I am looking to create the 'Fully Tank' with Iron Vanguard and Protection.
What stat should I focus on? Please see my prioritized stat list, my idea, below
1) Defense - higher defense for withstand the damage
It should be no question for higher defense score for full tank purposed, isn’t it.
2) Hit Point - higher hit point provide longer life
3) Stamina Gain - higher for keep guard alive
Intention to have possibility to get stamina gain and regenerate as much as possible.
4) Deflection - reduce some chance to get damage
With high deflection up to 60% could help?
5) Power vs Critical strike - to build damage keeping agro?
I have chance to get my Power with Boon. What's happen if I still focus on increasing Defense instead of Power? With less power score, does it make me lower damage for keeping agro?
Does high critical strike could help comparing with Power? In boon selection, recovery coming together with critical strike.
How much should I have for Power for ensuring that having enough damage for keeping agro?
6) life steal
Could Higher life steal help for the servivability, when most of the time do guarding (shift)? if so, how many % should have?
Below is my plan to build on feat, paragon and boon for Human race.
Heroic Feats (23)
Action Surge (1)
Strength Focus (3)
Distracting Shield (5)
Armor Specialization (3)
Potent Challenge (3)
Ubiquitous Shield (5)
Paragon Feats (41)
Armor of Bahamut (5)
Plate Agility (5)
Shield Defense (5)
Unshakable Line (5)
Devoted Protector (5)
Brawling Warrior (5)
Iron Guard (1)
Fight On (5)
Unassailable Tide +300 Defense and +2000 Maximum Hit Points
Earth's Renewal +400 Regeneration and +2000 Maximum Hit Points
Blazing Resilience +400 Recovery and +2000 Maximum Hit Points
Wall of Wind
Dark Fey Warden 400 Defense.
Fey Elusiveness 400 Deflect.
Elven Fortitude Max HP is increased by 1600.
Elven Tranquility When being struck by a foe you have a chance to heal yourself for 20000 HP. (60s Internal Cooldown)
Elven Resolve Your Stamina regenerates 10% faster in Combat.
Reliquary Keeper's Strength 250 Power and 250 Movement.
Evoker's Thirst You gain 400 Life Steal.
Illusion Shimmer You gain 3% Deflection Chance.
Augmented Thayan Bastion
Weathering the Storm You gain 400 AoE Resist.
Refreshing Chill You gain 400 Stamina/Guard Gain.
Rapid Thaw You gain 400 Recovery.
Tyranny of Dragons:
Dragonheart Grants 1600 Hit Points.
Dragon's Shadow Grants 400 Deflect.
Dragon's Defense Grants 400 Defense.
Dragon's Blood Grants 400 Regen.
Dragon's Revival (3) Grants 10/12.5/15% increased Incoming Healing.
Dragon's Thirst Grants 3/4/5% increased Life Steal.
Primordial Vitality You gain 400 Defense and 1600 Maximum Hit Points
Primordial Regenesis You gain 400 Life Steal and 1600 Maximum Hit Points
Drow Meditation You gain 1200 Regeneration.
Dwarven Stamina You now regain Stamina 5% faster.
Abyssal Tenacity Demons do 5% less damage to you.
The Maze Engine:
Abyssal Regeneration You gain 400 Incoming Healing Bonus.
Demonic Resilience Control effects will now have 5% shorter duration when applied to you.
Demonic Endurance Your stamina regenerates 10% faster in combat.
Displace Fate Your stamina regenerates 10% faster in combat.
Storm King’s Thunder:
Frosty Demeanor You gain 2% Control Resistance and 1000 Maximum Hit Points.
Hardy Constitution You gain 400 Stamina Gain and 2% Everfrost Damage Resistance.
Chill Determination You gain up to 2000 Recovery based on how much Stamina or Guard you are missing.
Glacial Strength Your Max HP is increased by 3200 and 2% Everfrost Damage Resistance.
Frozen Reflection (3) When you Deflect an attack you deal up to 5000/6000/7000 damage to your attacker.
The Cloaked Ascendancy Campaign:
Aura of Hope
Healing Heat You gain 2% incoming heal bonus and 1000 maximum hit points
Soothing Zephyr You gain 500 recovery and 2000 maximum hit points
Planar Vitality When you deflect an attack, you regain up to 8000 hit points