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Exit of Moonstone mask constantly blocked

tigerdrsk#8993 tigerdrsk Member Posts: 103 Arc User
It happened today with one user using his frozen throne to block everyone from exiting the moonstone mask and going as far as to try and extort gold like a toll in letting people leave. For those with VIP this is not a problem with a high enough rank, but if you only have one instance of moonstone mask it can be a big issue for normal players.

Today was not the first time this happened with someone doing this.

Edit: I did report the user for doing this as they were not doing this on accident, but with intent and the exit needs to be modified so it is wide enough someone cannot do this with so many people clustered together there.

Comments

  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User
    Not really, all they have to do is look up. The exit point goes much higher than anyone can block. Let them get their grins thinking they are doing something disruptive, report them and tell others how to exit.
  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    "You can check out any time you'd like... but you can ever leave..."
    header.png
    "...I grab my wiener and charge!" - ironzerg79
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited February 2017
    Despite that there does need to be something done to improve the quality of life when trying to leave a crowded Moonstone Mask entrance, there is one simple way to leave no matter how crowded the doorway is. Stand infront of and facing the exit and look up. You'll get the interact prompt and be able to leave regardless of how many are in the entranceway. This will work on PC, PS4, and XBOX.

    For PC users, you may also assign a shortcut key to a command to interact with an object and ignore any mobiles, including players, that may be blocking ones way. To do this, assign a hotkey as follows:

    Type into chat the following command line, replacing X with the desired key.
    Do not reassign this to F however, as this interact will not work on all interactables in the game. F's default interact will still be needed in most cases. Personally, I assigned this to the G key.

    /bind X ++interact
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