The description of the Phantasmal Fortress Treasure Trove (reward from finishing the Phantasmal Fortress lair) reads among other lines:
On Thursday, Saturday, and Sunday, you will also receive one of the following:
A Lesser Mark of Union
A Mark of Union
A Greater Mark of Union
Similar the other 2 lairs say:
Dread Spire Treasure Trove
On Tuesday, Saturday, and Sunday, you will also receive one of the following:
A Lesser Mark of Power
A Mark of Power
A Greater Mark of Power
Death Forge Treasure Trove
On Wednesday, Saturday, and Sunday, you will also receive one of the following:
A Lesser Mark of Stability
A Mark of Stability
A Greater Mark of Stability
A bug must have slipped in as the rewards on Saturday and Sunday seem to be random.
Comments
Nevertheless, the tool tip claims that a specific marks of unspecified power drops from a specific dungeon.
We are the witness of a deviation of game reality from the game rules.
Not the first, certainly not the last, but it is what I consider a bug. Thus I entered the data in this forum.
(Still did not achieve complete consensus, but it explains the difference in results between me running a Knox quest on umpteen alts and someone else using keys with their main.)
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If you do the quest the game/devs/managers/PWE are cheating on you with another layer of RNG.
Ed for further info: I'm positive the weekend event description does say it's randomized. This is the event schedule in the campaign UI (which was wrong for a long time).
I think @nameexpired is looking at a tooltip on the quest description in the Knox dialogue and journal. Maybe if you mouse over the bag in the chest as well instead of just grabbing it.
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I get my information from the quest window.
[pictures removed]
there also is no reference of randomness. That is why I think its a bug.
Not that anyone cares, though.[edit]
Not that anyone cares who can fix this, though.
[/edit]
What I tried to say is "Not that anyone cares who can correct the random mark distribution".
(changed original post)
On Wednesday, Saturday, and Sunday, you will also receive one of the following:
A Lesser Mark of Stability
A Mark of Stability
A Greater Mark of Stability
On the weekends if you take the free key, the mark is random as is the chance to obtain it. You can then start farming with purchased keys for specific marks depending on the lair.
The point of selecting a specific lair on the weekend is to give players a chance to get a specific mark they need.
In my opinion they broke the troves when they added green and blue marks to them.
No one complained/mentioned it as we all know the Cryptic speed of fixing stuff - it usually
* takes forever,
* breaks 5 more items and
* on top does many times not fix what was claimed to be fixed.
(Anyone who disagrees can search for me in an unbugged PoM instance)
I used to feed stacks of 99 Greater Marks of Union into my artifacts in M2.
According to the wiki in June 2015 the
* Complete the Dread Spire quest today and receive an additional [Greater Mark of Power].
changed to
* Complete the Dread Spire quest today and receive an additional [Lesser Mark of Power] or [Mark of Power] or [Greater Mark of Power].
This probably was when they broke the weekend drops as well.
In my opinion, the quest drops are intentionally randomized (and this mechanic works reasonably well for me, but ymmv) and the bag tooltips are wrong. But because Cryptic language is cryptic, it's also not entirely unreasonable to feel the drops are wrong and should still correspond to specific lairs (and they do if you use keys).
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Why do I remember? Bc I saw these changes on preview. I told my guild mates, to stack up on epic marks. 3 month later ALL of them came leeching marks from me, except one guy, who saw this as a chance to make ADs. He bought thousands from the AH and sold them later for 10x his investment.
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I have no problem with the quality dispersion. What I consider a bug is the random type (union, stability, power) when all UI features (with an argueable "but one") indicate a distinct type.
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Death Forge is the fastest for OP characters since it's so short. I have done a 3 min run with my GWF who doesn't even have great gear (2.5k w/augment). You have to be able to clear the zombies to open the door, kill the wizard and guards. Burn the bodies, ending with the one thay spawns zombies. Ignore them and run to the end. Burn it all down. If you are lucky, you might drop combat due zombies being slow and enter the boss room before they get there. Jawbone is the toughest of the bosses, but I only do this on cerain characters.
And the Hunter's Sigil has gained popularity as more players look for recovery.
And Challenge of the Gods has spat me out a few Oghma's Tokens, which I like to keep around due to my delusions of occasional PvP.
(I *really* should have thought to stock up on Catalogues while they were cheap.)
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