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Regeneration

hirogardehirogarde Member Posts: 122 Arc User
Regeneration is one of those stats that (I think) everyone just kind of has, rather than seeking it out. The new Chult gear seems to have a lot on it (some pieces at least), so maybe the Devs already have a plan in the works to make it generally more useful.

But if they haven't - what would people think of adding a "reduce cast times" component to it. So with 100% (whatever that number turned out to be) the Charge time on spells/skills would be reduced by 1/2.

I know that something like this would be a major-ish overhaul, but figured I'd put the idea out here to see what people think.

Comments

  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    They could fix regeneration or simply stop putting it on things altogether.
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,160 Arc User
    How is it broken? It works after combat where life steal works in combat.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • niadanniadan Member Posts: 1,635 Arc User
    I do not seek it out, but the little I have is nice to have.
  • pitshadepitshade Member Posts: 5,665 Arc User
    I like to have 400 Regen on a character for 1% health outside of combat. Fortunately thia ia fairly easy to do just with a campaign boon or even cheap epic insignia. The amount that gets added on gear is fairly ridiculous however. It ticks quickly enough that 1% will heal you to full rapidly. Any circumstance where that isn't enough, you can use healing pots with no cooldown.

    It was of marginal use (tanks and PvP) before the nerf but now is just awful. The increased healing has its own separate stat and even there isn't great. Healing is plentiful enough in a party when it is needed - even a Righteous DC can clutch heal, but most of the issue comes from one shots.
    "We have always been at war with Dread Vault" ~ Little Brother
  • zomak#4611 zomak Member Posts: 223 Arc User
    After having sacrificed all of my regen for other stats I can say having 0 regen isn't great. Then you get no heals between fights without potions. Still not a huge deal though, you just need to remember to drink a potion if your health is low after a fight.
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    Regen should work like in DnD, and most other games, or just be dropped for the useless stat it is. It certainly shouldn't be slathered on armor or put on "gift" companions and legendary mounts.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator

    Regen should work like in DnD, and most other games, or just be dropped for the useless stat it is. It certainly shouldn't be slathered on armor or put on "gift" companions and legendary mounts.

    I agree. I'd like to see it function more like actual D&D regeneration, both in combat and out. I do like it's increased incoming healing percentage though, that works both in combat and out.

  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,160 Arc User
    Yes, well, if they're going to start doing things according to the books then a lot of "solitary" creatures would need to stop running around with (often multiple) playmates.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User
    edited August 2017
    greywynd said:

    Yes, well, if they're going to start doing things according to the books then a lot of "solitary" creatures would need to stop running around with (often multiple) playmates.

    Wait WHAAAA?????

    Players in a MMO-RPG are supposed to engage in the MMO aspect?

    Blasphemy!

    The MMO portion of the title is but a relic from days when people actually communicated!

  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    rjc9000 said:

    greywynd said:

    Yes, well, if they're going to start doing things according to the books then a lot of "solitary" creatures would need to stop running around with (often multiple) playmates.

    Wait WHAAAA?????

    Players in a MMO-RPG are supposed to engage in the MMO aspect?

    Blasphemy!

    The MMO portion of the title is but a relic from days when people actually communicated!
    Pretty sure he was referring to enemies that should be solitary according to the D&D lore, not players.

    Anyways, wasn't the main reason regeneration was nerfed because it was too good, and always had everyone at full HP? Doesn't lifesteal already do this? I think lifesteal and regen both need looked at again.

    It would be great if something like the PoE life leech system were added to lifesteal, and maybe change regen to work more like the insignia bonuses, where you must take damage before it comes it turns on while in combat, but could work like it does now outside of combat.

    Signature [WIP] - tyvm John

  • vincentr6669vincentr6669 Member Posts: 235 Arc User
    hirogarde said:

    But if they haven't - what would people think of adding a "reduce cast times" component to it. So with 100% (whatever that number turned out to be) the Charge time on spells/skills would be reduced by 1/2.

    Then you would turn the Regeneration stat into a second kind of Recovery stat. I prefer devs just make it work within combats again like it was pre-mod 6.
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