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Why Can't Rogues Pick Locks?

OR Why Do Rogues Need Keys?

Are there no Thieves' Tools available in Neverwinter? Did Lord Neverember place a ban on them?

I'm not saying they should be able to do it 100% of the time, like how they are able to remove traps 100% of the time. I don't know why they are so good at removing traps but they can't pick locks.

What if there were locked doors in certain dungeons? What if there was a shorter pathway through a dungeon, with less monsters, that a rogue would be able to bring his or her party through if he or she succeeded in picking the lock? What if there a locked door at the end of the dungeon that contained another chest? What if rogues had a chance of picking the lock on a treasure chest?

Comments

  • trgluestickztrgluestickz Member Posts: 1,144 Arc User
    edited April 2017
    Lol this is a good point logically speaking.

    Though if we could open dungeon chests for free by having a % chance to pick the lock, that is unfair to other classes who have no % chance to get free loot. Perhaps making it so all classes had a way to obtain free loot a small percentage of the time would balance this idea out.

    I like the idea of a rogue in the group being able to unlock a secret door that gives his entire party more dungeon loot though. That would be a great way to help make rogues more desired in dungeons.
    --
    PVP Rogue,
    --[----- "Your friendly neighborhood spawn of Satan." -----]--
    ----------------------------------------------------------------
    Main Character: Hurricane Marigolds (Rogue WK & Assassin)
    Ingame Handle: trgluestickz
    Discord Name: Hurricane🌀Marigolds#2563
    Guilds: She Looked LVL 18 & Essence of Aggression
    Alliances: Imperium & Order of the Silent Shroud
    Platform: PC
  • safespacecadet#3341 safespacecadet Member Posts: 374 Arc User

    Lol this is a good point logically speaking.

    Though if we could open dungeon chests for free by having a % chance to pick the lock, that is unfair to other classes who have no % chance to get free loot. Perhaps making it so all classes had a way to obtain free loot a small percentage of the time would balance this idea out.

    I like the idea of a rogue in the group being able to unlock a secret door that gives his entire party more dungeon loot though. That would be a great way to help make rogues more desired in dungeons.

    Well, maybe the rogue has a chance to open the chest for everyone in their party?
  • trgluestickztrgluestickz Member Posts: 1,144 Arc User

    Lol this is a good point logically speaking.

    Though if we could open dungeon chests for free by having a % chance to pick the lock, that is unfair to other classes who have no % chance to get free loot. Perhaps making it so all classes had a way to obtain free loot a small percentage of the time would balance this idea out.

    I like the idea of a rogue in the group being able to unlock a secret door that gives his entire party more dungeon loot though. That would be a great way to help make rogues more desired in dungeons.

    Well, maybe the rogue has a chance to open the chest for everyone in their party?
    That would work.
    --
    PVP Rogue,
    --[----- "Your friendly neighborhood spawn of Satan." -----]--
    ----------------------------------------------------------------
    Main Character: Hurricane Marigolds (Rogue WK & Assassin)
    Ingame Handle: trgluestickz
    Discord Name: Hurricane🌀Marigolds#2563
    Guilds: She Looked LVL 18 & Essence of Aggression
    Alliances: Imperium & Order of the Silent Shroud
    Platform: PC
  • This content has been removed.
  • safespacecadet#3341 safespacecadet Member Posts: 374 Arc User

    That is the role of GWF and GF. TRs disarm traps. You can't have our role. :p

    My main character is a GF. I assure you, I cannot pick locks. I have tried. ;)
  • This content has been removed.
  • safespacecadet#3341 safespacecadet Member Posts: 374 Arc User
    edited April 2017

    That is the role of GWF and GF. TRs disarm traps. You can't have our role. :p

    My main character is a GF. I assure you, I cannot pick locks. I have tried. ;)
    There are a few locks during the questline to 60 that you can pick with dungeoneering.
    Oh, that's what you're talking about. I don't remember any locks though. I just thought I pressed a lever or something. And the treasure chests that aren't in group dungeons or skirmishes are never locked for some reason.

    Not sure about D&D 5th Edition, but I remember any class or race being able to detect hidden doors, though some might be better at it than others.

    EDIT: Okay, the chests in lairs like Celadine's Tower and Phantasmal Fortress are also locked if you don't have the key or the quest.
    Post edited by safespacecadet#3341 on
  • mousebreaker85#4641 mousebreaker85 Member Posts: 97 Arc User
    They can't pick locks because it's illegal...silly billy Rogues are a role model for the children
    What kind of example would this set?
  • safespacecadet#3341 safespacecadet Member Posts: 374 Arc User
    edited April 2017

    They can't pick locks because it's illegal...silly billy Rogues are a role model for the children

    What kind of example would this set?

    A good example for children aspiring to be criminals. It's a valid career choice. You can make a lot of money if you don't get caught. (I'm joking. Don't ban me.)

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    They can't pick locks because it's illegal...silly billy Rogues are a role model for the children

    What kind of example would this set?

    All of us are murderhoboes though, so I'm not sure why a little petty larceny gets anyone worked up.

    But it's like American television, right? You can show violent death but no nipples.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • kreatyvekreatyve Member, Neverwinter Moderator, NW M9 Playtest Posts: 10,545 Community Moderator
    Picking locks is very much a part of D&D. I think this would be awesome if they added it, but if only TRs could do it, people would say that's unfair.
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  • trgluestickztrgluestickz Member Posts: 1,144 Arc User
    edited April 2017
    kreatyve said:

    Picking locks is very much a part of D&D. I think this would be awesome if they added it, but if only TRs could do it, people would say that's unfair.

    It depends, if TRs gave a % chance when opening a chest to unlock it for free for every member of their party, that would not be a reason to complain.

    To make the lockpicking doors fair, the devs could update the thievery kit item that is used to open thievery skill nodes. This way, other classes can pick door locks but they have to be carrying a skill kit for it whereas TRs can do it without a skill kit. While the devs are at it, they should make it so thievery kits can disarm traps too.
    --
    PVP Rogue,
    --[----- "Your friendly neighborhood spawn of Satan." -----]--
    ----------------------------------------------------------------
    Main Character: Hurricane Marigolds (Rogue WK & Assassin)
    Ingame Handle: trgluestickz
    Discord Name: Hurricane🌀Marigolds#2563
    Guilds: She Looked LVL 18 & Essence of Aggression
    Alliances: Imperium & Order of the Silent Shroud
    Platform: PC
  • safespacecadet#3341 safespacecadet Member Posts: 374 Arc User

    They can't pick locks because it's illegal...silly billy Rogues are a role model for the children

    What kind of example would this set?

    All of us are murderhoboes though, so I'm not sure why a little petty larceny gets anyone worked up.

    But it's like American television, right? You can show violent death but no nipples.
    Murder Hoboes, lol. Sounds like a good name for a guild.

    "Definition of hobo
    plural hoboes also hobos

    1
    : a migratory worker

    2
    : a homeless and usually penniless vagabond


    Examples of hobo in a sentence

    kind folks who always gave hoboes who came to the farm a meal and then sent them on their way"

    https://www.merriam-webster.com/dictionary/hobo

    Well, I my characters are far from penniless, though sometimes they do run low on Astral Diamonds. But the definition says usually penniless, so it works.

  • safespacecadet#3341 safespacecadet Member Posts: 374 Arc User
    kreatyve said:

    Picking locks is very much a part of D&D. I think this would be awesome if they added it, but if only TRs could do it, people would say that's unfair.

    Rogues are all about not playing fair. Can anyone say, "back stab"? Honor is for paladins and other sissies.

  • safespacecadet#3341 safespacecadet Member Posts: 374 Arc User
    edited April 2017

    kreatyve said:

    Picking locks is very much a part of D&D. I think this would be awesome if they added it, but if only TRs could do it, people would say that's unfair.

    It depends, if TRs gave a % chance when opening a chest to unlock it for free for every member of their party, that would not be a reason to complain.

    To make the lockpicking doors fair, the devs could update the thievery kit item that is used to open thievery skill nodes. This way, other classes can pick door locks but they have to be carrying a skill kit for it whereas TRs can do it without a skill kit. While the devs are at it, they should make it so thievery kits can disarm traps too.
    But for it to work, the rogue would only have one chance to pick the lock on a treasure chest. If he or she fails, then a key must be used. Same with the thievery kits, the character (if solo) or party only gets one try with it. If thievery kits could be used to disarm traps, they should automatically spring if the first try doesn't succeed. Perhaps to balance things out, rogues should not be able to disarm traps 100% of the time. Maybe like a 90% chance or something?

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    Murder Hoboes, lol. Sounds like a good name for a guild.

    I changed my guild's name to The Littlest Murderhoboes for Halloween last year.

    You kind of have to be a Canadian of a certain age to fully appreciate that though.

    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • safespacecadet#3341 safespacecadet Member Posts: 374 Arc User

    Murder Hoboes, lol. Sounds like a good name for a guild.

    I changed my guild's name to The Littlest Murderhoboes for Halloween last year.

    You kind of have to be a Canadian of a certain age to fully appreciate that though.

    Well, I'm not Canadian, but it's still funny. A variant would be Homicidal Vagabonds or Vagrants. Or just Butchers-for-Hire.
  • ravenskyaravenskya Member Posts: 1,891 Arc User
    If the TR could purchase a lockpick set (even if it was for Zen) that allowed them a 20% chance of opening the chests at the end of a dungeon for the whole group that would make me feel like I was really playing a rogue again. Give it a cool down of like 30 minutes so people don't stand there and spam trying to open chests and make it something that has to be slotted in the potion tray.

    -I say 20% because I know that trying to upgrade something with a 20% chance takes about 50 tries... so I'd hesitate to ask for something less than that.
    Founding Member of "Wrong Side of the Stronghold"
    Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
    Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP

  • safespacecadet#3341 safespacecadet Member Posts: 374 Arc User
    ravenskya said:

    If the TR could purchase a lockpick set (even if it was for Zen) that allowed them a 20% chance of opening the chests at the end of a dungeon for the whole group that would make me feel like I was really playing a rogue again. Give it a cool down of like 30 minutes so people don't stand there and spam trying to open chests and make it something that has to be slotted in the potion tray.

    -I say 20% because I know that trying to upgrade something with a 20% chance takes about 50 tries... so I'd hesitate to ask for something less than that.

    Good ideas. I think 50% would be better though. It has to work sometimes, or it won't get the rogues any of the love they deserve.

  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User

    OR Why Do Rogues Need Keys?

    Are there no Thieves' Tools available in Neverwinter? Did Lord Neverember place a ban on them?

    I'm not saying they should be able to do it 100% of the time, like how they are able to remove traps 100% of the time. I don't know why they are so good at removing traps but they can't pick locks.

    What if there were locked doors in certain dungeons? What if there was a shorter pathway through a dungeon, with less monsters, that a rogue would be able to bring his or her party through if he or she succeeded in picking the lock? What if there a locked door at the end of the dungeon that contained another chest? What if rogues had a chance of picking the lock on a treasure chest?

    Sadly, the answer is, "This Neverwinter is an MMO, not D&D, and in MMOs not all the things that are in D&D work and some (like parcour aka jumpies) do work where others like picking locks, Wizard identify spells, Cleric Resurrection spells and grapnel hooks and rope for climbing do not.

    It took over a year for TRs to be able to disarm traps.

    Lockpicks have other uses too - opening lockboxes and Stronghold Dragon and PvP Stronghold Siege chest without a key, not a bad idea.

    Other ideas needed are a Cart (400 slots) and horse for dumping your overflow bag contents (from picking everything up in a dungeon) into until you can sort them out back at the main zone campfire.
  • safespacecadet#3341 safespacecadet Member Posts: 374 Arc User
    edited April 2017

    OR Why Do Rogues Need Keys?

    Are there no Thieves' Tools available in Neverwinter? Did Lord Neverember place a ban on them?

    I'm not saying they should be able to do it 100% of the time, like how they are able to remove traps 100% of the time. I don't know why they are so good at removing traps but they can't pick locks.

    What if there were locked doors in certain dungeons? What if there was a shorter pathway through a dungeon, with less monsters, that a rogue would be able to bring his or her party through if he or she succeeded in picking the lock? What if there a locked door at the end of the dungeon that contained another chest? What if rogues had a chance of picking the lock on a treasure chest?

    Sadly, the answer is, "This Neverwinter is an MMO, not D&D, and in MMOs not all the things that are in D&D work and some (like parcour aka jumpies) do work where others like picking locks, Wizard identify spells, Cleric Resurrection spells and grapnel hooks and rope for climbing do not.

    It took over a year for TRs to be able to disarm traps.

    Lockpicks have other uses too - opening lockboxes and Stronghold Dragon and PvP Stronghold Siege chest without a key, not a bad idea.

    Other ideas needed are a Cart (400 slots) and horse for dumping your overflow bag contents (from picking everything up in a dungeon) into until you can sort them out back at the main zone campfire.
    Any and all of that stuff you mentioned can work in an MMO. Those are just design and coding choices. Except you can't pick the locks on lockboxes. They are enchanted, so they require enchanted keys.
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