Seems kinda strange to be building a hold-away-from-home, pouring resources, gold, manpower, treasure into it... yet any time I try to spend a few hours there they boot me out the door!
I run my characters through my stronghold every day, pick up some quests, do the quests, come back, cash in the quests. I can pray in the stronghold, do banking, email. Pretty much everything I need, in one place. Except whenever I log out there, expecting to come back later, I find myself on the far side of the door.
Except, not always. I can log all my characters out in the stronghold, come back the next day, 3/4 of them are still in the Stronghold, couple of them aren't. So I ride them all back in, pray, pick up some quests. Log out, come back an hour later, all but 1 of them are booted out the door. Do the quests, ride them all back to the stronghold, log out, come back that evening, half of them are in, half are out.
It's a regular map, it's obvious that characters CAN log out in it and stay in... so why the random bootouts?
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The game cleans up empty instances to conserve resources. So, sorry, everyone's stronghold can't be a persistent instance. If there is no active instance of your stronghold (usually one per guild unless you have more than 40 people in there at once), you will be logged into your last known location.
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Further, while I can see that strongholds can't be persistent (if no one is in them), if I log my character out in my stronghold, and then log back in later... why wouldn't it spawn an instance and put me in it? Loading me into Protector's Enclave first when I am going to turn right around and go back into my Stronghold doesn't save time/resources for me OR the server. In fact it wastes both.
I suspect the answer is 'because no one bothered to code it that way'. However if they are going to continue to promote Strongholds as a significant feature (and the latest devblogs show they are), then they might as well make it so you can log out and in to them as well. Why am I building a central location for my adventuring activities if the game is randomly tossing my characters back to whatever zone they entered through?
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Possibly the process to kick you from a disabled event location stops working after a long enough time has elapsed, if you don't trigger it.
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As for being loaded into your SH automatically when you're the only person for whom the map can even exist, I can think of a couple of things. If you're in an alliance, other members might prefer to use your SH for farming heroics, as the orc mobs in low-level strongholds are weaker than enemy types that later replace them. If it is just you, it may still be related to instancing, if the game is freeing up resources at the same time as you are calling on them, it might decide you belong in SH instance #37 which just became empty, so it loads you differently than if it needs to create SH instance #245.
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You might want to continue your adventures in the stronghold, but then, you might not.
It's a trade-off between using server processing capacity on the chance that you want to do something in your stronghold next time you log in vs. not wasting those same resources if you were just going to go somewhere else anyhow. Without being privy to actual metrics on that behavior, the way it's implemented seems like a reasonable design choice (and when they made that design choice, there weren't any metrics since strongholds was a brand-new feature).
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And one thing is reproducable (at least for me) to 100%: while you are on the stronghold map, queue for a skirmish or dungeon. When that run is finished, you NEVER return to the stronghold map, but ALWAYS to the location you have been before you went to the stronghold map. No matter if there are guild members on the stronghold map or not.
The above only applies for logout/login situation. Playing dungeon does not involve logout/login.
And the issue with not returning to SH map after a dungeon/skimish run is even more silly imho - if it was wai. If it's a bug, it's time to get fixed.