalty?? WTF??? I have a level 70 and run threw cloak tower just to get my AD real fast every day..but I do MY part in the fighhts.. I see way to many high level players just run thru killing nothing leaving the lower level players to get smoked.. that is rude beyond belief!!! You want to fix the q's..lock the higher ranking players out of the lower dungeons just like the skirmishes..you cant be level 70 doing orc assault..yeah..i know I said I run the lower ones too.. but as i said..i do my part..a lot of 70 level's dont..and now..all you higher level players can start clobbering me.. but since we are all allowed an opinion.. mine is.. put the dungeons back the way they were.. sheeesh.
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I have no issue with level 70 players running the lower dungeons..i do it..but they should do their part is my point.
> They didnt use their heads with this one.. so now you dont get the usual Ad from running the regular q's..you apparently have to use the random.. so some new level 15 player gets thrown into one of the hardest dungeons just to get their brains caved in?? And if you abandon a q you get a 30 minute penalty?? WTF??? I have a level 70 and run threw cloak tower just to get my AD real fast every day..but I do MY part in the fighhts.. I see way to many high level players just run thru killing nothing leaving the lower level players to get smoked.. that is rude beyond belief!!! You want to fix the q's..lock the higher ranking players out of the lower dungeons just like the skirmishes..you cant be level 70 doing orc assault..yeah..i know I said I run the lower ones too.. but as i said..i do my part..a lot of 70 level's dont..and now..all you higher level players can start clobbering me.. but since we are all allowed an opinion.. mine is.. put the dungeons back the way they were.. sheeesh.
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What you are saying is that hlvl players run trhought tower cape and leave low players strugle alone ?
I never saw that for a very simple reason. Let's say i run throught the dunjeon and leave you behind...
I will have to wait for you at boss front door...
You will die again and again.
So i will loose more time waiting for you than actually kill mobs in my path...
It destroy the whole purpose of "quick dunejon for ad".
I'm sorry but i've never seen that and i don't see why players would loose their time doing that.
That said, new system suks indeed but for other reasons.
I want to run dunjeons with my guild/alliance not struggle with random.
The thing is though, if you have a high enough IL and the dungeon is unlocked, you could go into a dungeon that you never played before: FBI or MSPC.
If I was new and saw this, I would do this... Go into my Application Mgmt on my PC and uninstall the game.
It sounds like you are leveling up, so the main (non-AD) reason people below 70 would run what are called "leveling dungeons" is just to experience the story, challenge themselves and run multi-player content
Some are leveling up with friends, and others just enjoy the idea of playing with other people
They are all optional, but for completionists, doing the dungeon at the end of an Adventure Zone is just a thing they feel compelled to do, as well
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
I know in one game a group of us disliked the devs direction and agreed not to log into the game for a week. By day 3, the devs fixed the issue.
I'm not saying to go that route but if enough players dislike the update, so will take an extended break until it is fix or simply quit.
No..I'm level 70 and well past..i've gotten 4 post 70 rewards..but I'm not where I should be and I know it..my IL isnt even high enough to get me into the lowest epic.. I've looked up how to build IL..but its just working for me..Maybe I'll go back to playing pong..does that give you a clue to my age? lol
I do notice that those people tend to come from certain guilds. When I pug in and see those guilds I tend to hang with the squishies and make sure they are okay.
As far as what is going to happen with the random queues? They won't affect me much - on my main characters I'll fill the queue with friends and hit the random button once in a while but odds are we will spend more time just doing what we do now - pick a dungeon and private queue.
If they really wanted more people in all of the dungeons they would do more things like the weekly blood ruby quest (which they are taking away) I would never have gone into mDemo or MSVA over the last few weeks if it wasn't for the blood ruby. That's gone - no need for me to go in there anymore.
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
Unlike what the developers seem to think, not everyone runs dungeons just for the bonus AD.
- I would run a specific dungeon over and over for a specific drop - for example, I ran eGWD until I had gotten that bloodstained shirt I wanted. The bonus AD and the weekly quest for Dungeoneering shards were nice additions, but not the primary reason. Now I can still run a dungeon for a chance of specific drops - but I won't get the bonus AD or the shards, so I'm worse off - less motivation to run the dungeon.
- I would frequently join a guild/alliance group for something, regardless of rewards - however, many of the people running were usually after the bonus AD, and the group would just include the first 5 people to express interest. Now there has been a significant decrease in guild runs. Anyone calling for a RQ run might have to refuse some people because they are the "wrong class", and many people cannot join anyhow as they do not have everything unlocked. Anyone calling for a specific dungeon will get fewer takers as well, because those were the people that really needed that bonus AD.
- I would occasionally run a dungeon/trial/skirmish with a PUG just because I felt bored - however, my playing time is limited, and sometimes I might have time for a 10-minute one - sometimes for something longer. With RQs I have no control over the amount of time, so...thanks but no thanks.
I have said it before, and I will keep on saying it - we pointed out various issues with the RQs, but were ignored. Considering that some of the people being ignored have more experience in software development than the current batch of developers, that's simply not very smart.We want this game to be a success, but stupid decisions simply increase the chance of players leaving, the game becoming unprofitable and being killed off sooner than it should have been.
It looks like I have a few characters that won't be able to use the Random Q as I simply do not run specific campaigns due to time restraint on my side for my alts. In fact, I only opened up SoMI on one character and I hated that content so much that after I opened up FBI on an alt I decided not to go into SKT or SoMI any more. If needed, I would rather buy the campaign, but my plans at this point is to eventually quit as I see no ROI or value in sticking it out, but I will play as long as I have VIP and that ends in about 5 months.