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Tomb of Annihilation Preview Patch Notes: NW.85.20170808a.7
Release NotesContent and EnvironmentIntro Quests
- A couple cutscenes have been tweaked so they more consistently load assets before they display.
Soshenstar River
- Spli-ti now splits in a completely different way from before, and hopefully really no longer breaks.
- Spli-ti should now more consistently give rewards if someone outside the summoner's party helps with the kill.
General
- Red Ice: Makos no longer hides in a stack of logs toward the beginning.
Combat and PowersCompanions
- Raptor Companion: This companion now has stats comparable to other battle companions, instead of the stats of an augment companion.
Encounters
- "Splat" effects (warning circles) for the stalactites in the Lostmauth encounter, as well as various other encounters, now work like they did prior to the release of Tomb of Annihilation.
Items and EconomyFishing
- Fishing should no longer mysteriously fail about 1/6 of the time.
- It is no longer possible to obtain Rotting Ogre's Femur or Bigclaw Pincer from fishing if you already possess one.
User InterfaceHardware
- For SteelSeries keyboard and mouse lighting, if the Artifact or a Daily Power is bound to something other than a keyboard key, the mouse will flash instead. This should prevent the key from continuing to flash after the function has been rebound.
Sword Coast Chronicle
- Benign Order of the Third Eye: This campaign is once again properly visible once the player is level 70.
- Storm King's Thunder: This campaign now properly shows 100% completion after applying a campaign completion token.
- This fix should also work for players who had already applied that token prior to this patch.
- Storm King's Thunder: The fourth repeatable task is no longer infinitely repeatable for no reward.
- Storm King's Thunder: The first three repeatable tasks are no longer infinitely repeatable for players who have applied a campaign completion token.
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Comments
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1233709/bugs-pc-tong-only-last-boss-edit
Again you didnt the lures and thropies to get stacks.
Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
May the Torm of Understanding guide us!
Experience: I zoned into the dungeon to help out a friend who needed a cleric and some assistance. The group was outside the second boss room but when I spawned in the dungeon I was actually INSIDE the second boss arena alone. I had to get myself killed to respawn at the campfire to join them.
Next- the rest of the dungeon was pretty much okay except there is a very strange problem. Randomly, if someone would fall off the ledge in the final boss fight and would Revive they would not end up at the final campfire but at the very beginning of the dungeon with 3 sets of undead mobs (One in each room) Respawned. If we needed to swap out another person that person would spawn at the beginning of the dungeon with undead blocking their way. (Bone golem/shadow guy and random other undead guys) It didn't matter how many times we cleared this part of the dungeon. If someone would fall off or switch out characters we all had to jump off the balcony ledge at the final boss door and go retrieve them from the beginning of the dungeon. As you might imagine- This was extremely tedious! I never mind helping out people but this is insane. I know you guys have had to fix respawn issues in other dungeons so if you could please look at this I'd really appreciate it. Sorry if it's already been reported but I felt the need to mention that the issue is very consistent and persistent.
I love tomb, It's a great dungeon with really cool mechanics! You guys did a nice job with it. I actually feel like I'm playing Dungeons and Dragons! Please do however look at the behavior of the campfires though. This is very tedious how it is right now.
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I'll never retrace my steps.
Some of my best friends are Imaginary.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
May the Torm of Understanding guide us!
Cause after you get a fang you cant get another fang and you would have to just run to Port just to dump them into mail...
Regarding your second "bug". Just put the loot threshold on green and/or normal settings and then it will drop 1 fang per person as it is personal loot.