The fact that you are unable to generate AP while using these 2 dailies is simply ridiculous. I think a lot of build options will become available once these are fixed (or changed if they weren't broken). Endgame content pretty much requires high AP gain in order to use dailies more frequently so it doesn't make sense to cripple 2 dailies. I can already think of 2 DO builds that would rival AC buff/debuff builds if this change was implemented.
Please support so we can finally have a couple of skills fixed. It's a start right?
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Neverwinter Census 2017
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it makes DO play very annoying
1) all classes spam daily now, i guess this is what the devlopers wants. why should DO be different
2) if i use holy fervor, half of the time is not effective (if i dont use it i am realy bad buffer). why should a class feature be half effective?
3) if iuse hastering light i refersh all my powers, but again no AP gain.
4) i use devoted sigil to refill my daily so i proc Artificer's Persuasion mount bonus. I get tons of recovery and AP gain for 15 sec but again its useless
if you don't want us to spam daily, then reduce the AP gain from all sources by 80% for all classes
or put a timer of 40sec on HG (and AA) and at least let us get AP in between
Starting with Righteousness changes (Mod 1, 3, 5) which made folks howl in anger ("less personal healing") then smile in satisfaction (greater party healing).
Net: Improvement.
And the Divinity/Empowerment rework (Mod5) made folks howl in anger ("this too complicated") and eventually smile in satisfaction at the increased diversity of encounter choices and effects.
Net: Improvement.
Same with AP limitation. Howls of indignation then shrugs. HG was still powerful. With careful timing and maximal rotation utility good up times still happen... just no Perma-HG.
Even in this era of AC/Anointed Army addiction, HG is still a powerful situational DPS boost. DOs can still be awesome buffing machines no matter what the FOTM LFG crowd say.
Net: Improvement.
Roll back the AP restriction? Nah.
Apply it to everyone maybe, but no benefit to removing it from HG at this point.
I am Took.
"Full plate and packing steel" in NW since 2013.
THAT means if you able to spam hg then a champion will do non stop both dailies.
YOU want again DIVINE ORACLE VIABLE?: POD Defence debuff for pve But with smaller value not jump on the roof a10% would be nice ( pvp can stay same).
I'd be fine with HG not having an AP block if it were toned down to the average, e.g. able to perma the skill but it only providing a 25% boost.
The real problem of course is that AC clerics also have access to the skill. With v. high AP gain they'd be able to perma-HG AND use AA at the same time...
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
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Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
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Member of Casual Dailies - XBox
Thanks for the feedback.
You can also make a case that ALL the stuff that restores AP directly and ignores blocks on AP recovery has broken their own principles. I can come really close to spamming HG on a DO/DC with a snail and AP gain cloak, and it would probably be even closer with a Burning set.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
That just raises the questions of Which Principles and Which Devs, going back to what I said about living partially still in Mod 5. These dailies were designed in an environment where we weren't supposed to be spamming them. Now we have too many ways to increase AP and it seems unlikely the current devs are going to nerf all the artifacts, pets, boons and mounts.
For consistency, perhaps the devs should remove the AP gen blocks but then put a cooldown on dailies across the board - no more perma anything but also not making the AP boost toys worthless.
I am all for buffing DO - still not happy about being AC - but the simple truth is that DO paragon abilities simple lack any real use in a support role. Foresight used to be THE cleric ability at one point but the era of one shots has rendered it obsolete (maybe the new SC will give it new life?) Hammer of Fate was nerfed long ago and isn't what parties are wanting from DCs. Brand is my favorite at will, but again has no party synergy. Terrifying Insight is only a personal boost (maybe this could be changed but the the devs are unlikely to make it ignore the cap) Apart from Foresight again, none of what people wanted from clerics when DO was on top, are paragon abilities.
That is the nature of thier reworks =p..
look at the poor SW.. still cant figure out why they nerf them every two weeks on average.. like what the heck.
re: warlocks
I forgot that Tyrannical Threat was another that had durational AP gain disabled.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
i checked the TR forum section, i don't see the other 0.001% Whisperknifes complain about it.
i guess clarics prefer ramen noodles
there are DC changes on preview?
If you throw in an empowered Astral Shield on top of HG & AA you're back to near immortality anyway, the only choice for DC's will be 'do I empower AS or BTS?' and this will be situational depending on the survivability of the group they are in.
Anyone who does not understand this does not understand the DC class very well.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Divine Armor: The Cleric can no longer generate AP while affected by their own Divine Armor.
Hallowed Ground: You can no longer gain AP while Hallowed Ground is active.
There was also this earlier:
http://www.arcgames.com/en/games/neverwinter/news/detail/7008973
Guardian Fighter: Supremacy of Steel: Guardian Fighters will no longer be able to gain Action Points while Supremacy of Steel is active.
Oh but never mind that when Paladin was released it had the same exact issues with dailies being able to be kept up 100% of the time and remained that way for a year. HAMSTER consistency and HAMSTER your fun.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I'm 100% for this change especially if it improves DO builds.
Disregarding AA for a moment, all the changes are a buff to clerics. More damage + no more AP penalty + fixed bugs = amazing.
So in that sense, DO's will be better than they were before.
A DO will now be able to "spam" dailies like there AC brethren. HG followed by either DA (where needed) or hammers or flame strike will be pretty sweet. In particular, HG + DA + foresight could be a hefty defensive buff for your mates.
However, AC will still reign supreme I reckon. Even though the "new" AA is pretty useless in terms of mitigation, AA + HG will quickly become the meta, leaving DO's a 2nd tier.
I'm curious what will happen to group makeups going forward. Most of my groups relish in double clerics. AA + HG + eBTS + eFF between the 2. Since losing that second cleric will only mean losing eFF now, multiple DC's will likely become super undesirable (not that it's hard finding groups as a DC anyway, but just something I was thinking about).
I just hope the Devs look into modifying the heroic feats and maybe doing something with the Paragon Feat paths as well.
IMO, the paragon feat paths should be...
Righteous - Controller / Damager
Faithful - Healer
Virtuous - Buffer
This way a DC can actually focus a bit on damage in its feats. The controller class feats should include feats to increase abilities AoE for damage, increase damage for DoTs, increase based damage for encounters and at wills, etc... Right now the Righteous path is pretty close to that along with it being a group buffer but it would be better if the feats would be self focused and than make Virtuous focus on Buffs for the group and Faithful being the healing path for DCs.
I hate the setup we have now for DC for the paragon paths and I simply hate that I to do anything good in damage I need to take Righteous and than from there modify base on my Paragon level pick of DO or AC. Both Paragon roles are basically all pigeonholed into the Righteous path and that is not the way the Devs want the game. I have not seen any recent DC builds recommending Faithful or Virtuous paths and that is because those paths have no value to any DC at end game from my experience.
1 pt of armor class is about .5% DR.
DO need abit more to be competitive with BoB.
i wholdn't excpect dramatic changes. but again PoD is useless for many years.
so maybes they will touch it this time
the cool time removal of Templers Domain is nice as well.
and loosing divinity will effect more AC than DO, in my opinon.
DO might be poplar in PVP if they increase damage by 30%
and with piercing damage. heal is more importanat then ever. faithfull DO might be more effective in PVP even today
we need to wait and see