OR Why Do Rogues Need Keys?
Are there no Thieves' Tools available in Neverwinter? Did Lord Neverember place a ban on them?
I'm not saying they should be able to do it 100% of the time, like how they are able to remove traps 100% of the time. I don't know why they are so good at removing traps but they can't pick locks.
What if there were locked doors in certain dungeons? What if there was a shorter pathway through a dungeon, with less monsters, that a rogue would be able to bring his or her party through if he or she succeeded in picking the lock? What if there a locked door at the end of the dungeon that contained another chest? What if rogues had a chance of picking the lock on a treasure chest?
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Though if we could open dungeon chests for free by having a % chance to pick the lock, that is unfair to other classes who have no % chance to get free loot. Perhaps making it so all classes had a way to obtain free loot a small percentage of the time would balance this idea out.
I like the idea of a rogue in the group being able to unlock a secret door that gives his entire party more dungeon loot though. That would be a great way to help make rogues more desired in dungeons.
PVP Rogue,
--[----- "Your friendly neighborhood spawn of Satan." -----]--
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Main Character: Hurricane Marigolds (Rogue WK & Assassin)
Ingame Handle: trgluestickz
Discord Name: Hurricane🌀Marigolds#2563
Guilds: She Looked LVL 18 & Essence of Aggression
Alliances: Imperium & Order of the Silent Shroud
Platform: PC
PVP Rogue,
--[----- "Your friendly neighborhood spawn of Satan." -----]--
----------------------------------------------------------------
Main Character: Hurricane Marigolds (Rogue WK & Assassin)
Ingame Handle: trgluestickz
Discord Name: Hurricane🌀Marigolds#2563
Guilds: She Looked LVL 18 & Essence of Aggression
Alliances: Imperium & Order of the Silent Shroud
Platform: PC
Not sure about D&D 5th Edition, but I remember any class or race being able to detect hidden doors, though some might be better at it than others.
EDIT: Okay, the chests in lairs like Celadine's Tower and Phantasmal Fortress are also locked if you don't have the key or the quest.
What kind of example would this set?
But it's like American television, right? You can show violent death but no nipples.
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To make the lockpicking doors fair, the devs could update the thievery kit item that is used to open thievery skill nodes. This way, other classes can pick door locks but they have to be carrying a skill kit for it whereas TRs can do it without a skill kit. While the devs are at it, they should make it so thievery kits can disarm traps too.
PVP Rogue,
--[----- "Your friendly neighborhood spawn of Satan." -----]--
----------------------------------------------------------------
Main Character: Hurricane Marigolds (Rogue WK & Assassin)
Ingame Handle: trgluestickz
Discord Name: Hurricane🌀Marigolds#2563
Guilds: She Looked LVL 18 & Essence of Aggression
Alliances: Imperium & Order of the Silent Shroud
Platform: PC
"Definition of hobo
plural hoboes also hobos
1
: a migratory worker
2
: a homeless and usually penniless vagabond
Examples of hobo in a sentence
kind folks who always gave hoboes who came to the farm a meal and then sent them on their way"
https://www.merriam-webster.com/dictionary/hobo
Well, I my characters are far from penniless, though sometimes they do run low on Astral Diamonds. But the definition says usually penniless, so it works.
You kind of have to be a Canadian of a certain age to fully appreciate that though.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
-I say 20% because I know that trying to upgrade something with a 20% chance takes about 50 tries... so I'd hesitate to ask for something less than that.
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
It took over a year for TRs to be able to disarm traps.
Lockpicks have other uses too - opening lockboxes and Stronghold Dragon and PvP Stronghold Siege chest without a key, not a bad idea.
Other ideas needed are a Cart (400 slots) and horse for dumping your overflow bag contents (from picking everything up in a dungeon) into until you can sort them out back at the main zone campfire.