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Shroud of Souls Preview Patch Notes: NW.80.20170515e.3 (Updated May 23)

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  • armadeonxarmadeonx Member Posts: 4,952 Arc User

    > @rjc9000 said:

    > Update 2017-05-23 ~18:20 PDT: Updated to the .3 build. New notes are in light green text.

    >

    > Release Notes

    >

    > Castle Never

    > @terramak I still disagree with the nerf to orcus's damage, it currently plays the role of a skill check for tanks and imo should 100% stay the way it is, with maybe the only exception being the boss should be able to walk.

    >

    > As for the heart of the black dragon, it is about

    >

    > Most of the time, teams are strong enough that Orcus dies within seconds, or are weak in that their tank can't survive Orcus' hits.

    >

    > As much as I hate that ****er Orcus, I kind of agree that his damage still needs to be sky high (or enough that you can die if you screw up), because otherwise, he's kind of just a stationary sentry turret that ranged classes can chip to death.

    >

    This.

    I main a tank, so am biased in favor of an Orcus nerf... but oppose such a nerf.

    Orcus is the current litmus test for proper tanking build and skill.

    Yes but is it appropriate for a T2, given the IL access is out of balance with the 'tankiness' required? A typical sub-2.8k tank will almost always die within 30 seconds of going up against Orcus. I like having a litmus test but I think these should exist within the realms of a T3.
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  • rayrdanrayrdan Member Posts: 5,410 Arc User
    @terramak
    hi terramak, do you have any new about feytouch bugging its buff and cooldown when used with aoe powers like HR cordon of arrow and thorn ward?
  • urabaskurabask Member Posts: 2,923 Arc User
    edited May 2017

    urabask said:

    terramak said:

    Responding to more comments I've seen throughout the thread:
    - Illusionist's Gambit:
    This feedback has been forwarded on, though I don't know whether there are plans to further review the rewards for this skirmish. On Adinosii's continued topic, I do believe we intend to make replaying content still rewarding even once it's complete, though the exceptions you call out are valid.

    Then we need another source of companion gear because Illusionist's Gambit isn't one.
    Perhaps put recipes in masterwork :D

    I'd rather see it put in lockboxes before that (if they have no intention of making it readily available in a skirmish/dungeon). At least the supply would keep prices in check. If they added a companion gear pack we'd also finally have a lockbox without any really bad junk drops.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    The last time they did companion gear in a lockbox, we got Adorable. Unless companion gear was re-envisioned as a constant lockbox pack item, supply would only be significant for as long as the box was current.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • gwhryrgwhryr Member Posts: 10 Arc User
    @terramak

    where are the ad-vouchers from tia or siege of neverwinter? thx for an answer :)
  • urabaskurabask Member Posts: 2,923 Arc User

    The last time they did companion gear in a lockbox, we got Adorable. Unless companion gear was re-envisioned as a constant lockbox pack item, supply would only be significant for as long as the box was current.

    Which is why I suggested a companion gear pack as as junk drop. They've been trying to find one more junk drop to add to lockboxes and they keep HAMSTER up with stuff like the stronghold pack, relic pack and fashion pack. That's because they've been adding things of questionable value whereas companion gear has always maintained value even when SCA was getting botted into oblivion.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited May 2017
    My records from the last time they ran Siege indicated they'd dramatically reduced the drop rate for AD vouchers, which appeared to be in response to community feedback after adding the AD crate task to Leadership and reducing AD costs on buildings. Most guilds were overstocked on AD in their coffers. There was a community sentiment that AD vouchers were dropping too much in Siege compared to other more-needed types, and it did look like they'd been adjusted. Possibly a further adjustment in the opposite direction would be welcome now that there's a desirable sink for excess coffer AD.

    Another thing I noticed in Shroud of Souls but which may have happened at another time, is a change in voucher types from the few SH builder missions which used to award a minor AD voucher. I believe these have been changed to a minor Labor voucher. This may be appropriate as guilds that are still actively ranking up have more ongoing need of Labor to build temporary production structures, but the change should probably have been documented.

    Has the weekly voucher from your first Tiamat completion been changed or just broken? (I don't run Tiamat. $&%*^ Tiamat.)
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • sorce#8115 sorce Member Posts: 1,009 Arc User
    Only the race and my only enemy is time gave AD vouchers, all the rest of the Builder's quests gave labor vouchers. Nothing has changed there.
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