Hi
Please concider Disabling Private Queue on end game dungeons. Private Queue is currently making it impossible for some classes (like TR) to do end game content like To9G.
Forcing parties to take only 1 tank and 1 dc will open up 3 dps slots where current end game teams only take 1 . this is a major problem and should be looked into it will just get worst as more and more content are released.
I know the 15k players will not like this but it will be good for any player that is 12k+.
I realise that this will propably be ignored, but now you can't say you did not know this was happening..
Current Party com For To9G is : Tank/Tank/DC/DC/GWF ... hr and cw are used as buffers sometimes if can't find 2nd dc.
It is clear that some classes are seriosly being prevented from progressing please look into this
There are more than BIS players in this game
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
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I really trusted that they would fix up the class balance issues before they released module content that was challenging enough, to prevent this kind of problem.
Sad, how wrong I was
Don't get me wrong, I don't disagree with you. TR's and SW's are being sidelined terribly for PvE content right now, it's almost criminal that they think trying to rework something that isn't broken (the queue rewards) is going to be easier and cheaper than to fix classes that have needed fixing and more relevancy for a long time. The rewards are terrible for the time invested, Devs are probably wondering why only faceroll groups are completing content.
It's because (and I've used this example several times before) if you have to run eGWD for Bloodstained shirt 50 times to get a drop, you just want to run that dungeon as fast and as many times in as short a time span as possible so you aren't left behind in dailies, content you want to run.
If you spend 2 hours in MSP for a rank 5, you start to wonder what you could have done in those 2 hours that would have been more rewarding.
It doesn't have to be loot that's worth a lot of AD, just useful to the player, whether to advance in some manner or make something desirable. I've seen players claim that when the loot tables were improved then ninja nerfed 1 week/ 2 weeks later. The AH proves this theory wrong I believe, things are cheaper than ever mostly.
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In short, I really hope TR's and SW's get a little love that's been overdue for a long time now. I don't think this is the answer and I apologise in advance if anyone comes into this thread and not so diplomatically tells you that this isn't the solution we need.
I'm also sorry I don't have any ideas on how to fix the current problems Devs and Players face. It seems a bit unfair when I slap an idea down for not solving a problem it is designed to, but if I had an answer I would post it in a heartbeat.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I get requests for my GF and get asked if he is a GF buffer. All GF's have the same buffs with the exception of the Tactitian 5% ITF buff and a dubious capstone, as a buffer tree it's awful to invest in I think personally. You could say Crushing Pin makes a GF Buffer, but any Conc, Prot, Tact can easily put 5 points into and only 5 points are needed to invest into it, it's in the first Tier of Tact feats. The rest is just gear.
On a more serious and personal note my guild leader Janne is relatively well known and mains a TR, can you imagine how long it would take for her to harvest our kidneys if we said to her that we couldn't pug with her in runs? :P
EDIT:
@defiantone99 said it better and in less words :P
There is a class prejudice against TRs (and SWs to a lesser degree) but the solution isn't the removal of private queues - it's taken us forever to get them! The answer is the much requested class rework.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
This is exactly the opposite of a good solution to the problem.
As for TR. I've seen some beastly TR's But again its all rotation and the thing is. We get 1shot, alot.
If you only have 1 real DPS in the party (any class), and you seriously, seriously buff/debuff for them, they will look HUGE.
You can check out the videos of this web page (full screen), showing one of the game's best DPS, with one of the game's best buffers, shredding bosses in seconds. Click on "Why MoF?" to see how buffers multiply damage much better than additional DPS in the party.
https://cylernwo.wixsite.com/voodoo
I fail to understand, how disabling Private Queue will make people taking you with them.
Neither will people stop preforming groups and running ToNG with 2Tank, 2DC, 1DD (mostly because that combination so far has the greatest chance of success), nor will it make people join the queue alone for random parties (as especially the difficult dungeons need everyone to communicate and know what to do, which does not work with randoms most of the time).
The only change, I can see with that, is, that people are not able anymore to run lesser difficult content without a healer or tank and making it much more difficult for guilds and friends to play together.
Also I don't think, it will work forcing people to take a TR with them, if any other class would be more efficient.
What you need is content, that rewards you / enable you to utilize control powers or the specialties of different classes, so a TR, which usually is neither a tank, a buffer or as adept at damage dealing as a GWF has the ability to shine. And this is something, that I really would like them to incorporate in the game. And until then, try to make some friends (perhaps even join a guild), get invited to channels for group building on new and difficult content and make yourself known to be a very proficient player who knows how to use that TR. This way you have a chance to find some exmperimental players, who will try a ToNG run with an unconventional group constellation.
The root problem isn't the queuing, it's the class imbalance. Looks like the DEVs gave up trying to balance, and are resorting to a queuing solution of their own - random queuing.
I think the balance should be fixed instead of doing a bad fix to fix a worse problem. In the end you just create a bigger mess to fix.
The point of this approach is that without private queuing you can only take 1 healer and 1 tank. You must take 3 DPS. It would be a huge boost for CW MoFs, since they get to sneak in under the DPS label, and they are actually *the* awesome buff/debuff class (check out that link I posted above guys).
Still, until people realize that, it may be easier for Trs, SWs and SS CWs to get into a queue.
After all this time of broken neglect the Lead Systems Designer, responsible for balance issues, came out 12 days ago in a recent twitch to explain what was happening behind the scenes. He had these take-home messages:
- focus on fixing PvP problems
- TR needs a little love, because it's not ranged ( 17 mins in)
So, a very small ray of needed sunshine for TRs, but.... really? I get how that makes sense on paper, if you're not actually playing the game, but surely that's not the level of understanding with class balance problems???
I had pretty much given up on class balance fixes, and this video only confirmed it. This guy is deep in the numbers, but seems to have little idea on how they actually play out in party dynamics.
That's still only part of the problem. You said it: "get better friends". The fact that you have the ability to work around game design issues with friends doesn't mean that there aren't serious game design issues that need fixing.
Remember when Tiamat first came out, before all the power creep? That was an end-state module design where the DEVs set the item level entry, and the only way the community could get it to work was to create special chat channels for high gear players. They had everyone waiting outside the door, for the secret timer count down when they'd all quickly slip in, leaving the lower geared behind. Again: The fact that you have the ability to work around game design issues with friends doesn't mean that there aren't serious game design issues that need fixing.
The Tiamat issue wasn't *that* bad, since everyone could eventually get in by gearing up enough. This situation is different. When you've already topped out the maximum potential of your class, and you're way below what other classes have to offer in the same role (DPS), there's a big problem.
There will be those that have the right friends etc to make it work, but they're really not helping the fundamental problem by saying "get better friends".
Further, they nerfed the DPS on SW's by 50% on Preview, and delete the post every time I mention it. So... Yeah. One DPS, two tops, and he needs to be a tough DPS. There's just no way around it until they stop nerfing folks, and start rebalancing stuff.
And "rebalancing" does not mean reducing the effectiveness of anything, ever. You can boost things all you want, but nerfing is tantamount to thievery when that option is open.
It seems TR, SW and maybe to a lesser extent HR has the same problem.
That SHOULD be a major problem for Cryptic, since a huge proportion of the well-geared playerbase is denied content they are geared for and want to run. Customer unhappiness ensues.
While enforcing class composition would partially solve the problem, it would just be a bandaid on the root problem.
* Buffs are too efficient, making a OF/GF/DC/DC/GWF(or HR) setup far superior
* The environment is very lethal, so characters with high survivability is very desired. Also two healers is then very good.
* GWFs are too good. They are THE best dps class(by far compared to some others), and probably also got the best defense of all the dps classes.
* HRs are a good number two with high dps and some defense
To fix this some endgame class balancing needs to take place(and some of this probably should be nerfs, to prevent players from outpacing the content):
* TRs are single target specialists.. but then they REALLY need to shine at single target damage
* Given CW and SW defensive weakness they need to outpace GWF/HR in damage
* Stacking of the DC buffs(and buffs in general) needs to be reduced. (This is already handled for debuffs)
That way the endgame teams have real options.. bring single target damage vs. AE, bring a defensive solid group vs. a glass cannon high dps group. Such choices are good for the game.
Currently you get the best dps and the best defenses in one package, the GWF and possibly HRs.
That's not good.
Up the DPS/Defenses on the other classes, improve their debuff options, and/or reduce mob damage/defenses, and you're fine. No need to tick anyone off, when you can just make everyone happy.
We really need to make that a religious mantra around here.
I understand most people want to run a DPS build but lets be honest, it is just not viable atm. And with loadouts why not have a support build to be able to knock out the dungeon fast and then play DPS everywhere else. All classes have viable support builds, better off learning how to do it all.
I don't play SW or TR, at all, but they've needed some love for a very long time. Everytime I see Devs "fixing" an SW power, I just see their relevance diminish further. There is a reason some folk call them buglocks.