greywyndMember, NW M9 PlaytestPosts: 7,153Arc User
And in a private instance kicking power lies with the leader. Not a vote.
I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
By private instance, do you mean the open world areas? This was suggested not that long ago on here.
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kreatyveMember, Neverwinter Moderator, NW M9 PlaytestPosts: 10,545Community Moderator
People have been requesting it on Xbox for the siege map cause they think they have a better method of farming vouchers than people who have done the even for 4 years.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
A previous thread was created back in February and described this in detail Private Zone Instances
Would appeal to a number of players and also could provide revenue and help prevent: AFK farming Heroic Encounters, quest objective sniping, etc. and also help players get into the same instance.
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greywyndMember, NW M9 PlaytestPosts: 7,153Arc User
And would also involve an increase of those instances, putting more strain on the servers since everyone would want their own space to make sure no one runs off with their objectives.
I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
greywyndMember, NW M9 PlaytestPosts: 7,153Arc User
Not so much concerned about the cost as the impact on the game as a whole. Instead of 5 or 6 instances active of say Sharandar, you now have 100+ instances, each having only 1 or 2 people. It isn't a cost-effective use of resources, for one thing, and the other, think of the issues with lag when a new mod drops and you have thousands of people in the new area.
I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
Each zone of the game is "independent" of others for the most part (at least they seem to be). The lag of WoD dragon farms does not seem to affect players in other zones. Currently even the zones that are numbered into the 100"s (event zones especially) don't seem to experience "adverse" lag (as least not on PS4). When SoMI or even RD was released with the current server hardware structure there were a lot of full instances and many didn't notice lag so claiming something like this would have unreasonable effects is speculation with little basis, not to mention the options stated in the link that can be implemented to help reduce the adverse effects (if any) of popular zones being privately instanced such as limiting the number that can be hosted at a time along with a timer for it to expire.
What would be the problem, if any with having more server hardware than needed, especially if it is paid for via residual revenue and the initial wave of private instances seemingly being able to be handled by the current server hardware structure?
The current structure seems to do pretty well in regard to handling population during content launch and or peak times for the most part (at least on console).
Not to mention zone instances are not static, the number of instances of a particular zone increases as players zone in and they fill up. During the release of content players for the most part will flock to the new zone and there will be fewer players in other zones > fewer instances of less populated zones. 100 instances probably looks the same to the server regardless of what zone(s) they are (give or take how much rendering, processing power, etc. is needed for each), in other words 80 instances of RD and 20 various other zones or 95 instances of RD and 5 other zones would seemingly be handled by the server the same way (when an instance gets full, open a new instance when there is another request).
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It'd certainly make sprinting through daily dungeons a lot quicker!!
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Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Would appeal to a number of players and also could provide revenue and help prevent: AFK farming Heroic Encounters, quest objective sniping, etc. and also help players get into the same instance.
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
What would be the problem, if any with having more server hardware than needed, especially if it is paid for via residual revenue and the initial wave of private instances seemingly being able to be handled by the current server hardware structure?
The current structure seems to do pretty well in regard to handling population during content launch and or peak times for the most part (at least on console).
Not to mention zone instances are not static, the number of instances of a particular zone increases as players zone in and they fill up. During the release of content players for the most part will flock to the new zone and there will be fewer players in other zones > fewer instances of less populated zones. 100 instances probably looks the same to the server regardless of what zone(s) they are (give or take how much rendering, processing power, etc. is needed for each), in other words 80 instances of RD and 20 various other zones or 95 instances of RD and 5 other zones would seemingly be handled by the server the same way (when an instance gets full, open a new instance when there is another request).
“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY
Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players
Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen