Am I the only one who thinks this ability is a uesless joke....most of the time? With VIP members who can run through traps without being hurt...and those who load up on injury kits so they can run through too kinda renders the rogues skill useless. lol
And how many times have you manuevered to avoid springing a trap you know is there only to have your companion spring it and get in you injured?
Oh and those monsters standing on the trap so you can't disarm it.
Can the party not give the rogue cover and distract the monsters so he can disarm the trap? nope...you're stuck fighting him there and waiting til he's been beat til you can disarm it.....after you've likely sprung the trap.
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But you never know, in the new dungeon coming up it might needed again . . . . . ????
If the dungeons were more D&D-like, suspense-filled crawls with randomly generated puzzles and traps to overcome... traps that actually killed you... this could be great.
Now that they are ripping-off Tomb of Horrors (cough) I mean making Tomb of Annihilation there is a great opportunity to rework how traps fit into game play.
This could also synergize with a TR rework, making TRs incredibly valuable to a run.
Imagine a dungeon filled with randomly generated one-shot deadly traps (that can be disarmed IN combat by a TR).
Lots of imaginative replayable opportunities there.
I am Took.
"Full plate and packing steel" in NW since 2013.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
Now in NW, I'm a rogue and I haven't disarmed a trap since level 15 where the novelty wore off.
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
These days, people wants to move fast, finish the dungeon in 3 minutes and not care about (because no consequence) doing these little things that used to be "important" in old games. On the other hand, I don't blame them because if we need to do the same dungeon 2000 times, do we really care about this little things after 10 times?
As far as helping the TR class, there is an ongoing thread or two started by some of the best PVE TR on the PC. Many suggestions have been made, through strangely enough, none of these players seem to want to be disarming traps. There is a reason for that. This is a combat game and TR are a DPS class. It is not based around roleplaying except as window dressing and no other class seems to get afflicted by this nonsense.
And yes, I do realize you can't disarm traps while in combat...I mentioned that in the last part of my OP. If an enemy is being distracted in combat by other players or even companions why couldn't the rogue be able to disarm the trap? It's like asking the party to cover him while he disarms the trap.
I like the idea of puzzle traps, but that could make things difficult in parties...maybe in solo situations would be good.
I think giving VIP the ability to disarm traps rather than making members immune to them would have been a better option. Like plasticbat said...people want to move fast and finish the dungeon in 3 minutes. Yeah, we all just wanna rush to get the end result because doing the same task over and over and over again gets dull and boring...I can relate to that.
I'm still new to the game and I get that it's mainly based on combat rather than actual roleplaying, they have to combat side of the game pretty solid. Now if they started spending some time and resources to bring more balance in roleplaying to the game it would make it an even better game than it is. Combat is the main part of rpg games even in pen and paper, but the roleplay is what makes it interesting and fun leading up to the combat. All we're really doing is fighting the same monsters in different skins with higher numbers over and over and over again. Yeah it's fun to a certain point, but it's not what I think of when I think Dungeons & Dragons. The elements are there, but the gameplay isn't so much.
Or how about a chance for the TR to pick the locks in chests at the end of dungeons...that would be really cool lol.
As a rogue, I look at those chests and think....should I waste my hard earned key to find a lame reward inside....if only they would allow me the chance to pick that lock, I know I can do it but they won't even let me try.
If you want role-playing go to the Moonstone Mask.
I know...a few seconds here and there to disarm traps takes way too long to care about disarming them.
As an Tr and i mentioned my opinion about the Trap idear in these Threads:
I am absolutely not in the mood logging in and will be constantly messaged by: "Hey Dude can you just hopp in, disable the trap and then be replaced again for an "propper class"?"
We made jokes in the guild i am in, and natsu had the idea, if some (in my eyes) nonsense coming up, i should be payed for this sort of actions.
So my price will be:
A R12 enchant, or trans weapon, or trans armor, legendary mount, something like that...
Then it would be fine for me.
Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
The whole party is fighting against enemy Orcs and the Tr starts yelling during disabeling the Trap:
"Guys would you please, PLEASE shoot your arrows on the Dc?? I am trying to do my job here!!!! Really I can't work under such circumstances...gosh"
After disabeling:
"So i've done it, we can go further on....wait... why are you all dead and why are these 12 Orcs staring bloodthirsty at me??? Oh c'mon everytime i find these weak Adventures why....."
Tr disappears in stealth and walks away....