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Private Instance

Would pay for an invite only instance with kicking power. Week rental fees of diamonds or whatever. Hook it up!

Comments

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Private instance of what? You can queue alone for anything now.
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  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,153 Arc User
    And in a private instance kicking power lies with the leader. Not a vote.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • badboyboogie#8626 badboyboogie Member Posts: 25 Arc User

    Private instance of what? You can queue alone for anything now.

    Was solo queueing added in mod 12 on PC then? As you still can't solo queue on PS4 and we're on 11.5 (I think).

    It'd certainly make sprinting through daily dungeons a lot quicker!!
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    By private instance, do you mean the open world areas? This was suggested not that long ago on here.
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  • kreatyvekreatyve Member, Neverwinter Moderator, NW M9 Playtest Posts: 10,545 Community Moderator
    People have been requesting it on Xbox for the siege map cause they think they have a better method of farming vouchers than people who have done the even for 4 years.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    Was solo queueing added in mod 12 on PC then?

    @badboyboogie#8626 Yup.

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  • trinity706#8838 trinity706 Member Posts: 853 Arc User
    A previous thread was created back in February and described this in detail Private Zone Instances

    Would appeal to a number of players and also could provide revenue and help prevent: AFK farming Heroic Encounters, quest objective sniping, etc. and also help players get into the same instance.
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  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,153 Arc User
    And would also involve an increase of those instances, putting more strain on the servers since everyone would want their own space to make sure no one runs off with their objectives.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • trinity706#8838 trinity706 Member Posts: 853 Arc User
    @greywynd if there was a cost involved (as noted) to utilize the private system servers could be increased with the revenue generated.
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    “There are changes that can be made that don’t require coding...” - TriNitY
    "No amount of coding will change human behavior" - TriNitY

    Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players

    Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,153 Arc User
    Not so much concerned about the cost as the impact on the game as a whole. Instead of 5 or 6 instances active of say Sharandar, you now have 100+ instances, each having only 1 or 2 people. It isn't a cost-effective use of resources, for one thing, and the other, think of the issues with lag when a new mod drops and you have thousands of people in the new area.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • trinity706#8838 trinity706 Member Posts: 853 Arc User
    Each zone of the game is "independent" of others for the most part (at least they seem to be). The lag of WoD dragon farms does not seem to affect players in other zones. Currently even the zones that are numbered into the 100"s (event zones especially) don't seem to experience "adverse" lag (as least not on PS4). When SoMI or even RD was released with the current server hardware structure there were a lot of full instances and many didn't notice lag so claiming something like this would have unreasonable effects is speculation with little basis, not to mention the options stated in the link that can be implemented to help reduce the adverse effects (if any) of popular zones being privately instanced such as limiting the number that can be hosted at a time along with a timer for it to expire.

    What would be the problem, if any with having more server hardware than needed, especially if it is paid for via residual revenue and the initial wave of private instances seemingly being able to be handled by the current server hardware structure?

    The current structure seems to do pretty well in regard to handling population during content launch and or peak times for the most part (at least on console).

    Not to mention zone instances are not static, the number of instances of a particular zone increases as players zone in and they fill up. During the release of content players for the most part will flock to the new zone and there will be fewer players in other zones > fewer instances of less populated zones. 100 instances probably looks the same to the server regardless of what zone(s) they are (give or take how much rendering, processing power, etc. is needed for each), in other words 80 instances of RD and 20 various other zones or 95 instances of RD and 5 other zones would seemingly be handled by the server the same way (when an instance gets full, open a new instance when there is another request).
    ALL Rights Reserved for any and all suggestions, ideas, etc. from this user.

    “There are changes that can be made that don’t require coding...” - TriNitY
    "No amount of coding will change human behavior" - TriNitY

    Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players

    Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
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