Hi guys
I've been using the basic companions since I started playing, so it's time to use some AD for some rank 8 binding stones and a decent companion.
I'm not super rich so I wondered which Companion you have out when tanking?, I'll only be able to get one so it's gotta count.
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Thanks for that, I hadn't considered the stones, do the stats from the stones transfer in the same way as combat ines?. I've been reading that getting the stats transferred from a Companion is a huge boost to a player.
Valkos - the difference is that an augment grants you 100% of the companion's stats.
A combat companion, on the other hand, with bonding runestones can transfer anywhere from 60% of the companion stats, all the way up to 285%. So, depending on the level of the runestone, this can be better, or worse, than a straight augment. But at maximum rank, clearly the 285% is much better than 100%.
If I were to steal my main's bonding runestones, and use an active companion, I'd be somewhat torn. Energon could be tempting for the AP refill, which OPs make very good use of.
Other alternatives are the Sellsword / Mercenary, or Rust Monster (for debuffing an enemy's defenses); Fire or Air archons (pure dps); or Dread Warrior (for aggro).
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
The con artist is another interesting choice, 3 ring slots again with 2 offense slots and one defense slot and the active bonus is nice, you do however need to upgrade it a few time for AD or the companion tokens...
OP - Sunshine: 16000 IL
Casual Dailies
For instance, when soloing in areas with a decent fight I will go from a standing 22k power to ~95k. When I get all of my r11 radiants to r12 this will go higher (up to 10% of HP returned as power in combat). This means when running T2/T3 dungeons I generate a lot of temp health and that means better survivability.
An augment means that if you have a static 30k power and 200k HP, in combat you'll go to 50k power. That's a serious dent in stats.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
However, you shouldn't ignore what armadeonx said about aura gifts feeding back through bonding stones. A fully bonded high-geared pally can easily self-buff over 100k power consistently, and give a fat slice to any nearby party members and their pets too. And remember that power affects wep enchant scaling and certain insignia bonuses (shepherd's devo for move + party defense, artificer's for self-utility, magistrate's can be solid and helps keep aggro, etc.). That said, in order to get there you're facing a pretty hefty investment into bonding stones.
Currently I'm using Con Artist with 2x Greater Krig and 1x Greater Dod, Air and Earth Archons, Energon and Siege Master. Keeping Chicken, Rust Monster and Sylph as backup.
If the cost of levelling up bondings weren't so bloody expensive, I'd love to have a set on my OP.
And I'd lend my HR's bondings to my OP, but I'm afraid of getting too used to having 100+k power, and then having an HR without bondings
I must say, though, with the upcoming Loadouts, having both a healing and a tanking OP is very, very tempting to main.
That's great information as always. I was looking into the companions you mentioned and still some of them are out of my price range. I did see the con artist for 1k AD on the auction house, is this the same con artist you've mentioned?, I like the idea of 10%, so using this and bane a boss would take 40% more dmg, sounds good to me. I didn't understand though the reference to that costing 300k though, could you explain that please?
You don't have to buy them from the AH; they are 2 gold in the Emporium.
Ok I understand now, thanks for replying.
#1 active = debuffer, I use the Sellsword for 10% defense debuff
#2 Energon - for the HP of course
#3 Chicken - for the 10% damage debuff
#4 Rust Monster - for the 15% damage debuff
#5 Will-O-Wisp - for control res - a tank that is actively tanking is not effective at all
Swap out #5 for a Bard if you are lucky or rich
I sit at 175k hps (will be at 200k soon) , 29k power, 6k Armor Pen , 21k def and 6k deflect (74% resistance) when idle.
In combat I constantly hit 100 - 120k Power (without teammate buffs) now and am #1-3 in Paingiver Damage Dealt and #1 in Taking Damage on scoreboards (w PUGs only) or normal T2s. (Unless some 4k DPSrs show up then they crush me in DPS lol)
If Im doing CN or harder I focus more on aggro, buffing and debuffing to keep people alive and less on my personal dps.(I also change companions to bullete, seige master and shadow demon) Yay for loadouts coming!
Huge difference between that augment and an active companion proccing