Getting stronger in a MMORPG brings you a feeling of development and improvement, doing things you couldn't do before and doing things that used to cost a lot in an easy way.
That's make you feel like: "I'm getting stronger"
I just returned to NWO (I didn't play since when IWD started) and I realized that my character's level is adjusted to the content, if I enter a dangerous zone my level increases and if I enter a level low dungeon level then I become weaker, then I ask myself, what is the idea of leveling up and trying to be strong in this game if my level adjust to the content?
Besides that I think it is NWO is an excellent game, but of course, the difference is that in any other MMORPG you feel epic if you get stronger...
Post edited by oicidraz on
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micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
edited March 2017
In theory:
After stuff hits preview and the riots of accessible to everyone (not justified) and loot vs time considerations (justified) it becomes:
** Not saying everything should be hard, but a tier or selection option with appropriate loot to time can go a long way to make people happy.
Yeah that auto-levelling is very misleading, it doesn't really do much. When levelled down you're still too strong and when levelled up you're still too weak.
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Comments
After stuff hits preview and the riots of accessible to everyone (not justified) and loot vs time considerations (justified) it becomes:
** Not saying everything should be hard, but a tier or selection option with appropriate loot to time can go a long way to make people happy.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
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