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Ultimate enchanting stone

casawircasawir Member, NW M9 Playtest Posts: 18 Arc User
WTH guys, why is Ultimate enchanting stone going to drop from artifact pack ? Make this drop as it is said in tooltip and maybe in some other activity but not from pack, if this mark is going to drop from artifact packs then you will destroy(again) reason to run dungeons and MANY PEOPLE will get rank 14s just for opening boxes propably in the 1st day of patch release.







Simple and fast idea, You made Shard of Night everyone run it once and forget about it, why you just couldn't follow the idea of the dread ring mini dungeons and make this ultimate enchanting stone drop from Shard of Night, additionally ofc, because not everyone run chult "dungeons" in this game.

Comments

  • bratleyraybratleyray Member Posts: 389 Arc User
    I think they should drop from packs... why not? Otherwise they will be over 1mil ad each because not everyone will be able to run the dungeon... rich get richer kinda thing... player progression shouldnt be completely gated behind restricted content.... or an extremely high price tag. Just like fartouched residium... needs to be more available. Not to a select few... just my opinion...

    Just to clarify i can run all content to date without issues. So im not forming this opinion based in personal performance. But when trying to upgrade 5 alts and knowing several people who just got to rank 12s, it wouldnt be fair to gate these to only a dungeon. A dungeon not everyone has access to or an extremely high price tag cause some whale needs 100 mil ad on all his/her 53 toons... heck, they should give us all 10 of them just for dealing with all this nerf this nerf that HAMSTER...




    [The Legendary Outlaws] (Guildhall 20)

  • casawircasawir Member, NW M9 Playtest Posts: 18 Arc User
    edited October 2017

    I think they should drop from packs... why not? Otherwise they will be over 1mil ad each because not everyone will be able to run the dungeon... rich get richer kinda thing... player progression shouldnt be completely gated behind restricted content.... or an extremely high price tag. Just like fartouched residium... needs to be more available. Not to a select few... just my opinion...



    Just to clarify i can run all content to date without issues. So im not forming this opinion based in personal performance. But when trying to upgrade 5 alts and knowing several people who just got to rank 12s, it wouldnt be fair to gate these to only a dungeon. A dungeon not everyone has access to or an extremely high price tag cause some whale needs 100 mil ad on all his/her 53 toons... heck, they should give us all 10 of them just for dealing with all this nerf this nerf that HAMSTER...

    That's why i said it should be also able to drop it from some other activity for e.g shroud of souls. HELL not from malabog xD
  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    edited October 2017
    It's in line with the current trend where you can buy your way to BIS. They are basically tying all meaningful progression to items you can buy like wards and enchanting stones while lowering the amount of effort for everything that is farmable like 480 ilvl armor dropping in hunts (made two full sets yesterday evening), weapons (Chult weapons), rings dropping in hunts, blue insignias dropping like candies,.....

    Basically the game is free up to a certain level (which, to be honest, is probably enough to play most of the content if not all) then for the last increments you start to hit a paywall that either means a LOT of grinding or cash.

    And if they find the right balance there I don't think they have a bad proposition, although the bonding runestones nerf looks even more a money grab if the enchanting stones come from boxes.
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • casawircasawir Member, NW M9 Playtest Posts: 18 Arc User
    @nitocris83 Please tell us if this drop is intended or its just mistake and will be fixed in next patch
  • smjester7smjester7 Member, NW M9 Playtest Posts: 89 Arc User
    edited October 2017
    Maybe I should have paid more attention on the preview server, but where did these ultimate enchanting stones come from? Looking here:

    https://www.arcgames.com/en/forums/neverwinter#/discussion/1234035/refinement-technical-details

    There is no mention of 'ultimate enchanting stones' that I see in the tables. is this part of the renaming that magically downgrades all of my marks? I don't have hours to try to dig out changes, so to repeat the beginning of this thread.


    WTH?

    Moving this to live, since I am having this issue on the live server now
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  • qexoticqexotic Member, NW M9 Playtest Posts: 841 Arc User
    etelgrin said:

    Can it drop from the new skirmish too or exclusively from TONG?

    Exclusively from TONG. Take a look at the prices on the AH to see how 'frequent' this drop appears to be :(

  • minotaur2857minotaur2857 Member, NW M9 Playtest Posts: 1,141 Arc User
    Since I can't do ToNG (after the bonding nerf, who wants 13-14K DPS, they didn't really want it before) they'd better drop from somewhere else or I can give up now.
  • gromovnipljesak#8234 gromovnipljesak Member Posts: 1,053 Arc User

    Since I can't do ToNG (after the bonding nerf, who wants 13-14K DPS, they didn't really want it before) they'd better drop from somewhere else or I can give up now.

    I certainly doubt that you need to get R14 enchants and runes while you're 13-14k. I'm almost 15k and I still have R8s and 9s. Besides those stones are literally ONLY for R14s and R13 weapon and armor enchants. You don't need 'em yet.

    But the drop rate is far too low. I did 11-12 runs, and out of all of us, just one person got ONE enchant stone. Don't turn TONG into MSVA #2, just more annoying.
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  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    I have started to ask those I run ToNG with to report after the fight whether they opened one or two chests and if they got the stone, just to try to get some statistics.

    Currently my numbers are 2 stones from 34 chests, which is a bit lower than I had been hoping for - at that rate it will take me over a year to get a full set of R14s.

    Now, I am absolutely fine with the ultimate stones only dropping from the most difficult content - in fact, I would be annoyed if they dropped from easier content - but if the drop rate is so low that it takes a year to get the stones I need for each character then there is something wrong....seriously wrong - 5-6 months, yea, I would have found that reasonable, but a year?

    Then again, I don't really need R14s. Before 12-B I was at 16.5K IL, with a full set of R12s. After the change, I started by upgrading my bonding runestones to R13 and I'm working my way through the rest. Sure, my IL is a bit higher than before, and my stats are a bit lower, but quite frankly it doesn't matter. Sure, with everyone being a bit weaker, some content will take a bit longer - but really, who cares if a ToNG run takes a couple of minutes longer than it took before?

    It's not about needing R14s - it's a purely psychological thing - a bit of an obsession of having the "best" stuff - a common motivation in a game like this.

    So, maybe the low drop rate is a good thing after all - by demotivating players, they will spend less time playing and more time enjoying other stuff.
    Hoping for improvements...
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User

    Since I can't do ToNG (after the bonding nerf, who wants 13-14K DPS, they didn't really want it before) they'd better drop from somewhere else or I can give up now.

    Do you already have a full set of R13s, every boon from every campaign and a full set of top-end gear? If not, you don't need the stones yet - you will get a bigger boost in other ways.
    Hoping for improvements...
  • gromovnipljesak#8234 gromovnipljesak Member Posts: 1,053 Arc User
    adinosii said:

    I have started to ask those I run ToNG with to report after the fight whether they opened one or two chests and if they got the stone, just to try to get some statistics.

    Currently my numbers are 2 stones from 34 chests, which is a bit lower than I had been hoping for - at that rate it will take me over a year to get a full set of R14s.

    Now, I am absolutely fine with the ultimate stones only dropping from the most difficult content - in fact, I would be annoyed if they dropped from easier content - but if the drop rate is so low that it takes a year to get the stones I need for each character then there is something wrong....seriously wrong - 5-6 months, yea, I would have found that reasonable, but a year?

    Then again, I don't really need R14s. Before 12-B I was at 16.5K IL, with a full set of R12s. After the change, I started by upgrading my bonding runestones to R13 and I'm working my way through the rest. Sure, my IL is a bit higher than before, and my stats are a bit lower, but quite frankly it doesn't matter. Sure, with everyone being a bit weaker, some content will take a bit longer - but really, who cares if a ToNG run takes a couple of minutes longer than it took before?

    It's not about needing R14s - it's a purely psychological thing - a bit of an obsession of having the "best" stuff - a common motivation in a game like this.

    So, maybe the low drop rate is a good thing after all - by demotivating players, they will spend less time playing and more time enjoying other stuff.

    As if. It's gonna do the exact opposite. We all are completionists to some degree - it's a fact. We want some form of conclusion in everything. And making the drop rate so low is literally the best way to increase the number of neglected children and people who can say "wow, I need a wash".
    So yeah.
  • minotaur2857minotaur2857 Member, NW M9 Playtest Posts: 1,141 Arc User
    adinosii said:

    Since I can't do ToNG (after the bonding nerf, who wants 13-14K DPS, they didn't really want it before) they'd better drop from somewhere else or I can give up now.

    Do you already have a full set of R13s, every boon from every campaign and a full set of top-end gear? If not, you don't need the stones yet - you will get a bigger boost in other ways.
    I have a full set of 12s and fully refined 11s, every campaign boon bar the very top SKT one but would like to take my bondings and WP/armor enchants up to max, the others can wait till black Friday, I have coals for the 1%s but have run out of pres wards. I don't have absolutely top end gear as I can't do most of the top end dungeons, but it's all IL 450-480 so good enough and all artifacts and artifact gear maxed.

    The problem is I have 9 13K+ chars covering all classes, but don't have the one monster that people want on To9G, my highest is a fair bit below 15K.
  • ultimatefgt123ultimatefgt123 Member, NW M9 Playtest Posts: 96 Arc User
    > @minotaur2857 said:
    > Since I can't do ToNG (after the bonding nerf, who wants 13-14K DPS, they didn't really want it before) they'd better drop from somewhere else or I can give up now.
    >
    > Do you already have a full set of R13s, every boon from every campaign and a full set of top-end gear? If not, you don't need the stones yet - you will get a bigger boost in other ways.
    >
    >
    > I have a full set of 12s and fully refined 11s, every campaign boon bar the very top SKT one but would like to take my bondings and WP/armor enchants up to max, the others can wait till black Friday, I have coals for the 1%s but have run out of pres wards. I don't have absolutely top end gear as I can't do most of the top end dungeons, but it's all IL 450-480 so good enough and all artifacts and artifact gear maxed.
    >
    > The problem is I have 9 13K+ chars covering all classes, but don't have the one monster that people want on To9G, my highest is a fair bit below 15K.

    If you want to farm tong move your decent enchants over to your dc or your op. Most tong groups will be overjoyed with a 14k op/dc. Farm your ues that way...
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    Drop rate estimate update:

    The first day after the mod was released, I ran ToNG 4 times....and saw 2 stones drop. It's not a great drop rate, but, well....not horrible.

    I started collecting data, asking people before we engage the last boss to report if they get a stone.

    I have since then done a lot of ToNG runs - enough to give me enough seals to get a full set for my main (and both versions of some pieces, suitable for different loadouts), and the next step is to gear up my alts (already have enough IL 480 rings for all of them, so it's just about the armor).

    Anyhow, through all those additional runs (with around 300 chests being opened) I HAVE NOT SEEN A SINGLE STONE DROP.

    Over time my estimate for the drop rate has gone from "not great" through "rather bad" and "really bad" all the way to "horribly bad - pretty much unacceptable".

    My current estimate is that the drop rate is around 1%. Considering that I need around 100 stones just for my main, that would mean it would take me several years to farm enough stones to get my R13s to R14s (even if I leave my utility enchants as R12)

    That's to much - It's like that horrible, horrible "Get all +5 rings" achievement in Chult - not going to happen, not realistic.

    I am OK with a grinding for a reward - hey, I got "The Ascended" title - that one takes quite a bit of work, but there is a difference between hard grinding and a totally unreasonable one.

    It's not fun ... in fact, I would classify this as outright demotivating.
    Hoping for improvements...
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    This is what happens when you apply real MMO logic to a casual MMO. When you combine the ability to run dungeons fast with those dungeons having the potential to drop rare loot.....you have to do some stupid things. Like making 1% drop rates.

    They have definitely decided that BIS is now only for those with nothing better to do, or those with TONS of AD to spend. Let's just all be thankful I guess that nothing (other than elitist players) in this game requires BIS.
  • gromovnipljesak#8234 gromovnipljesak Member Posts: 1,053 Arc User
    32nd run is when I got my 1st stone. With the fact that you need to upgrade 29 enchants to R14, and each needs 3 stones, that's 87 stones. That's over 2k runs to grind everything. Of a dungeon that takes about 25-35 minutes to a really good group, and probably 2-3 times more for a weaker group.

    Far too much, seriously.
  • dafrca#4810 dafrca Member Posts: 469 Arc User
    edited November 2017
    This maybe a stupid question, but as I am still relatively new I just do not know and can't find an answer. Is there nothing that a player can do to help increase the odds of a drop? specific companions or enchantments etc? Or does that 1% rate include these kinds of add-on help already?
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    There are a few companions that impact drops but they are for specific drops. There is no luck stat or anything that helps.
  • reg1981reg1981 Member, NW M9 Playtest Posts: 1,435 Arc User
    I see R14s as a long term goal, same as SH boons. We worked hard for our boons and it still took a long HAMSTER time!
  • gromovnipljesak#8234 gromovnipljesak Member Posts: 1,053 Arc User
    reg1981 said:

    I see R14s as a long term goal, same as SH boons. We worked hard for our boons and it still took a long HAMSTER time!

    There's a long term goal such as SH boons, and there are Sisyphean tasks. R14s are the latter. You do realize that for a really good group it's gonna take an upwards of 1.2k hours. That's not okay.
  • araxelvenaraxelven Member Posts: 72 Arc User

    reg1981 said:

    I see R14s as a long term goal, same as SH boons. We worked hard for our boons and it still took a long HAMSTER time!

    There's a long term goal such as SH boons, and there are Sisyphean tasks. R14s are the latter. You do realize that for a really good group it's gonna take an upwards of 1.2k hours. That's not okay.
    I think the plan is than these will drop from every new dungeon from now on, so in 6 months you'll likely have 3-4 different options to get these.

    Anyway the narrative that you have 24 enchants to upgrade with these is wrong. You'd get a better boost for the money from upgrading your 4th companion to legendary than upgrading a single Bonding from R13 to r14. The boost from upgrading other enchants is soooo tiny overall that ultimate stones aren't going to be worth it until their price drops drop by 2/3rd at least.
  • ecrana#2080 ecrana Member Posts: 1,654 Arc User
    araxelven said:

    Anyway the narrative that you have 24 enchants to upgrade with these is wrong. You'd get a better boost for the money from upgrading your 4th companion to legendary than upgrading a single Bonding from R13 to r14. The boost from upgrading other enchants is soooo tiny overall that ultimate stones aren't going to be worth it until their price drops drop by 2/3rd at least.

    Doesn't this argument just support the fact that the grind to get UES is ridiculous when compared with what you get in return?

    Saying that his narrative that he has 24 enchants to upgrade is wrong is, well, wrong. He DOES have 24 enchants to upgrade. Whether it's worthwhile or not is the real decision. R14, to me, is most definitely not worth it and I will not be chasing after it unless there are drastic changes to the process.

    Also, even if they added 3-4 different sources for UEs, they would most likely be another dungeon or skirmish which will require you to run it. Odds are the drop rates will be just as bad so the outcome will be the same.
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited November 2017

    Also, even if they added 3-4 different sources for UEs, they would most likely be another dungeon or skirmish which will require you to run it. Odds are the drop rates will be just as bad so the outcome will be the same.

    It is a pretty safe bet that UES will drop in the Mod 13 ("Lost city of Omu") dungeon, but they will not be any easier to get than they currently are.

    In other words, expect it to still take around 25 hours of grinding to get one. How much is your time worth?

    Grinding for the stones probably has the worst reward/effort ratio of any activity in the game. Sure, you will get a ton of refinement stones and equipment to salvage in the process, but if you are already at BiS, the stones are what you are really after - anything else is secondary.

    As I (and others) have said before, the stones are not really worth the cost or the effort - the amount of stats you gain by upgrading an enchant from R13 to R14 is minuscule - well, bonding runestones are borderline, but anything else is pretty much pointless.

    That's not what this is about.

    As I said before, this is a psychological thing, directly related to why people play a game like this. For many (but of course not all) players, there is a strong drive to improve their character(s), just for the sake of improving it. This should not be confused with improving the characters to the point where they can handle any content in the game - it goes beyond that.

    Many players are goal-driven, and for them, getting the best gear is a worthy goal. Upgrading your R12s to R13s is easy enough - costs a bit, but is easy enough to do.....but then you hit a brick wall.

    Sure, there are players that can simply spend 100.000.000 AD to buy the stones they need, but for the majority, it is just grind, grind, grind - and grinding ToNG for 2500 hours is going to take years.

    Is that fair? Is it motivating, or did they go too far - make the goal too far out of reach?

    That have done that before - there are console players that simply quit when they added the "Get all +5 Chult rings" achivement. IT is just too hard - totally unrealistic and unfair.

    I have done very little but grind ToNG since 12b launched, and I have gotten ONE UES so far.

    Not fun - and not motivating.

    Personally I am going to see if there is a Black Friday sale, and if there is one, I will buy a ton of Preservation wards to get my remaining R12s to R13s, but getting a full set of R14s is totally out of reach for me. I just hope they come to their senses and increase the drop rate to something reasonable, like 5%.
    Hoping for improvements...
  • gromovnipljesak#8234 gromovnipljesak Member Posts: 1,053 Arc User
    adinosii said:

    Also, even if they added 3-4 different sources for UEs, they would most likely be another dungeon or skirmish which will require you to run it. Odds are the drop rates will be just as bad so the outcome will be the same.

    It is a pretty safe bet that UES will drop in the Mod 13 ("Lost city of Omu") dungeon, but they will not be any easier to get than they currently are.

    In other words, expect it to still take around 25 hours of grinding to get one. How much is your time worth?

    Grinding for the stones probably has the worst reward/effort ratio of any activity in the game. Sure, you will get a ton of refinement stones and equipment to salvage in the process, but if you are already at BiS, the stones are what you are really after - anything else is secondary.

    As I (and others) have said before, the stones are not really worth the cost or the effort - the amount of stats you gain by upgrading an enchant from R13 to R14 is minuscule - well, bonding runestones are borderline, but anything else is pretty much pointless.

    That's not what this is about.

    As I said before, this is a psychological thing, directly related to why people play a game like this. For many (but of course not all) players, there is a strong drive to improve their character(s), just for the sake of improving it. This should not be confused with improving the characters to the point where they can handle any content in the game - it goes beyond that.

    Many players are goal-driven, and for them, getting the best gear is a worthy goal. Upgrading your R12s to R13s is easy enough - costs a bit, but is easy enough to do.....but then you hit a brick wall.

    Sure, there are players that can simply spend 100.000.000 AD to buy the stones they need, but for the majority, it is just grind, grind, grind - and grinding ToNG for 2500 hours is going to take years.

    Is that fair? Is it motivating, or did they go too far - make the goal too far out of reach?

    That have done that before - there are console players that simply quit when they added the "Get all +5 Chult rings" achivement. IT is just too hard - totally unrealistic and unfair.

    I have done very little but grind ToNG since 12b launched, and I have gotten ONE UES so far.

    Not fun - and not motivating.

    Personally I am going to see if there is a Black Friday sale, and if there is one, I will buy a ton of Preservation wards to get my remaining R12s to R13s, but getting a full set of R14s is totally out of reach for me. I just hope they come to their senses and increase the drop rate to something reasonable, like 5%.
    It's the little bit of completionism we have in ourselves that drives us to get better even though we can do content.
    Anyways, I did a TON of runs already, every day at least one, and sometimes upwards of 5-6 runs, since my guild does it very often. And from all those runs, all the keys and all the grind, I only got it to drop twice. Now, one would expect a bit more rewards from that many runs, but considering I have over 2k hours and still no epic lockbox rewards, I ain't surprised. Some people are just favored by the "random" numbers generator, or so it feels.
  • picar66picar66 Member, NW M9 Playtest Posts: 118 Arc User
    Tooltip stated its from chult BOSSES, but it is from endchest. No Boss has ever given/drop an UE
    Its so rare that after >300 TonG runs i got 4 of them. Every char need masses of UE, so its too rare to think about r14. Remember they nerfed the bondings and shows the carrot to get back some of the missing stats with r14, but r14 are not reachable in resonable time.
    Make new and more sources for UES.
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited December 2017
    picar66 said:

    ...but r14 are not reachable in resonable time.

    Not unless you consider grinding ToNG for 5-7 years to be "reasonable". There will be new sources of UEs, of course - the new dungeon in Mod 13 will almost certainly have a chance to drop them, but if the drop rate stays the same, nothing will change - you are just given a choice between grinding ToNG or the new dungeon (in the Lost City of Omu, maybe ?)

    It will still take 5-7 years.

    The current situation is just ...wrong...

    The drop rate is so low it demotivates players and discourages them from playing. Moreover, it hurts bazaar sales-with UEs being out of reach for most people, sales of UMOPs are probably lower than they would be otherwise.

    Here is what I would do:

    Give ToNG bosses a small (say 0.5%) chance of dropping UEs.

    Increase the drop chance from the chests from 1% to 5% or so - spending a year to get back to BiS is reasonable. Spending 5-7 years is not.

    Adding a way to buy the stones, say for 1000-1200 Seals of the Brave,
    Post edited by adinosii on
    Hoping for improvements...
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  • arcanjo86arcanjo86 Member, NW M9 Playtest Posts: 1,093 Arc User
    araxelven said:

    reg1981 said:

    I see R14s as a long term goal, same as SH boons. We worked hard for our boons and it still took a long HAMSTER time!

    There's a long term goal such as SH boons, and there are Sisyphean tasks. R14s are the latter. You do realize that for a really good group it's gonna take an upwards of 1.2k hours. That's not okay.
    I think the plan is than these will drop from every new dungeon from now on, so in 6 months you'll likely have 3-4 different options to get these.

    Anyway the narrative that you have 24 enchants to upgrade with these is wrong. You'd get a better boost for the money from upgrading your 4th companion to legendary than upgrading a single Bonding from R13 to r14. The boost from upgrading other enchants is soooo tiny overall that ultimate stones aren't going to be worth it until their price drops drop by 2/3rd at least.
    lol " from now on, so in 6 months you'll likely have 3-4 different options to get these.", you have your expectation too high for this if it doesnt make the company money its not worth it, lock boxes was one of the option for som income cash for the company, the tong farm was a free to play option, and 3rd option is buy from ah, probably a new dungeon on mod 13/13b with them added to rewards, but i recommend you lower your expectation towards good changes in this game. Neverwinter became a cash grab game for other company projects money.
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