This is a quote from one of the newest devblogs that was posted:
"Mastery was a core concept when I worked on designing the tyrannosaurid family. I worked hand-in-hand with our animator—Ben Norcross—to make sure every power had a unique animation tell that really sells the forthcoming attack. None of the powers will feature area of effect indicators, so keep your eyes on your opponent."
I haven't heard anything about fixing/changing the Aboleth weapons to prevent the ridiculous dance that some mobs get into when being hit. Heck, I haven't even heard anything that confirms it's a "bug" and not a "feature". Based on the above quote, something MUST be done about it. At best, it looks absolutely stupid; at worst, players can't avoid attacks because in place of a tell, there's a dance that occurs instead of attack animations. I'm sure Ben Norcross, and any other dev that handles animations, doesn't like his hard work being covered up and overridden with these weapons. PLEASE help out your fellow devs and the player base by fixing this so we can actually see the animations.
@nitocris83 @terramak
Comments
Tre'Huggar - 70 HR
Beefthor Battlebeard - 70 GF
Beefer Sutherland - 70 CW
yeah, I agree, I don't like it
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Tre'Huggar - 70 HR
Beefthor Battlebeard - 70 GF
Beefer Sutherland - 70 CW