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Respen Dungeon Broke

coolgeek357coolgeek357 Member, NW M9 Playtest Posts: 91 Arc User
I have done this twice and both times one play gets in before everyone else and if a he gets past a certain door everyone is locked out of the rest of the dungeon and then stuck in the dungeon if the one player completes the dungeon.

Comments

  • obsiddiaobsiddia Member, NW M9 Playtest Posts: 1,025 Arc User
    edited September 2017
    Same. Happened in both of Respins types of dungeons, right in a row.
    Somehow one player gets in, and everyone else is stuck 'waiting for
    party'.

    You can hit the little 'X-map' picture to bail, but regardless...

    Irritating, and too bad some new players won't get to see how funny the dialogue is.

    Post edited by obsiddia on
    Did you really think anyone could steal the power of the god of thieves?
  • kronus#9296 kronus Member, NW M9 Playtest Posts: 165 Arc User
    Yeah, sucks pretty bad. You can get through the door by using defeat me. The bug crash my game though Thurs. night.
  • w00trandomsnoobiw00trandomsnoobi Member, NW M9 Playtest Posts: 387 Arc User
    When this happens, everyone must get out of the circle so it resets and then they can enter.
  • nitocris83nitocris83 Member, Cryptic Developer, Administrator Posts: 4,498 Cryptic Developer
    This was escalated on Friday but I have no udpates at this time.
  • adamantineangeladamantineangel Member Posts: 55 Arc User
    If I may add to this, it would seem that looting the chest at the end of this dungeon and that of Trial of Traps does not seem to always work. It is as though any progress made simply doesn't count upon exiting. So, for example, I had run six rounds in order to get dice and surveys, but only 4 rounds counted with the contents of the looted chest from the two missing rounds not showing up in my inventory.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    So far I've seen two issues with the dungeon map:

    1. A player spawns inside the dungeon while everyone else is outside. Our workaround has been to get everyone else to exit the circle to enter until it disappears, then try the door. That usually gets them inside.

    2. A number of players are in a rush to demonstrate their door-opening prowess and crowd it. One manages to interact with it, but the door cannot open because of collision with all those players crowding it. However, the door's internal status changes to "opened", even though its geometry is still in the closed state. Consequently, players can't get past it. I've seen one case where you can jump over the door after many tries (the double doors). If it's any other door, you're out of luck. This is a longstanding bug.
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