@terramak , I'd like to bring to your attention a bug with Arcane Singularity. I posted a thread on it in the Bug Reports section. Somewhere along the line it was broken, and it's drastically hurting effectiveness of CC-build CWs. It seems like it only works somewhat properly against HE-difficulty-level enemies, which I presume have more control resistance. Against normal enemies, it pulls them so hard they overshoot the singularity at something approaching orbital velocity.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
revan06100Member, NW M9 PlaytestPosts: 205Arc User
My question might sound a bit stupid or might have been discussed about already but : Does the new daily AD in random queues gain mean that there will be no more rough AD reward from completing Dungeons in private queues? If yes, then why make this new system a couple of weeks ago to nerf it now ?
Overall, a good patch. Now, will you consider giving some love to PVE TR and SW?
from someone that never played a SW before, i cant understand why isnt SW the debufer on this game, at first look no class is more sutiablle to be a debuffer, theres no mechanic that should be beter to debuff than a curse... and yet the debuff here comes from DC or MOF CW...
Unparalleled Vorpal Enhancement now properly grants 55% Crit Severity, rather than 50%.
Can you take a look at possibly adding Vorpal's %Crit Severity to a player's character sheet? Currently it is not at all reflected, and must manually be added to any math you're attempting when calculating the diminishing returns from combined CA+Crit Sev%s.
I understand why Dread's isn't included -- since it only applies on Encounter Powers -- but Vorpal applies on everything, so it feels weird to have it not included.
My question might sound a bit stupid or might have been discussed about already but : Does the new daily AD in random queues gain mean that there will be no more rough AD reward from completing Dungeons in private queues? If yes, then why make this new system a couple of weeks ago to nerf it now ?
I would say that they permitted rewards from solo private queueing only because they knew this new system was imminent, and felt that the impact of allowing solo queueing to grant AD for a few weeks or months wouldn't be sufficient to hold it back.
(But my first reaction of "that can't possibly be intentional" turned out more accurate than it initially appeared.)
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Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
It also says in the tool tip that it's a 'feat' not a boon. Is this intended?
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If yes, then why make this new system a couple of weeks ago to nerf it now ?
I understand why Dread's isn't included -- since it only applies on Encounter Powers -- but Vorpal applies on everything, so it feels weird to have it not included.
Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
May the Torm of Understanding guide us!
(But my first reaction of "that can't possibly be intentional" turned out more accurate than it initially appeared.)
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