Sanctuary I never had issues with because you are not using a shield to block but a holy aura that generates from your shield itself so that is why it takes longer. But it would be nice if it increased anyone whos in it DR by like 5%.
You're telling me you never had your sanctuary not fire and never been stuck up to 3-4 secs in the pose of a GF with your mace above your head? really?
Weapons of light... this I hate to break it to you but I think this is a feat in the DC righteous tree lol.
I don't understand why you're being so negative towards Ruby, they're just putting forward their play style and it's quite an interesting approach that's outside of the norm.
I understand the basis of the discussion is about changes needed to Dev OP powers - maybe you feel they're derailing it by being positive?
My personal position is that in a world where Pallys need to compete effectively with GFs and DCs we could do with more de/buff potential, e.g. Truth and Protection are imo too low - they should be more like 20% instead of 12.5% and Vengeance should be a % based damage reflect instead of dealing a fixed amount weapon damage.
I am not being negative towards him at all. That is internally your own opinion of your view but he does not realize that Burning Guidance does not proc infinitely and has a limit. It also does not deal that much extra damage. Yes it may seem like it goes off a lot but it has a limit to how much it does proc. That limit is reached just by healing normally, and for him to actually have so much lifesteal to work the way he wants he would have to have a way to generate a ton of threat to himself and constantly be taking damage 24/7 in the dungeon. Yes his build sounds good on paper, but it has to many flaws in reality for it to be of use. Also for example he built his build around BG to do damage, well look at all the paladins who built their builds around the owlbear companion. Most of them quit the class or had to respec their character. For him to be telling everyone to use this build and forget being a "healadin" is a bit backwards.
Ah maybe I am misreading the tone. On the Burning Guidance & incoming/outgoing heals thing, it's an area that interests me but I don't know how much ACT testing has been done on it.
I agree that a constant proccing of it should create a lot of threat, similar to the chains from a lightning enchantment but Ruby actually runs the build. @rubytrue how much threat do you generate? Do you find yourself stealing aggro from tanks? Also, are you on PC or console? I'm asking because I'm wondering if you're able to run ACT and see how often BG procs over say a couple of minutes?
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@armadeonx I talked with a friend about this last night and we ran some tests. Things like feats (for cw) we tested with BG and such they did not proc them at all. We also tested Lifesteal and lifesteal does not proc BG, which I honestly had no clue personally. Meaning that Prism and Beacon of Hope may not proc BG as well. This is something I will probably try to test out tonight and see it BG procs off Prism and beacon of hope. (Feats)
Yeah that's the thing, BG is triggered by outgoing healing, not incoming. Lifesteal as a source of incoming 'should' trigger prism which of course is outgoing and 'should' trigger the 'chance' effect of BG - well that's the theory anyway.
Edit - don't forget that Prism requires you to activate your Daily first.
Post edited by armadeonx on
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@armadeonx I talked with a friend about this last night and we ran some tests. Things like feats (for cw) we tested with BG and such they did not proc them at all. We also tested Lifesteal and lifesteal does not proc BG, which I honestly had no clue personally. Meaning that Prism and Beacon of Hope may not proc BG as well. This is something I will probably try to test out tonight and see it BG procs off Prism and beacon of hope. (Feats)
Lifesteal would not proc BG on a CW because it only heals the CW. In order to proc BG, you have to heal an ally. Lifesteal on an OP will proc BG if the OP has Prism because Prism will heal your allies. Lifesteal is a heal for the OP->a heal for OP procs Prism->Prism procs heal for ally-.Ally heal procs BG.
I am on PC, but don't have ACT. I might see if I can download it and get more concrete numbers.
Regarding the proc rate of BG: I don't think there is a cap to the number of allies and/or enemies affected, but I think it can only proc once per second so it isn't going off constantly due to DoTs like it used to, but I think pretty much all powers pretty much take at least a second to both activate and animate so with a very high lifesteal, it is still, for all intents and purposes, constantly proccing.
I'm not saying everyone should play the same way I do. I am saying what works for me, and what works for me isn't something that I have seen in the forums or anywhere else so I thought I would share. My build doesn't put out massive crits (I also use Owlbear), but it puts out a constant, and steady stream of damage which translates into a near constant stream of lifesteal which, because of the procs noted above, results in a near constant proc of BG. I do damage from my powers, my Aura of Courage, my Owlbear, my Beacon of Hope, and my Burning Guidance (and hopefully some day, healing warmth).
I guess the whole point I was trying to make was to not think of "healing" powers as "healing" powers, but rather, as potential sources of damage.
If I were to make any suggested changes, I would suggest that Sanctuary actually work when you activate it, and that they do something about Healing Font. I haven't discerned that it actually does anything; a least I haven't seen it do anything.
I'm not sure what banishment does as I have never taken it; from the tooltip, it seems like you cast it and you can't do damage to the foes that are affected by it during its duration. That sucks.
Yeah that's the thing, BG is triggered by outgoing healing, not incoming. Lifesteal as a source of incoming 'should' trigger prism which of course is outgoing and 'should' trigger the 'chance' effect of BG - well that's the theory anyway.
Edit - don't forget that Prism requires you to activate your Daily first.
Well, this. And the need to activate my Daily is why I use the Burning Set.
Yep the theory does make sense to me. I haven't heard of anyone testing it on the pally so I'd be really interested to know how regularly it procs.
I see that @michaelrn1982 uses Purifying Fire instead of Prism but I believe he likes to slot Lifesteal too - I think he's a friend of yours? I'm surprised he doesn't put 3 pts into Prism in that case. Has he tested it? The reason I ask as I'm curious as to whether it has a different impact on a Prot build.
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Sounds like alot of you should take a look at the final boon for storm kings thunder, healing warmth. Healing warmth is very much like BG but does more damage and procs more, it also seems to make BG proc more too. I literally see them proc at least 3 times a second back to back when using sanctuary or striking the Vowed target with players in your bond, but almost never procs when solo questing. The literal minute I got this boon I became a DPS powerhouse while only healing and no lifesteal at all either, hitting the Vowed target is all the lifesteal one needs. I also use purifying fire as well as I didn't see the need to have even more powerful heals when they are OP already, and I just made 3100 IL so my heals will only get stronger still. If you oath strike 3 times then radiant strike, it applies Purifying fire to all targets hit with radiant strike. I absolutely love my healadin and am glad I stuck with it, I have been changing people's minds about healadins one dungeon at a time.
Sounds like alot of you should take a look at the final boon for storm kings thunder, healing warmth. Healing warmth is very much like BG but does more damage and procs more, it also seems to make BG proc more too. I literally see them proc at least 3 times a second back to back when using sanctuary or striking the Vowed target with players in your bond, but almost never procs when solo questing. The literal minute I got this boon I became a DPS powerhouse while only healing and no lifesteal at all either, hitting the Vowed target is all the lifesteal one needs. I also use purifying fire as well as I didn't see the need to have even more powerful heals when they are OP already, and I just made 3100 IL so my heals will only get stronger still. If you oath strike 3 times then radiant strike, it applies Purifying fire to all targets hit with radiant strike. I absolutely love my healadin and am glad I stuck with it, I have been changing people's minds about healadins one dungeon at a time.
This! ^ I've been waiting for someone to bring this up and gratified to hear that another devo pally is bringing this boon to the forefront. I've had the boon unlocked for a while now and unlocked the third tier today and its like having burning guidance on steroids with the amount of damage it can add to a devo's build. Like BG, I've seen it proc solo (while a companion is active) but the boost for both boons comes within the group enviroment, where BG and Healing Warmth will proc just from using BL or even just by marking a target with Vow. Remember, they proc based on healing an ally (either actively or passively) and healing attempts (whether successful or unneeded) will set them off. Prism just makes it easier and increases the likelihood of it procing.
Sounds like alot of you should take a look at the final boon for storm kings thunder, healing warmth. Healing warmth is very much like BG but does more damage and procs more, it also seems to make BG proc more too. I literally see them proc at least 3 times a second back to back when using sanctuary or striking the Vowed target with players in your bond, but almost never procs when solo questing. The literal minute I got this boon I became a DPS powerhouse while only healing and no lifesteal at all either, hitting the Vowed target is all the lifesteal one needs. I also use purifying fire as well as I didn't see the need to have even more powerful heals when they are OP already, and I just made 3100 IL so my heals will only get stronger still. If you oath strike 3 times then radiant strike, it applies Purifying fire to all targets hit with radiant strike. I absolutely love my healadin and am glad I stuck with it, I have been changing people's minds about healadins one dungeon at a time.
I'm currently working towards Healing Warmth. Any suggestions on a shortcut to attain it? I'm hating the grind in SKT....
Edit: Rereading your post has kinda tipped me towards doing the unthinkable--dropping Aura Gifts for Purifying Fire. When I am in a group, the reality is that Aura Gifts turn a 3 second encounter into a 2.7 second encounter. It doesn't do a whole lot for me solo (obviously). If you are really trying to min/max your toon and you consistently run with a premade group, then sure, you really need Aura Gifts. If you do a lot of pugging, like me, people really don't care one way or another if you have Aura Gifts.
I think I am going to be "selfish" and take Purifying Fire on my next respec; with my particular build, it is just more opportunity to lifesteal.....
Now wrt insaintify1's original recommendations on reworking, I would welcome a few changes to some of our little used abilities to make the relevant. I wouldn't mind Sacred weapon getting a boost which adds maybe a 5.0% damage debuff to a foe struck and a 5% increase to incoming healing to its target.
I would also like banishment to something other than act like an overpowered hold person spell. Maybe have it do 10% base weapon damage over time to snared opponents for the duration of their capture. I would also be helpful to have some animation to identify the AoE.
Healing font...I'm not sure HOW to make that viable as we heal so much already via Vow + Bond. Perhaps giving it having the ability to rez (without rez sickness) would make it a bit more attactive, but would make Aura of Life less than useless. Gonna have to think on that one.
Would definately recommend decreasing the charge time on Burning Light. There are times when I just fire it well before its charged just to activate it because waiting for it to charge would be a death sentence. The damage itself is meh, but it does help proc other effects (see my last post it just needs to charge about 10 to 20% faster.
I would object to scaling down our healing abilities to anything more than 15% of what they are now. Reason being is that 1) Its the one aspect of our class they haven't nerfed. It's the one thing we are built for and good at. It's just the niche isn't needed at endgame like buff/debuffs are as well as the overabundance of self-healing sources. 2) Either next mod or a few more mods down the road, the devs might relook at other self healing abilities (thinking lifesteal) and move to nerf them into the ground, in the name of 'not trivalizing the content'. Personally, I'd rather us be in a position to be needed and considered as a suitable alternative (not replacement) but alternative to a DC. Thems my two coppers.
Yes, BG and HW is "must have" for Devotion pally. Is there any way how to boost BG/HW damage? I mean anything, companion, mount bonus, weapon/armor enchant? I assume armor pen. works. And something more?
Svatá Prdelka game - Human/real life - ??? OP 18k+ Devotion/Justice - Light
Yes, BG and HW is "must have" for Devotion pally. Is there any way how to boost BG/HW damage? I mean anything, companion, mount bonus, weapon/armor enchant? I assume armor pen. works. And something more?
These are fixed values, but they are probably mitigated by enemy Damage Reduction so yes getting your Resistance Ignored to a decent level would help if you don't have points there. This helps a great deal with everything else too.
Solo pve content you should have -50% RI and -60% RI for dungeons. Bear in mind Radiant Strike gives you 5% RI and a striker companion will give you some with bonding procs.
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Yes, BG and HW is "must have" for Devotion pally. Is there any way how to boost BG/HW damage? I mean anything, companion, mount bonus, weapon/armor enchant? I assume armor pen. works. And something more?
These are fixed values, but they are probably mitigated by enemy Damage Reduction so yes getting your Resistance Ignored to a decent level would help if you don't have points there. This helps a great deal with everything else too.
Solo pve content you should have -50% RI and -60% RI for dungeons. Bear in mind Radiant Strike gives you 5% RI and a striker companion will give you some with bonding procs.
I have resistance ignored 60%+ in combat. It would be nice to know if there is other way to boost it.
Svatá Prdelka game - Human/real life - ??? OP 18k+ Devotion/Justice - Light
Cool, I don't believe there is a way of increasing the value of its damage (fixed value), but depending on how often it procs for you, it could be possible to make it proc more frequently?
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Now wrt insaintify1's original recommendations on reworking, I would welcome a few changes to some of our little used abilities to make the relevant. I wouldn't mind Sacred weapon getting a boost which adds maybe a 5.0% damage debuff to a foe struck and a 5% increase to incoming healing to its target.
I would also like banishment to something other than act like an overpowered hold person spell. Maybe have it do 10% base weapon damage over time to snared opponents for the duration of their capture. I would also be helpful to have some animation to identify the AoE.
Healing font...I'm not sure HOW to make that viable as we heal so much already via Vow + Bond. Perhaps giving it having the ability to rez (without rez sickness) would make it a bit more attactive, but would make Aura of Life less than useless. Gonna have to think on that one.
Would definately recommend decreasing the charge time on Burning Light. There are times when I just fire it well before its charged just to activate it because waiting for it to charge would be a death sentence. The damage itself is meh, but it does help proc other effects (see my last post it just needs to charge about 10 to 20% faster.
I would object to scaling down our healing abilities to anything more than 15% of what they are now. Reason being is that 1) Its the one aspect of our class they haven't nerfed. It's the one thing we are built for and good at. It's just the niche isn't needed at endgame like buff/debuffs are as well as the overabundance of self-healing sources. 2) Either next mod or a few more mods down the road, the devs might relook at other self healing abilities (thinking lifesteal) and move to nerf them into the ground, in the name of 'not trivalizing the content'. Personally, I'd rather us be in a position to be needed and considered as a suitable alternative (not replacement) but alternative to a DC. Thems my two coppers.
Sacred Weapon even though its useless its a favorite of mine, like healing Font. I just like the encounter itself so seeing these greatly "enhanced" is good. I think Sacred Weapon should be a party wide buff(that includes yourself). So improves everyones damage by 5% like you said but with each point goes up like 1-2%. As for healing Font the suggestion I made I actually rather really enjoy.
You mentioned Banishment to do something besides a hold spell... well it actually does and I use banishment all the time especially during boss fights. It gives everyone around the banished targets 20%DR buff. With the increase of DPS GFs that are all having the worst time trying to survive a boss fight it helps them greatly when stacked with Divine Shield and bane.
If they should only change one thing if they ever took a look at our thread it would more than likely be changing how Burning Light works. Everyone seems to like and want the charge time removed or reduced. I personally with rather have it be removed all together and additional affects added to its use. Buff its damage.
Yes I can confirm the BG and HE are subject to damage resistance, and as far as I know there is no way to improve these boons damage, I am hoping that the owl bear companion works with these boons as they never crit. Sadly there is no way to shortcut SKT boons, but it is very worth it to get HW.
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isaintify1Member, NW M9 PlaytestPosts: 414Arc User
Yes I can confirm the BG and HE are subject to damage resistance, and as far as I know there is no way to improve these boons damage, I am hoping that the owl bear companion works with these boons as they never crit. Sadly there is no way to shortcut SKT boons, but it is very worth it to get HW.
Did not know that they are affected by DR.. But I do know that you can buff these boons although I am not quite sure how. Ive seen it do around 5 and 6k ticks before in a high debuff/buff party. Cw's, Sw's, and Dc's seem to be able to enhance it. SKT is a dreadful campaign and one of the worst they ever came out with. From crazy item grinding to ridiculous amount of quests just to do a minimal amount of things. As a casual player this hurts me and I am sure many others.
Yes I can confirm the BG and HE are subject to damage resistance, and as far as I know there is no way to improve these boons damage, I am hoping that the owl bear companion works with these boons as they never crit. Sadly there is no way to shortcut SKT boons, but it is very worth it to get HW.
Did not know that they are affected by DR.. But I do know that you can buff these boons although I am not quite sure how. Ive seen it do around 5 and 6k ticks before in a high debuff/buff party. Cw's, Sw's, and Dc's seem to be able to enhance it. SKT is a dreadful campaign and one of the worst they ever came out with. From crazy item grinding to ridiculous amount of quests just to do a minimal amount of things. As a casual player this hurts me and I am sure many others.
5K damage tics is the second tier boon of HW; 6K damage tics is the third..... I wonder if that is what you were seeing. I know with BG, it is 2K every time (as far as I can tell).
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isaintify1Member, NW M9 PlaytestPosts: 414Arc User
Yes I can confirm the BG and HE are subject to damage resistance, and as far as I know there is no way to improve these boons damage, I am hoping that the owl bear companion works with these boons as they never crit. Sadly there is no way to shortcut SKT boons, but it is very worth it to get HW.
Did not know that they are affected by DR.. But I do know that you can buff these boons although I am not quite sure how. Ive seen it do around 5 and 6k ticks before in a high debuff/buff party. Cw's, Sw's, and Dc's seem to be able to enhance it. SKT is a dreadful campaign and one of the worst they ever came out with. From crazy item grinding to ridiculous amount of quests just to do a minimal amount of things. As a casual player this hurts me and I am sure many others.
5K damage tics is the second tier boon of HW; 6K damage tics is the third..... I wonder if that is what you were seeing. I know with BG, it is 2K every time (as far as I can tell).
I do not have HW yet.. I would have it but I could not pay internet for nearly two months cause of a surgery I recently had.
Yeah I noticed it when looking through combat logs, Healing warmth dealt 4926 (5000) damage to warrior. I assume that means I did 4926 damage out of a possible 5000 damage
So, Purifying Fire isn't so much about how much damage/healing that can be done but how much aggro gain it has (since it gets added from At-Wills and I personally use Radiant for the charge + small 20' AoE/Blast). Way back in the day, Prism was useful in that sense with any healing (including LS). My Prot build (since there is variance) focuses on tanking and debuffing. The extra LS is nice, but it isn't something I count on.
[Combat (Self)] Orcus gives 0 (446273) Physical Damage to you with Wand Bash. [Combat (Self)] Orcus gives 0 (514415) Physical Damage to you with Bash. [Combat (Self)] Orcus gives 0 (521299) Physical Damage to you with Bash. [Combat (Self)] Orcus gives 0 (555505) Physical Damage to you with Wand Sweep. [Combat (Self)] Orcus deals 64883 (648828) Physical Damage to you with Wand Bash.
Back to rework ideas I have one for Relentless avenger, I love the encounter but hate the knock back. My idea is remove the knock back and make the AOE burst be a disorientate effect similar to burning light, and when you target an ally you rush to the ally and let out an AOE heal equal to one charge of divine call.
Post edited by wartailss#9312 on
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isaintify1Member, NW M9 PlaytestPosts: 414Arc User
Back to rework ideas I have one for Relentless avenger, I love the encounter but hate the knock back. My idea is remove the knock back and make the AOE burst be a disorientate effect similar to burning light, and when you target an ally you rush to the ally and let out an AOE heal equal to one charge of divine call.
Yeah RA is a amazing encounter but everyone will hate you for using it, even though it can keep them alive. Removing the knock-back effect would be very nice, but not so sure about the aoe heal as it could be buffed into a super AP machine. More than it already is, and its because you have a feat were your healing spells generate AP gain... So I think you can see what I mean with that and it being a super AP machine lol.
Yes I do see what you mean about being crazy for AP gain, how about instead either give the friendly target a shield, temp hp or increased Dr and could even make the buffs effectivness be based on distance traveled to the target (yes ripped that one directly from the division lol) buffs effectivness increased 1% per foot traveled for a max of 60% for 10 sec
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isaintify1Member, NW M9 PlaytestPosts: 414Arc User
Yes I do see what you mean about being crazy for AP gain, how about instead either give the friendly target a shield, temp hp or increased Dr and could even make the buffs effectivness be based on distance traveled to the target (yes ripped that one directly from the division lol) buffs effectivness increased 1% per foot traveled for a max of 60% for 10 sec
hmm I do like the idea of the shield to allies kinda like absolution, but I think temp hitpoints would be best. It can be measured based off your idea of your own hitpoints. So like you said travel 60ft they gain 60% of your max hitpoints as temp. I would rule out the DR because, that would be pretty broken when it is combo with Divine Shield, Banishment, and bane. That would be a total of 110% DR, Just from those alone. I really like your idea and would make it much more suitable.
So basically remove knockback effect, make it a burst aoe damage(maybe minimize its current damage for it) allies gain temp hitpoints based on how far you are from them. Effective feat of 5ft(maybe increases range for each point) Does not stack on other temporary hitpoint buffs.
Currently I can get 152k hitpoints I am only 3.1k ilvl. If I had better enchants it would probably go around 163k easy enough. Now add the guild boon 32k hitpoints that is 195k + That one armor set that gives the 51k health, as I already have spider which gives me 25k add 26k to the 195k.. 221k hitpoints I could have, which means allies could gain 132k temp hit points. If you are at maximum range of RA, meaning that it may have to have a cut in half to 30% at max range or it be limited to about 5 seconds in time for allies.
@rubytrue See this is how you play, and not everyone wants to play your style. Gotta get over that fact, and understand that others use different ways to different things. Like I tank orcus, and am able to do some decent enough dps. My point is that the encounters and skills that I would like to see reworked are not for myself but for the class and so that more people can have more ways to be than just a single healer with nearly no buffs. Understand that when I say they are "boring" I mean that when it comes to team supporting and such there are no real options to buff the party etc. Hence why fixing healing font to make it viable, and changed 60% of the encounters that just "heal" on use and make them do something else as a bonus or in addition.
Hold on a second: You're attacking me because I am saying I am making what the Devs give us work really well for me. You want changes to the powers because you've chosen to play a toon that is classified as a "healer" in-game that has a lot of "heal" powers and that somehow hinders your enjoyment of the game. You refuse to accept the fact that the devs have given DevOPs an opportunity to turn those "heal" powers into potent damage attacks. They've given us nigh immortality and a constant stream of damage, but that isn't good enough for you?
In another thread you've stated that you've built your healer to tank Orcus. It seems that you are upset that your entire build is geared around maybe 5 minutes of an entire MMO and want the devs to change the entire game to suit your build.
You then go on to state in this thread that you are unhappy with RA and want it changed so that you can give allies 132K temp HP whenever you use it.
Lets cut to the chase: You aren't looking for any real suggestions on how to tweak DevOP powers; you're just wanting the devs to implement Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start.
If you'd like, look me up in game sometime, and I would be happy to show you what it can do. We can run some Tiamats, Demos and dungeons. You might like what you see.
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isaintify1Member, NW M9 PlaytestPosts: 414Arc User
edited March 2017
@rubytrue Okay first of all I never "attacked" you, and judging from that one statement you are obviously taking offense, and I apologize to you if you are being offended. I am not gonna bother with you because of obvious reasons. Talk about the topic instead of going off topic. This is about the class not you. I am not gonna bother reading what you type or message to me so do not bother with that unless its about some good class changes. Thank you friend have a nice day.
Yes I can confirm the BG and HE are subject to damage resistance, and as far as I know there is no way to improve these boons damage, I am hoping that the owl bear companion works with these boons as they never crit. Sadly there is no way to shortcut SKT boons, but it is very worth it to get HW.
Did not know that they are affected by DR.. But I do know that you can buff these boons although I am not quite sure how. Ive seen it do around 5 and 6k ticks before in a high debuff/buff party. Cw's, Sw's, and Dc's seem to be able to enhance it. SKT is a dreadful campaign and one of the worst they ever came out with. From crazy item grinding to ridiculous amount of quests just to do a minimal amount of things. As a casual player this hurts me and I am sure many others.
5K damage tics is the second tier boon of HW; 6K damage tics is the third..... I wonder if that is what you were seeing. I know with BG, it is 2K every time (as far as I can tell).
I do not have HW yet.. I would have it but I could not pay internet for nearly two months cause of a surgery I recently had.
It works guys...Got both boons running and they hit as advertised, subject to DR.
Back to rework ideas I have one for Relentless avenger, I love the encounter but hate the knock back. My idea is remove the knock back and make the AOE burst be a disorientate effect similar to burning light, and when you target an ally you rush to the ally and let out an AOE heal equal to one charge of divine call.
Yeah RA is a amazing encounter but everyone will hate you for using it, even though it can keep them alive. Removing the knock-back effect would be very nice, but not so sure about the aoe heal as it could be buffed into a super AP machine. More than it already is, and its because you have a feat were your healing spells generate AP gain... So I think you can see what I mean with that and it being a super AP machine lol.
I would probably refuse to use RA for anything other than AP gain and possibly not even that, if they removed the knockback effect. The knockback can spell the difference between life and death when a healadin is running solo (especially in some of the endgame areas like SoMI and River District) by allowing you to focus on one target at a time instead of the target and six or seven of its hard-hitting friends. Yes, it might take longer but if you fire off an AoE, like Burning lights and then hit them with RA, you get the DoT, the Heal, the extra damage, the knockback AND the extra AP gain. The problem is (and lets face it, many of us have done it) folks tend to get lazy and not swap out their powers when the circumstances change (moving from solo to a team or unteamed group enviroment) and just go crazy with it. They should either swap it out before ooorrrrr...just don't fire it off on that setting and save it for any boss fights. Now with all that said, I wouldn't mind a very slight damage nerf to RA IN EXCHANGE for a damage resistance debuff when it strikes. Which would make sense given that the target in question is taking a pretty significant chest shot. My two coppers.
Yes I can confirm the BG and HE are subject to damage resistance, and as far as I know there is no way to improve these boons damage, I am hoping that the owl bear companion works with these boons as they never crit. Sadly there is no way to shortcut SKT boons, but it is very worth it to get HW.
I remember something in Sharpedge's old guide that stated that BG (and possibly by extension HW) worked well with Feytouched. I'm still using Holy Avenger, but I've picked up a Feytouched and plan to give it a try once I'm done upgrading it. If anyone else out there has one and has tested it, would love some feedback. Though, l think there was a forum entry covering that particular discussion. Lets save this one for recommendations.
Recommendations:
Aura of Restoration and Aura of Divinity:
I would actually do a twist on mythosyggdrasil recommendation of making Aura of Divinity grant a temp hp shield to allies and actually make that Aura of Restoration (You and your allies within 30' of you gain a 10% incoming healing bonus from all spells). Aura of Restoration, as it stands now, is pretty worthless given the amount we heal already.
For Aura of Divinity, make allies who are within 30' of you and are below 20% health are granted damage immunity for 4 secs. Additional ranks increases the duration by 1 sec. This way it would give the healadin a few seconds to try to correct the situation or if they die and you're running with another pally, get close enough to rez them with aura of life.
Healing Font:
This one is a long shot, but instead of my earlier suggestion of having it rez a fallen party member (without ressurection sickness) like Aura of Life currently does, cut Healing Font's duration to 10 sec (w/ additional 2 sec per rank) but have it block one-shots. Yep! You read it right...I want a healabubble or...err...a Bubblefountian. Basically, I want them to make our paragon daily have the near weight of Divine Protector. It will block the one shot...it will heal...the devs will no doubt nerf, but that's all I can come up with for that power. Have it prevent all allies within its range from dropping below 1 hit point and place a cooldown on it to allow this effect 1 every 90 sec. I know, I know. It's not gonna happen but there is what I would recommend. My two coppers.
Comments
I agree that a constant proccing of it should create a lot of threat, similar to the chains from a lightning enchantment but Ruby actually runs the build. @rubytrue how much threat do you generate? Do you find yourself stealing aggro from tanks? Also, are you on PC or console? I'm asking because I'm wondering if you're able to run ACT and see how often BG procs over say a couple of minutes?
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Edit - don't forget that Prism requires you to activate your Daily first.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I am on PC, but don't have ACT. I might see if I can download it and get more concrete numbers.
Regarding the proc rate of BG: I don't think there is a cap to the number of allies and/or enemies affected, but I think it can only proc once per second so it isn't going off constantly due to DoTs like it used to, but I think pretty much all powers pretty much take at least a second to both activate and animate so with a very high lifesteal, it is still, for all intents and purposes, constantly proccing.
I'm not saying everyone should play the same way I do. I am saying what works for me, and what works for me isn't something that I have seen in the forums or anywhere else so I thought I would share. My build doesn't put out massive crits (I also use Owlbear), but it puts out a constant, and steady stream of damage which translates into a near constant stream of lifesteal which, because of the procs noted above, results in a near constant proc of BG. I do damage from my powers, my Aura of Courage, my Owlbear, my Beacon of Hope, and my Burning Guidance (and hopefully some day, healing warmth).
I guess the whole point I was trying to make was to not think of "healing" powers as "healing" powers, but rather, as potential sources of damage.
If I were to make any suggested changes, I would suggest that Sanctuary actually work when you activate it, and that they do something about Healing Font. I haven't discerned that it actually does anything; a least I haven't seen it do anything.
I'm not sure what banishment does as I have never taken it; from the tooltip, it seems like you cast it and you can't do damage to the foes that are affected by it during its duration. That sucks.
I see that @michaelrn1982 uses Purifying Fire instead of Prism but I believe he likes to slot Lifesteal too - I think he's a friend of yours? I'm surprised he doesn't put 3 pts into Prism in that case. Has he tested it? The reason I ask as I'm curious as to whether it has a different impact on a Prot build.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
Edit: Rereading your post has kinda tipped me towards doing the unthinkable--dropping Aura Gifts for Purifying Fire. When I am in a group, the reality is that Aura Gifts turn a 3 second encounter into a 2.7 second encounter. It doesn't do a whole lot for me solo (obviously). If you are really trying to min/max your toon and you consistently run with a premade group, then sure, you really need Aura Gifts. If you do a lot of pugging, like me, people really don't care one way or another if you have Aura Gifts.
I think I am going to be "selfish" and take Purifying Fire on my next respec; with my particular build, it is just more opportunity to lifesteal.....
I would also like banishment to something other than act like an overpowered hold person spell. Maybe have it do 10% base weapon damage over time to snared opponents for the duration of their capture. I would also be helpful to have some animation to identify the AoE.
Healing font...I'm not sure HOW to make that viable as we heal so much already via Vow + Bond. Perhaps giving it having the ability to rez (without rez sickness) would make it a bit more attactive, but would make Aura of Life less than useless. Gonna have to think on that one.
Would definately recommend decreasing the charge time on Burning Light. There are times when I just fire it well before its charged just to activate it because waiting for it to charge would be a death sentence. The damage itself is meh, but it does help proc other effects (see my last post it just needs to charge about 10 to 20% faster.
I would object to scaling down our healing abilities to anything more than 15% of what they are now. Reason being is that 1) Its the one aspect of our class they haven't nerfed. It's the one thing we are built for and good at. It's just the niche isn't needed at endgame like buff/debuffs are as well as the overabundance of self-healing sources. 2) Either next mod or a few more mods down the road, the devs might relook at other self healing abilities (thinking lifesteal) and move to nerf them into the ground, in the name of 'not trivalizing the content'. Personally, I'd rather us be in a position to be needed and considered as a suitable alternative (not replacement) but alternative to a DC. Thems my two coppers.
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
game - Human/real life - ???
OP 18k+ Devotion/Justice - Light
Solo pve content you should have -50% RI and -60% RI for dungeons. Bear in mind Radiant Strike gives you 5% RI and a striker companion will give you some with bonding procs.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
game - Human/real life - ???
OP 18k+ Devotion/Justice - Light
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
You mentioned Banishment to do something besides a hold spell... well it actually does and I use banishment all the time especially during boss fights. It gives everyone around the banished targets 20%DR buff. With the increase of DPS GFs that are all having the worst time trying to survive a boss fight it helps them greatly when stacked with Divine Shield and bane.
If they should only change one thing if they ever took a look at our thread it would more than likely be changing how Burning Light works. Everyone seems to like and want the charge time removed or reduced. I personally with rather have it be removed all together and additional affects added to its use. Buff its damage.
Check out the Shadowknight Build for OP Protection here
[Combat (Self)] Orcus gives 0 (446273) Physical Damage to you with Wand Bash.
[Combat (Self)] Orcus gives 0 (514415) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (521299) Physical Damage to you with Bash.
[Combat (Self)] Orcus gives 0 (555505) Physical Damage to you with Wand Sweep.
[Combat (Self)] Orcus deals 64883 (648828) Physical Damage to you with Wand Bash.
Yes I do see what you mean about being crazy for AP gain, how about instead either give the friendly target a shield, temp hp or increased Dr and could even make the buffs effectivness be based on distance traveled to the target (yes ripped that one directly from the division lol) buffs effectivness increased 1% per foot traveled for a max of 60% for 10 sec
So basically remove knockback effect, make it a burst aoe damage(maybe minimize its current damage for it) allies gain temp hitpoints based on how far you are from them. Effective feat of 5ft(maybe increases range for each point) Does not stack on other temporary hitpoint buffs.
Currently I can get 152k hitpoints I am only 3.1k ilvl. If I had better enchants it would probably go around 163k easy enough. Now add the guild boon 32k hitpoints that is 195k + That one armor set that gives the 51k health, as I already have spider which gives me 25k add 26k to the 195k.. 221k hitpoints I could have, which means allies could gain 132k temp hit points. If you are at maximum range of RA, meaning that it may have to have a cut in half to 30% at max range or it be limited to about 5 seconds in time for allies.
Hold on a second: You're attacking me because I am saying I am making what the Devs give us work really well for me. You want changes to the powers because you've chosen to play a toon that is classified as a "healer" in-game that has a lot of "heal" powers and that somehow hinders your enjoyment of the game. You refuse to accept the fact that the devs have given DevOPs an opportunity to turn those "heal" powers into potent damage attacks. They've given us nigh immortality and a constant stream of damage, but that isn't good enough for you?
In another thread you've stated that you've built your healer to tank Orcus. It seems that you are upset that your entire build is geared around maybe 5 minutes of an entire MMO and want the devs to change the entire game to suit your build.
You then go on to state in this thread that you are unhappy with RA and want it changed so that you can give allies 132K temp HP whenever you use it.
Lets cut to the chase: You aren't looking for any real suggestions on how to tweak DevOP powers; you're just wanting the devs to implement Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start.
If you'd like, look me up in game sometime, and I would be happy to show you what it can do. We can run some Tiamats, Demos and dungeons. You might like what you see.
I would probably refuse to use RA for anything other than AP gain and possibly not even that, if they removed the knockback effect. The knockback can spell the difference between life and death when a healadin is running solo (especially in some of the endgame areas like SoMI and River District) by allowing you to focus on one target at a time instead of the target and six or seven of its hard-hitting friends. Yes, it might take longer but if you fire off an AoE, like Burning lights and then hit them with RA, you get the DoT, the Heal, the extra damage, the knockback AND the extra AP gain. The problem is (and lets face it, many of us have done it) folks tend to get lazy and not swap out their powers when the circumstances change (moving from solo to a team or unteamed group enviroment) and just go crazy with it. They should either swap it out before ooorrrrr...just don't fire it off on that setting and save it for any boss fights. Now with all that said, I wouldn't mind a very slight damage nerf to RA IN EXCHANGE for a damage resistance debuff when it strikes. Which would make sense given that the target in question is taking a pretty significant chest shot. My two coppers.
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
Recommendations:
Aura of Restoration and Aura of Divinity:
I would actually do a twist on mythosyggdrasil recommendation of making Aura of Divinity grant a temp hp shield to allies and actually make that Aura of Restoration (You and your allies within 30' of you gain a 10% incoming healing bonus from all spells). Aura of Restoration, as it stands now, is pretty worthless given the amount we heal already.
For Aura of Divinity, make allies who are within 30' of you and are below 20% health are granted damage immunity for 4 secs. Additional ranks increases the duration by 1 sec. This way it would give the healadin a few seconds to try to correct the situation or if they die and you're running with another pally, get close enough to rez them with aura of life.
Healing Font:
This one is a long shot, but instead of my earlier suggestion of having it rez a fallen party member (without ressurection sickness) like Aura of Life currently does, cut Healing Font's duration to 10 sec (w/ additional 2 sec per rank) but have it block one-shots. Yep! You read it right...I want a healabubble or...err...a Bubblefountian. Basically, I want them to make our paragon daily have the near weight of Divine Protector. It will block the one shot...it will heal...the devs will no doubt nerf, but that's all I can come up with for that power. Have it prevent all allies within its range from dropping below 1 hit point and place a cooldown on it to allow this effect 1 every 90 sec. I know, I know. It's not gonna happen but there is what I would recommend. My two coppers.
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac