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So is everyone totally stoked for our new full heals role?

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  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    I ran a the primary healer plenty in FBI...

    All I needed was Astral Seal and Divine Glow. If you play a AC DC those should already be setup on your character.

    As for my DO, swap out Lance and put in Astral Seal and you are good to go.

    If needed, I can easily swap out Chains for one of my healing abilities, but rarely have I had to run that. When needed though who cares if I do a bit less DPS. I rather just finish the content.

    I do not understand the whole thing of DC will need to heal again. I already do it now.
  • miyanaamiyanaa Member, NW M9 Playtest Posts: 72 Arc User
    The thing is that if they remove buffs/debuffs/power sharing etc, dps classes will deal less dmg/dungs will take much longer to finish, which means that mobs will have more time to deal dmg to our party, so healing kinda makes sense, in a way.
    I hate healing tho, its so boring.
    PvP DC ~ Meep Neox
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  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    miyanaa said:

    The thing is that if they remove buffs/debuffs/power sharing etc, dps classes will deal less dmg/dungs will take much longer to finish, which means that mobs will have more time to deal dmg to our party, so healing kinda makes sense, in a way.
    I hate healing tho, its so boring.

    Healing is not boring. What is boring is doing 2 DC runs with an OP Tank, another buffer/debuffer that is a CW, SW, or HR and than depending upon 1 DPS to do all the damage.

    Instead of this crazy setup that has become the norm each class should have two roles to pick from based on the paragon path we select.

    For example the DC has AC and DO path. The AC path should be for controllers and the DO path for Healers. The personals should align so that this happens. Blessed of Battle and the feat that provides a power buff with BoB is a great example of how the devs could separate them. The DO personals should be focused more on healing. Than the paragon feat path will allow us to customize our character more for more buffing or healer or focus on our personal DPS.

    When it comes to the GF, something similar but it would Buff, Tanking or personal DPS.

    When it comes to a striker and buffer class like the CW paragon feat path should be Buffing, AoE DPS or Single Target focus DPS.

    The paragon path we pick will drive our dailies, an at will and an encounter that would drive our choice on which role to play.

    This would allow us a little more flexibility in how we design our characters and where we may focus the build.

    Right now a DC is always consider a healer, a GF a tank, etc...would it not be nice to be more than a healer when you que into content, especially if you want to be more a buffer and not classified as a healer. Say if you go into eToS and you have only a few power points into 1 healing spell. Right now you are considered a healer. But with the changes that could happen to this game, if you are specced right you wouldn't be considered the healer but a buffer.

    There is so many ways to proceed with updating the game and giving players more flexibility but how they do it will remain to be seen.
  • plaviaplavia Member Posts: 540 Arc User
    edited September 2017
    every patch its the same thing. lets nerf DC till no one need them. Why?
    why can't they say something like: "we noticed the demand for 2 clerics in end game dungeons, we decided to buff cleric powers, heals and damge. with the proposed changes one cleric is sufficient for any type of party or dungeon"

    as for the real need of 2 DC.
    i play edemo, FBI, MSP, CN... and i am the only DC.
    I checked behind all fire and air archons. i am the only one, no other cleric around.

    the only place i see 2 DC is a must is tong.
    every new dungeon it was the same story. its impossible at start and only after lot of time we made it.
    etos was impossible at start, we climbed up, jumped, fell and giltch the boss for half hour.
    ecc was crazy hard. die near the door, CW to pull boss out. then wait near the trap hope boss will pop behind you.
    CN and FBI was the same, there was always a shortcut.

    with tong the shortcut is 2 clerics. (at least its fairplay)
    i did several tongs. and even when BtS and FF was broken all asked for 2 DC in each run???
    both clerics slot BoH and spam it like crazy.
    one cleric spam Astral shield, the other DG.
    even at the boss our main focus is spam heals keep the party alive. and buff ofc.

    if they want to fix cleric they should put target: 2/5 clerics should be less effective then 1/5.
    they can't continue nerf every power and skill till it useless.

    1) where is the other leader? SW should be leader, why can't SW buff the party average by 25% for example.
    TR should be more usefull as well. (at least they should buff on bosses).

    2)one point in BtS and u buff party +30% damage. no need for build, stat, equip... cleric is the best companion.
    no wonder ppl want 2.
    cleric main buffs should depend on build and stat, not on powers.
    they should not stack.
    buff rightuous (and other paths) by 2X. reduce powers buff by 50% and increase cleric damage.
  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User
    I'm more concerned that I'm going to have to dps in FBI/MSP with this random queue nonsense. I was in a SP group with a friend who hadn't been there before. She and the other 3 dps died at the 2nd boss leaving me and the paladin to clear the last 30% HPS 3-4 times. I click on armor pen boon and DL and got fed up and just killed it. It took me a few mins because my crit chance is minimal but we cleared it after the dps all died from falling off the side. If we keep wiping in this random queue nonsense and I'm the only one left alive with the tank I and I get punished for leaving I sure as heck want to be able to clear. :| I had been healing/buffing/debuffing the rest of the dungeon.
    Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
    --
    I'll never retrace my steps.

    Some of my best friends are Imaginary.


  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    putzboy78 said:

    They make 3 DPS roles required, everyone will want 3 gwfs

    I don't really see this happening as the GWF offers less in the way of buff or debuff in any build than can be created from other traditionally DPS classes.

    Unless you mean them making a queue smart enough to recognize and disallow CW/SW/HR/(TR) builds oriented towards whatever team buffs they can provide.

    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • fogcrowfogcrow Member Posts: 82 Arc User
    The important part about healing is not how big the number on the field medic chart is, its how it happens:

    Templocks can provide what feels like ever present(always there when needed for all party members), strong heals as long as they have something to attack.

    Healadins are also able to provide ever present strong heals(no idea how that build works).

    DC´s can provide healing to everyone who is attacking the target marked with astral seal, but that one has a limit to how often it can fire/x amount of time, and ppl in need of heals are often forced to kite instead of keep attacking...the other good DC healing tools require keeping track of the hp and locations of multiple(usually 4)
    very fast and independantly from each other moving targets, and hit them with slow to fire(two click activation) and slow to activate AoE healing abilities. I just can´t see them being able to keep up if healing should ever become their main contribution to a partys succsess.

    Also what I like about the DC class are the external and internal synergies...healing plus so to speak: healing triggering damage resistance buffs to my char and the targets and or increasing ap gain...or divine glow both healing/buffing allies and damaging/debuffing enemies...
    Pure naked healing, even if the DC class were able to compete at that, would bore me into quitting
  • I enjoy healing and buffing/debuffing myself, a bigger emphasis on that would be fine by me
    im actually the gwf carry
  • pitshadepitshade Member Posts: 5,665 Arc User
    Virtuous capstone makes preemptive healing a thing. No need to monitor health bars etc... But no one in endgame specs that way because it isn't necessary.

    It should also be noted that DCs have been more about mitigating damage than healing it. Back in Beta, Benefit of Foresight was said to mandatory with the inevitable stories of improperly specced clerics getting kicked. Less damage taken means less need to heal.
    "We have always been at war with Dread Vault" ~ Little Brother
  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User
    edited October 2017
    If we still had an armor set like high prophet it probably would be fine to just do single debuff dc runs.. however we don't so we're buddying up instead and now the Devs are upset at us when they took away our cookie :P
    Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
    --
    I'll never retrace my steps.

    Some of my best friends are Imaginary.


  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    plavia said:

    every patch its the same thing. lets nerf DC till no one need them. Why?
    why can't they say something like: "we noticed the demand for 2 clerics in end game dungeons, we decided to buff cleric powers, heals and damge. with the proposed changes one cleric is sufficient for any type of party or dungeon"

    as for the real need of 2 DC.
    i play edemo, FBI, MSP, CN... and i am the only DC.
    I checked behind all fire and air archons. i am the only one, no other cleric around.

    the only place i see 2 DC is a must is tong.
    every new dungeon it was the same story. its impossible at start and only after lot of time we made it.
    etos was impossible at start, we climbed up, jumped, fell and giltch the boss for half hour.
    ecc was crazy hard. die near the door, CW to pull boss out. then wait near the trap hope boss will pop behind you.
    CN and FBI was the same, there was always a shortcut.

    with tong the shortcut is 2 clerics. (at least its fairplay)
    i did several tongs. and even when BtS and FF was broken all asked for 2 DC in each run???
    both clerics slot BoH and spam it like crazy.
    one cleric spam Astral shield, the other DG.
    even at the boss our main focus is spam heals keep the party alive. and buff ofc.

    if they want to fix cleric they should put target: 2/5 clerics should be less effective then 1/5.
    they can't continue nerf every power and skill till it useless.

    1) where is the other leader? SW should be leader, why can't SW buff the party average by 25% for example.
    TR should be more usefull as well. (at least they should buff on bosses).

    2)one point in BtS and u buff party +30% damage. no need for build, stat, equip... cleric is the best companion.
    no wonder ppl want 2.
    cleric main buffs should depend on build and stat, not on powers.
    they should not stack.
    buff rightuous (and other paths) by 2X. reduce powers buff by 50% and increase cleric damage.

    This game has an issue with balancing buffing, debuffing, and class balance.

    Buffing and debuffing issues is due to how the games lets things stack. If the devs did not allow things to stack such as power sharing to stack, defense debufs from companion, abilities buffs or debuffs, etc...

    The game would become more challenging and things would not be such a cake walk. Of course the devs would have to go back and modify some of the content to ensure it can be completed with any changes made to the game.

    The problem with making that type of change is the community, so many players want to be superheroes and be overpowered in a D&D game. If you want to feel super, go play DCUO. Seriously, this is a fantasy game but given the game mechanics and how the buffs and debuff work, at times I feel more like a super hero than a hero that has a sword and shield.




  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User

    plavia said:

    every patch its the same thing. lets nerf DC till no one need them. Why?
    why can't they say something like: "we noticed the demand for 2 clerics in end game dungeons, we decided to buff cleric powers, heals and damge. with the proposed changes one cleric is sufficient for any type of party or dungeon"

    as for the real need of 2 DC.
    i play edemo, FBI, MSP, CN... and i am the only DC.
    I checked behind all fire and air archons. i am the only one, no other cleric around.

    the only place i see 2 DC is a must is tong.
    every new dungeon it was the same story. its impossible at start and only after lot of time we made it.
    etos was impossible at start, we climbed up, jumped, fell and giltch the boss for half hour.
    ecc was crazy hard. die near the door, CW to pull boss out. then wait near the trap hope boss will pop behind you.
    CN and FBI was the same, there was always a shortcut.

    with tong the shortcut is 2 clerics. (at least its fairplay)
    i did several tongs. and even when BtS and FF was broken all asked for 2 DC in each run???
    both clerics slot BoH and spam it like crazy.
    one cleric spam Astral shield, the other DG.
    even at the boss our main focus is spam heals keep the party alive. and buff ofc.

    if they want to fix cleric they should put target: 2/5 clerics should be less effective then 1/5.
    they can't continue nerf every power and skill till it useless.

    1) where is the other leader? SW should be leader, why can't SW buff the party average by 25% for example.
    TR should be more usefull as well. (at least they should buff on bosses).

    2)one point in BtS and u buff party +30% damage. no need for build, stat, equip... cleric is the best companion.
    no wonder ppl want 2.
    cleric main buffs should depend on build and stat, not on powers.
    they should not stack.
    buff rightuous (and other paths) by 2X. reduce powers buff by 50% and increase cleric damage.

    This game has an issue with balancing buffing, debuffing, and class balance.

    Buffing and debuffing issues is due to how the games lets things stack. If the devs did not allow things to stack such as power sharing to stack, defense debufs from companion, abilities buffs or debuffs, etc...

    The game would become more challenging and things would not be such a cake walk. Of course the devs would have to go back and modify some of the content to ensure it can be completed with any changes made to the game.

    The problem with making that type of change is the community, so many players want to be superheroes and be overpowered in a D&D game. If you want to feel super, go play DCUO. Seriously, this is a fantasy game but given the game mechanics and how the buffs and debuff work, at times I feel more like a super hero than a hero that has a sword and shield.




    With 200k power we're basically gods. :|
    Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
    --
    I'll never retrace my steps.

    Some of my best friends are Imaginary.


  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    edited October 2017




    With 200k power we're basically gods. :|

    That is a problem. The game needs better balance, not just damage by classes but more balance around power sharing.

    Even with bonding update coming players can achieve a good amount of power from their companions. Not 285% of the power like now but still 195% is a good amount.

    Along without power sharing my CW can hit almost 80K in power. With power sharing 150+ is oven achieved.

    My 80K power will be dropping by quite a bit as will my 150K+ power as well. I can live with that. The thing is though, this update will push more buffers into groups over DPS. Is this a good or bad thing; I honestly thing it is bad for the game, because most players in MMOs typically are a DPS.

    So in NW we will have 1 tank, 3 buffers and 1 DPS running dungeons. That is the current setup and it does not look like things will change any time soon.

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