Damage done,Damage Taken,Healing Done
=this does not encourage teamwork, it encourages competition.
=for example when doing underdark skirmishes
-score should/could reflect who actual hitting proper gates/misses-+them-or closes portals vs, hogging easy damage --from low mobs,whilst leaving others left to defend priest or close portals. which tho they are actually helping more, get a lower score in your current system.
-in dungeons you get dps classes and healers running ahead to get highest score in dps and in turn gives them most damage taken and highest healing because of life-steal etc., thus they get top score but did nothing to help the team. And in turn they get better loot, so this does not encourage teamwork.
Will you find a way to reward people who try to work as a team instead of encouraging and rewarding bad players?
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Comments
2. With or without out the scoreboard is indifference to the teamwork because people will still run ahead so that the "team" can finish the quest faster.
3. Even if they run ahead, unless they mess up, die, trigger unnecessary aggro, etc, why would they hurt the teamwork?
4. So, they run ahead and kill everything without me. I would say perfect. The team success.
5. What better loot? Many times, the player who "scored" the least got +5 rings.
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
I still think the scoreboard causes more issues than it solves. It promotes elitism for sure.
EDIT: Oh, most of all, I care about having fun doing whatever I'm doing. After all this is a game. MMORPGs are games. Hopefully meant to be fun, enjoyable, and immersive. A hobby in which we can escape reality and the cares of this world for a time. Not meant as a substitute for real life or something from which to derive self-esteem or value as a human being.
I also don't see people want to be elite neither.
I personally do not see the scoreboard makes the difference regarding "teamwork".
It is always up to the person if one wants to behave certain way and not the existence of the scoreboard.
I guess you can ask those who always hit the highest score if they always get good stuff.
I don't mind people running ahead. But my rule is if they run a head, then don't HAMSTER die and go ping, ping, ping for rez because I won't rez or heal them. They can walk back from the last spawn point as a lesson. And I will most likely leave if it was a tank, or healer paired with weak tank, that runs up just to die from one trash mob hit.