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Interactable quest items.

forumnamesuxsforumnamesuxs Member, NW M9 Playtest Posts: 490 Arc User
@nitocris83
No MMO has ever had any valid reason to make quests griefable, yet Cryptic seem to make a sport out of it. Learning from past mistakes is a sin in the gaming community, i guess.
In this case I'm particularily thinking about lost relics, and templars. I haven't tested yet with scouts, but since we don't actually have to interact with them to save them, I assume anyone standing close to them will get credit for the rescue.
Thanks for fixinging this asap.
Wolves, big as a horse! I need new pants!

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