WTH guys, why is Ultimate enchanting stone going to drop from artifact pack ? Make this drop as it is said in tooltip and maybe in some other activity but not from pack, if this mark is going to drop from artifact packs then you will destroy(again) reason to run dungeons and MANY PEOPLE will get rank 14s just for opening boxes propably in the 1st day of patch release.
Simple and fast idea, You made Shard of Night everyone run it once and forget about it, why you just couldn't follow the idea of the dread ring mini dungeons and make this ultimate enchanting stone drop from Shard of Night, additionally ofc, because not everyone run chult "dungeons" in this game.
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Just to clarify i can run all content to date without issues. So im not forming this opinion based in personal performance. But when trying to upgrade 5 alts and knowing several people who just got to rank 12s, it wouldnt be fair to gate these to only a dungeon. A dungeon not everyone has access to or an extremely high price tag cause some whale needs 100 mil ad on all his/her 53 toons... heck, they should give us all 10 of them just for dealing with all this nerf this nerf that HAMSTER...
[The Legendary Outlaws] (Guildhall 20)
Basically the game is free up to a certain level (which, to be honest, is probably enough to play most of the content if not all) then for the last increments you start to hit a paywall that either means a LOT of grinding or cash.
And if they find the right balance there I don't think they have a bad proposition, although the bonding runestones nerf looks even more a money grab if the enchanting stones come from boxes.
Born of Black Wind: SW Level 80
https://www.arcgames.com/en/forums/neverwinter#/discussion/1234035/refinement-technical-details
There is no mention of 'ultimate enchanting stones' that I see in the tables. is this part of the renaming that magically downgrades all of my marks? I don't have hours to try to dig out changes, so to repeat the beginning of this thread.
WTH?
Moving this to live, since I am having this issue on the live server now
But the drop rate is far too low. I did 11-12 runs, and out of all of us, just one person got ONE enchant stone. Don't turn TONG into MSVA #2, just more annoying.
Currently my numbers are 2 stones from 34 chests, which is a bit lower than I had been hoping for - at that rate it will take me over a year to get a full set of R14s.
Now, I am absolutely fine with the ultimate stones only dropping from the most difficult content - in fact, I would be annoyed if they dropped from easier content - but if the drop rate is so low that it takes a year to get the stones I need for each character then there is something wrong....seriously wrong - 5-6 months, yea, I would have found that reasonable, but a year?
Then again, I don't really need R14s. Before 12-B I was at 16.5K IL, with a full set of R12s. After the change, I started by upgrading my bonding runestones to R13 and I'm working my way through the rest. Sure, my IL is a bit higher than before, and my stats are a bit lower, but quite frankly it doesn't matter. Sure, with everyone being a bit weaker, some content will take a bit longer - but really, who cares if a ToNG run takes a couple of minutes longer than it took before?
It's not about needing R14s - it's a purely psychological thing - a bit of an obsession of having the "best" stuff - a common motivation in a game like this.
So, maybe the low drop rate is a good thing after all - by demotivating players, they will spend less time playing and more time enjoying other stuff.
So yeah.
The problem is I have 9 13K+ chars covering all classes, but don't have the one monster that people want on To9G, my highest is a fair bit below 15K.
> Since I can't do ToNG (after the bonding nerf, who wants 13-14K DPS, they didn't really want it before) they'd better drop from somewhere else or I can give up now.
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> Do you already have a full set of R13s, every boon from every campaign and a full set of top-end gear? If not, you don't need the stones yet - you will get a bigger boost in other ways.
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> I have a full set of 12s and fully refined 11s, every campaign boon bar the very top SKT one but would like to take my bondings and WP/armor enchants up to max, the others can wait till black Friday, I have coals for the 1%s but have run out of pres wards. I don't have absolutely top end gear as I can't do most of the top end dungeons, but it's all IL 450-480 so good enough and all artifacts and artifact gear maxed.
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> The problem is I have 9 13K+ chars covering all classes, but don't have the one monster that people want on To9G, my highest is a fair bit below 15K.
If you want to farm tong move your decent enchants over to your dc or your op. Most tong groups will be overjoyed with a 14k op/dc. Farm your ues that way...
The first day after the mod was released, I ran ToNG 4 times....and saw 2 stones drop. It's not a great drop rate, but, well....not horrible.
I started collecting data, asking people before we engage the last boss to report if they get a stone.
I have since then done a lot of ToNG runs - enough to give me enough seals to get a full set for my main (and both versions of some pieces, suitable for different loadouts), and the next step is to gear up my alts (already have enough IL 480 rings for all of them, so it's just about the armor).
Anyhow, through all those additional runs (with around 300 chests being opened) I HAVE NOT SEEN A SINGLE STONE DROP.
Over time my estimate for the drop rate has gone from "not great" through "rather bad" and "really bad" all the way to "horribly bad - pretty much unacceptable".
My current estimate is that the drop rate is around 1%. Considering that I need around 100 stones just for my main, that would mean it would take me several years to farm enough stones to get my R13s to R14s (even if I leave my utility enchants as R12)
That's to much - It's like that horrible, horrible "Get all +5 rings" achievement in Chult - not going to happen, not realistic.
I am OK with a grinding for a reward - hey, I got "The Ascended" title - that one takes quite a bit of work, but there is a difference between hard grinding and a totally unreasonable one.
It's not fun ... in fact, I would classify this as outright demotivating.
They have definitely decided that BIS is now only for those with nothing better to do, or those with TONS of AD to spend. Let's just all be thankful I guess that nothing (other than elitist players) in this game requires BIS.
Far too much, seriously.
Anyway the narrative that you have 24 enchants to upgrade with these is wrong. You'd get a better boost for the money from upgrading your 4th companion to legendary than upgrading a single Bonding from R13 to r14. The boost from upgrading other enchants is soooo tiny overall that ultimate stones aren't going to be worth it until their price drops drop by 2/3rd at least.
Saying that his narrative that he has 24 enchants to upgrade is wrong is, well, wrong. He DOES have 24 enchants to upgrade. Whether it's worthwhile or not is the real decision. R14, to me, is most definitely not worth it and I will not be chasing after it unless there are drastic changes to the process.
Also, even if they added 3-4 different sources for UEs, they would most likely be another dungeon or skirmish which will require you to run it. Odds are the drop rates will be just as bad so the outcome will be the same.
In other words, expect it to still take around 25 hours of grinding to get one. How much is your time worth?
Grinding for the stones probably has the worst reward/effort ratio of any activity in the game. Sure, you will get a ton of refinement stones and equipment to salvage in the process, but if you are already at BiS, the stones are what you are really after - anything else is secondary.
As I (and others) have said before, the stones are not really worth the cost or the effort - the amount of stats you gain by upgrading an enchant from R13 to R14 is minuscule - well, bonding runestones are borderline, but anything else is pretty much pointless.
That's not what this is about.
As I said before, this is a psychological thing, directly related to why people play a game like this. For many (but of course not all) players, there is a strong drive to improve their character(s), just for the sake of improving it. This should not be confused with improving the characters to the point where they can handle any content in the game - it goes beyond that.
Many players are goal-driven, and for them, getting the best gear is a worthy goal. Upgrading your R12s to R13s is easy enough - costs a bit, but is easy enough to do.....but then you hit a brick wall.
Sure, there are players that can simply spend 100.000.000 AD to buy the stones they need, but for the majority, it is just grind, grind, grind - and grinding ToNG for 2500 hours is going to take years.
Is that fair? Is it motivating, or did they go too far - make the goal too far out of reach?
That have done that before - there are console players that simply quit when they added the "Get all +5 Chult rings" achivement. IT is just too hard - totally unrealistic and unfair.
I have done very little but grind ToNG since 12b launched, and I have gotten ONE UES so far.
Not fun - and not motivating.
Personally I am going to see if there is a Black Friday sale, and if there is one, I will buy a ton of Preservation wards to get my remaining R12s to R13s, but getting a full set of R14s is totally out of reach for me. I just hope they come to their senses and increase the drop rate to something reasonable, like 5%.
Anyways, I did a TON of runs already, every day at least one, and sometimes upwards of 5-6 runs, since my guild does it very often. And from all those runs, all the keys and all the grind, I only got it to drop twice. Now, one would expect a bit more rewards from that many runs, but considering I have over 2k hours and still no epic lockbox rewards, I ain't surprised. Some people are just favored by the "random" numbers generator, or so it feels.
Its so rare that after >300 TonG runs i got 4 of them. Every char need masses of UE, so its too rare to think about r14. Remember they nerfed the bondings and shows the carrot to get back some of the missing stats with r14, but r14 are not reachable in resonable time.
Make new and more sources for UES.
It will still take 5-7 years.
The current situation is just ...wrong...
The drop rate is so low it demotivates players and discourages them from playing. Moreover, it hurts bazaar sales-with UEs being out of reach for most people, sales of UMOPs are probably lower than they would be otherwise.
Here is what I would do:
Give ToNG bosses a small (say 0.5%) chance of dropping UEs.
Increase the drop chance from the chests from 1% to 5% or so - spending a year to get back to BiS is reasonable. Spending 5-7 years is not.
Adding a way to buy the stones, say for 1000-1200 Seals of the Brave,