Some interesting points
It’s been some time since the difficulty of enemies outside high level dungeons has increased, even in dungeons increases have been limited. The enemies you encounter in the unexplored lands of Chult will be stronger than anything you’ve faced previously.
anything? Stronger than, say, the stronghold marauder critters after 40+ waves ? Ugh.
For the detail oriented, all enemies in Module 12 will feature increased hit points, defense, attack power, and armor penetration. For enemies and bosses in dungeons these enhancements will be on top of existing enhancements.
Maybe this might mean that 60% RI will no longer be enough?
Step into Port Nyanzaru’s vibrant bazaar, among the many treasures you’ll find a set of item level 420 equipment available for purchase directly with astral diamonds.
New non-masterwork profession recipes will be available for item level 420 and 430 equipment and a new set of item level 460 equipment will be available in the zen market and trade bar store. If you don’t have great gear already, there will be many options to get you up to speed and ready to adventure in Chult.
There will also be plenty of new high end gear to earn. That includes unique item level 480 drop from hunt marks you can track down and face off against in the wilds, as well as an item level 480 set that drops directly from the upcoming epic dungeon.
...which will make quite a lot of of existing gear obsolete.
Finally, Module 12 will see the introduction of a new seal—the seal of the brave—appearing in the upcoming epic dungeon. Seals of the brave will have a weekly earnings limit and be exchangeable for a set of item level 500 equipment.
Note to self - cancel all plans to progress in masterwork. It is now going to be pointless......again.
We’re also making quality of life adjustments to current seals. It’s been almost a year since the introduction of relic armor; starting in Module 12 unrestored relic armor and restoration reagents will be available for purchase with seals of the protector.
Good news for some....but this will kill the interest in some of the existing content.
I'm not quite sure what to say.
Comments
When you've played this game for 4 or so years you get to know Cryptic and their methods.
Nothing is ever permanent in usefulness.
The main reason I didn't grind for the relic set is I know by the time I get my last piece, something like this will happen.
DO and the next move please and give in silver plate also all the stronghold boons to silver plate community in a campaign.
Currently the 4 armor pieces are perhaps the most volatile of all gear slots, so it probably is better to put the effort into maxing the other gear slots before worrying too much about the armor. Enchantments, companions, artifacts, mounts etc are much more persistent.
460 item level especially if is with set bonus like the dusk were with set bonus has little difference than masterwork one and maybe and better.
HOW pwe-cryptic ruin a guild effort introducing those items in zen-trade bar store?
Masterwork armors were always with more stats and more hp but without set bonus.
MAYBE we are fool ok but some of us we did masterwork as a guild and cryptic once more want in 1 month to replace those armors.
AS i said and previous what stops them to add in zen store stronghold boons campaign so the silverplaters can buy instead work together:)
THE way the things come at the end we dont need guilds at all nw is a solo play game.
What I see happening here is more alt unfriendly gaming. Sell us a HAMSTER load of character slots while we are able to use them for several things, then mess with everything we would use them for. Sure moving salvage to an alt might not be what was originally intended by PWE but it was one of the reasons I bought character slots I hope the bind status will change on salvage purchased with those seals.
I can understand why some of these changes come. There are some people with a LOT more time to play than others. Those players can effectivly farm the HAMSTER out of whatever they want bringing in some nice hauls! How do you balance the game where players have more time than others? You keep changing so alts can't stay BiS. You set forth salvage that can no longer be passed to an alt and only salvaged on the toon that gets it. It doesn't level the playing field but it nerfs the HAMSTER outta people who play a lot.
I hope the changes are for the better but I'm very skeptical about it...
asterdahl: link
Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
Pandora's Misfits Guild Leader
My advise is to "play" for gear and "invest" in enchants, companions, mounts....a chair or two or three for the stronghold.
Also, some people (myself included) just made some masterwork armor pieces and expected them to remain close to BiS for a while - not just a couple of months. However, I'm not really upset, my gear will be useful in Mod 12 and my two masterwork rings look like they will remain BiS for me for a while longer.
Anyhow, I really, really look forward to the "tougher monsters" promised in Mod 12. The current solo content simply does not provide any challenges to well-geared characters.
Just go on preview and check stats on the new gear 500iL......
In my older played games, dungeons difficulty where measured, will we complete or not.
Here in Neverwinter online difficulty measured by how many minutes it will take to complete by doing speed runs without tank.
So think, do we need have top end gear, if we can still complete any game content without big problems?
And only top end, hardest fights still don't last long.. Not mentioned that lot of players got oneshoted mostly because they haven't use dodge mechanic, and prefer to eat all incoming hits, and latter complain in forum.
I where in preview server, checked new area, even with elemental infused DF gear, without maxed artifacts, without legendary arti weapons still where not as hard as I thought.
So this new BiS stuff is just for fans who love hardcore grinding.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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