@nitocris83 No MMO has ever had any valid reason to make quests griefable, yet Cryptic seem to make a sport out of it. Learning from past mistakes is a sin in the gaming community, i guess.
In this case I'm particularily thinking about lost relics, and templars. I haven't tested yet with scouts, but since we don't actually have to interact with them to save them, I assume anyone standing close to them will get credit for the rescue.
Thanks for fixinging this asap.