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All classes artifact

treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
edited September 2017 in General Discussion (PC)
So i was looking for new artifacts and noticed all the artifacts i was using in that char where class sigils, that got me to think, what do they really even mean anymore, they can be obtained in 2 hours in a double xp event while it used to be needed 2 or 3 boons with a class to get these sigils so my idea is not to make it difficult again, but yes make a mastery one, a special one that requires unlocking all others first, something like:



So anyone else thinks this would be a good reward for playing and an incentivation to try new classes or with the low prices of artifacts it's just something nobody will want?

Comments

  • clericalistclericalist Member, NW M9 Playtest Posts: 595 Arc User
    I like the idea of getting such an artifact, but sadly the current state of this game means that only two or three stats are useful now (they can basically rename this game to Dungeons and Powersharing). I don't expect them to change the meta ever, so I think they should offer some kind of non stats boosting item for getting every class to 70, perhaps some kind of new animation for the existing artifact animations.
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User

    I like the idea of getting such an artifact, but sadly the current state of this game means that only two or three stats are useful now (they can basically rename this game to Dungeons and Powersharing). I don't expect them to change the meta ever, so I think they should offer some kind of non stats boosting item for getting every class to 70, perhaps some kind of new animation for the existing artifact animations.

    That is a very cool idea.


  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    The description you wrote for the artifact is really cute.
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  • athena#9205 athena Member Posts: 575 Arc User
    Actually i think a really good general artifact would go along with the new chultan wep bonus and give you +1000 random offensive stat and +1000 defensive stat bonus for 20 seconds. and have base stats on power, crit armpen, which are needed for all classes.
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User

    Actually i think a really good general artifact would go along with the new chultan wep bonus and give you +1000 random offensive stat and +1000 defensive stat bonus for 20 seconds. and have base stats on power, crit armpen, which are needed for all classes.

    The crit power arm pen part i disagree, there are tanky characters and support characters that don't want those stats.


  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    edited September 2017
    According to the new dev meta https://www.arcgames.com/en/forums/neverwinter#/discussion/1234272/equal-artifacts

    It should be like this:
    image

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    Post edited by someonedies on
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  • athena#9205 athena Member Posts: 575 Arc User
    > @treesclimber said:
    > Actually i think a really good general artifact would go along with the new chultan wep bonus and give you +1000 random offensive stat and +1000 defensive stat bonus for 20 seconds. and have base stats on power, crit armpen, which are needed for all classes.
    >
    > The crit power arm pen part i disagree, there are tanky characters and support characters that don't want those stats.

    Hence the reason for class specific artifacts
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