I was little unnerved about being limited to just 2 loadouts then having to buy the rest. But to be honest i'm ok with that. 2 is enough for most things. However, as i got the end of the article, i read that you can only change a loadout at a campfire. You had my attention, and now it's gone. This will only be useful for PVP players or very limited situations. I pve. Which means i swap out powers from AOE to single on the fly. I aint going to be traveling back to some campfire in the middle of a campaign map to change my loadout. Maybe in a dungeon before a boss this will be slightly useful. But what about all the miny bosses? What about giants vs mobs? Or HE? I mean why cant we do this anywhere? I have a speed build, a AOE build, a piercing build, a stealth build. I swap out powers all the time, everywhere. SO i was looking forward to this, it was going to help me out a lot and make the game better. But i guess not. Please tell me i'm wrong, and we can do this thing outside of campfires... because right now i am really disappointed. Get rid of campfires, make it can be done anywhere.
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I think campfire strikes the middle ground between too much and too little. Most people don't bother to change skills between one enemy group and the next, particularly as they're usually dead in a few seconds regardless of which skill set you're using. However, being able to swap between 'mob setup' and 'boss setup' is important so I'm cool with how they've done it.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
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Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Probably more useful for some classes than others, and it offers more than i think most players thought it would in that feats and boons etc are included.
I didn't expect they will allow to change boons, feats and paragons. That allow to have a completly different build, suddenly your protector pally can be a healer if you need that or my HR can switch from trapper to archer if I need to focus on a boss after clearing the trash. I've stop joining PVP after Mod6 and I find this is the most welcomed change for PVE. I have no clue about the price but this is the first change in 2 years that I see is worth paying for, so depending on the price I would probably pay for extra loadouts.
I have a need to swap when I take a break from soloing dailies to run a dungeon with my guild (dungeons have a campfire at the beginning), and I need to swap when I'm right before a bossmob (there also is a campfire). If I would PvP, then I also would need to swap form PvE to PvP, and there also is a campfire.
The only place, where there is no fire, is in the middle of a fight. Bein able to swap in the middle of a mob group, to adapt to single ads in that group might be nice for some people, but I think that is more of a luxury problem, and I can't imagine a situation, where not being able to do that has inconvenienced me, nor can I imagine that it ever will.
Being able to swap boons, feats and paths was a big surprise, by the way. Never thought, that would be possible. I think, that is awesome. Though it's quite possible, that this will also confuse me much during the first weeks. Too much choice, too many possibilities.
Swapping endlessly at any time is too much/too easy. Eliminates all commitment or investment.
Why not just give all access to all encounters at all times? There has to be some limits, some forethought, some choice and consequences of making the wrong choice.
I am Took.
"Full plate and packing steel" in NW since 2013.
"First boss in CN. I would have to go back to the campfire and re stat to my AOE spec?! That's kinda lame but is understandable. At least reposition the campfires please. Beginning and ends of bosses should have a camp spawn. Not going to complain too much because I can always just do what I normally do in CN and re stat at the last boss."
There IS a campfire outside the door of the first boss... all three bosses in CN (2nd boss campfire is at top of stairs).
But I agree, they should check positioning/ad campfires.
As I recall there is a CF at or near the "door" to almost every boss in the game.
Having a limited number of opportunities to swap is good: forces some planning, timing and strategy. Just cheese otherwise.
I am Took.
"Full plate and packing steel" in NW since 2013.
Can you imagine my TR being able to swap from a never ending stealth unkillable scoundrel and then just switching to a massive damage single target ,then back again cycling thru weapon enchants and armor enchants
Then just when I get low going back to a soulforged to pop back up. lol I would love it but others not so much .
The massive OPness this would cause
In pvp not to mention how easy pve would become just wouldn't be fun
The game has a camp fire practically everywhere anyway
I thought Loadout would be a good help for this purpose. However, since the CF requirement, that does not help me because I don't want to go to CF , do the loadout switch, go to quest giver, go back to the CF, do the loadout switch. In addition, there may not be a campfire near by when I do leadership.
Because of CF limitation, I guess loadout will not help me for this purpose.
I am not saying it should not have CF limitation.
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Based on empirical observations, it seems that this works by treating you as at a campfire at all times. With this benefit, for instance, you can change powers anywhere without the standard 8sec cooldown (even in combat) that is normally applied if you are not at a campfire.
So people are curious if the same will hold true for the loadout switching.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
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And, quite often, I was fighting with that ... because I forgot to switch back.
Neverwinter Census 2017
All posts pending disapproval by Cecilia