Game Client has never FROZEN on me prior to this day, but ever since... sometimes it occurs once or even as many as 4-7 every day.
I think it was 'around' the same time a FIX was implemented or shortly after that was supposed to address a similar Direct3D for others that were having a similar related issue. The funny thing was previous to June 22nd I had never experienced the game client freeze up. Yet since about the June 22nd if memory serves (mid to late June) it's become a DAILY painful issue.
It often FREEZES game client and only about 25-50% of the time does the CrypticError Code get generated and close the application so problem occurs much more often that it's getting reported. Often I have to CNTR-ALT-DEL and terminate the application myself. I remember a patch going in late May or Early June for others having similar issues none of which I had experienced until the Thursday or Friday following the June 22nd patch.
The Fatal Error I often see is the following:
(DXGI_ERROR_DEVICE_REMOVED) while creating index buffer. Reason: 0x887a006 (DXGI_ERROR_DEVICE_HUNG)I've never once seen this error prior to about the 22nd of June in my 3+ years of playing never winter. While many of the Graphic issues I've noticed have greatly improved in the last 2-3 months this one in particular is very annoying especially IF it occurs after you battle thru Castle Never only to get to the end boss and while in the fight it Freeze's... by time you get back in you miss out on all the hard work you put in to finishing Boss.
@nitocris83 @strumslinger @terramak PS: Thank you for FIXING the explosion crates issue in Mt. Hotenow as you committed to. I'm sure many will greatly appreciate that.
Mod edit: Removed all-caps from subject title.
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I even downloaded the latest NVidia drivers hoping that might fix the problem (Driver's released just in June 2017) to no avail.
Also I notice this issue doesn't occur in Star Trek Online and one would think they are using similar or very similar Direct3D implementation for DirectX 11. So I wonder why STO does not have this problem with game client freezing yet Neverwinter does?
Maybe something the DEVS could reach out for if this has even gotten their attention yet?
My Elves LONG for the days where this Error disapears and pray daily that Corellite will grant them their wish.
Even now for me Lonelywood is unplayable and the game takes about 5 minutes to load - @strathkin do you have a long game loading time?
My issue however seems to only introduce itself since the Patch June 22nd after a likely possibly attempt to resolve the still lingering issue your having which has now instead expanded the issue to others...
Yes I even updated to the latest NVidia Driver's Published in June of 2017. I did that early July and that has not even helped resolved the issue...
Something now causes the Direct3D to become unresponsive while creating index buffers. I could be in the middle of a fight with many players or even in a social zone standing doing very little of anything but chatting to a few friends. The GAME CLIENT just freezes and chat messages stop flowing too so it's a total hang which reduces the CPU Load down from about 13% CPU utilization to Interesting to note that my game client in Star Trek Online does not freeze up despite you'd THINK they are both using the same Direct X11 support. Both Cryptic teams seemed to face different issues but you'd think or hope they'd reach out to attempt to resolve this issue causing the lockup quickly.
My Elves are continuously PRAYING every day to Corellite hoping normal game operation resumes...
So does your game load quickly then or take five minutes plus?
Select OPTIONS and make sure you don't have On Demand Patching Enabled that will make sure your game client is fully patched. You may also want to check Force Verify to ensure the client validates all games files are valid and current to help rule out any other unexpected behavior.
As for the the issue of Game Client Freezing up since June 22nd 2017 sometimes I can on rare occasion play for 2-3 hours and not have it happen once; other times it can happen 4-7 times within just a few short hours... Yes that has been my experience as well. It does not really matter if I'm in a heavy fight with many other players like 10-20 fighting of a major HE, cause it's just as likely to happen (Game Client Freeze) while I'm in a social zone standing still not even moving except chatting to a few friends. Or perhaps scanning the auction or even setting my professions...
My Elves continue to pray daily to Corellite that someone in the Halls of Justice takes up our plea to resource someone from Cryptic to find and resolve this issue.
Update: 3rd Gameclient.exe crash playtesting in the Foundry editor.
Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
I can only hope they are close to resolving this issue for everyone soon. My Elves pray daily to Corellite that he will rid them of this world ending interruption very soon.
I also had updated my drivers with Nvidia released in late June of 2017 but noticed that didn't help either. Yet my problems only started around June 22nd 2017 following that Thursday's patch and first saw the issue I believe on the 23rd or the Friday. I'm wondering if they may need to make specific tweaks based on the video card or drivers being used by different players?
Prior to June 22nd in 3+ years of playing I've never once experienced this problem prior to this and I also don't currently experience this freeze or hang in Star Trek Online either.
Often I see this error many times each day since June 22nd patch, but haven't recently seen since Saturday that is up until tonight (Tuesday) at about 9:35pm pacific time. It yet again it surfaced just prior to a Maurader's event. Sometimes it happens in dungeon's but often occurs when their is little to no fighting even going on, as others have said it can often even be a social zone when your doing little to nothing but chatting to friends.
I've never seen this issue prior to June 22nd patch in 3+ years of Neverwinter. I also downloaded the very latest Nvidia drivers from late June 2017 and that didn't help correct the issue.
Ahh well. At least by tomorrow I will never have to go to SKT areas again! [Last boon will be complete!]
i get you guys are working on this but come on 3months! who knows how much longer i'll tolerate this HAMSTER for much longer. it's always something with this game. if it's not the crashing it's the screen freezing at random if it's not that it's the disconnects if it's not that it's server not responding. one thing after the other.
neverwinter used to be fun and relaxing now it's the exact opposite, didn't think a game would actually cause me this much anger that i have to log off and hope the next day will be better.
Hopefully it is identified and fully corrected soon. Thank You for the update @nitocris83 - it good to know DEV are working with Nvidia to try to resolve.
Oddly enough it DOES NOT seem to effect Star Trek Online, which implements similar Direct3D support. I wonder what changed around June 22nd as it was the day or so following that patch I first saw this.
Microsoft suggests the following explanation and I don't know if they've also extended their working team with Nvidia to include Microsoft as this also seems to effect some XBOX users as well or could perhaps shed some light on their explantion.
Reason:
DXGI_ERROR_DEVICE_HUNG
0x887a0006
Source: https://msdn.microsoft.com/en-us/library/windows/desktop/bb509553(v=vs.85).aspx
--Copy & paste full URL into your browser.
The application's device failed due to badly formed commands sent by the application. This is an design-time issue that should be investigated and fixed.
@nitocris83
But somehow either by fluke or Devine Intervention I ended up installing 376.53 and in the last 2-3 days the game client has not crashed one time.
@nitocris83
But from testing it *seems* that some areas are worse than others - for example the Jungles of Chult and Lonelywood are virtually unplayable IF I am facing the trees i.e. the graphics processor has lots more work to do. For example, if I am running back towards Port Naryzu then my game play increses in quality dramatically, if I am approaching the jungle frame rate drops through the floor. Same in Lonelywood. And I used to run BHEs in Lonelywood all the time before 11b was released.