Reports are circulating about downsizing & layoffs within PWE.
Here is one link:
http://massivelyop.com/2017/02/03/rumor-perfect-world-is-undergoing-layoffs-damage-extent-unknown/Maybe a community manager can give an accurate picture of this, together with any impact on their games - including this one.
...............vote for your favourite expansion..........
"Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity".
..............not this one then.............
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"...I grab my wiener and charge!" - ironzerg79
I wonder what lead to the termination of these employees?
Hopefully this doesn't mean @nitocris83 has to do additional stuff for PWE. I was so happy that the game finally got its own full-time CM...
If the company producers listened to us about what we desired in game and what we would be inclined to purchase instead of key nerfing, skill tweaking, money grabbing us to death... I am sure their pockets would be overflowing with zen.
Less and less people are trusting the company and the products made by the company and those associated with it.
@mimicking#6533
A very scary time to be suddenly unemployed and uninsured (in Murica , anyway).
Sincere wishes for quick re-employment.
@magenubbie
"Any company worth their salt fixes bugs first before adding new content."
That is the truest truism in Trueville.
And so many of us said this over and over to no avail.
We have a hole in our cruis ship and it is sinking. Passengers are scared. The Captain's Solution:
Build a new shiny VIP passenger deck.
Sounds ridiculous, right?
But how is building Mod11 on the broken foundation of a broken game any different?
I loved this game, but each week I log on (and spend real $) less and less.
I am Took.
"Full plate and packing steel" in NW since 2013.
Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
The funny thing is if they made things cheaper people would buy more but there's no way in hell would I ever pay $10 for 1k Zen worth of product. My personal opinion is they overcharge by around 200% of the actual product value.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
The latest fixation on selling legendary keys is also quite a sad affair. Without it they wouldn´t have had to spend so much dev time on fishing and HE...lengthy boring affairs made to induce a lot of players to cave in and just buy keys for mSVA.
I mean fishing....while looking nice and well executed...it still is basically like this game for toddlers where some animal will snort while the button with a picture blinks prompting the kid to slap a meaty fist on it. And while the toddler might do that for hours having a blast ...clearly the regular adult is supposed to be annoyed after a while and search for an exit-option....:P
So much dev time freed up and to be used in better ways with a different strategy for creating revenue....
Sometimes they are done because they must be, to keep the company alive. Sometimes they're done to increase profits (with the tacit assumption that those remaining will work harder). In the USA's current, fairly strong economy (google "how good is us economy"), a common reason for layoffs is to align the workforce with the company's evolving needs. When the economy is strong, companies tend to do well financially. When the economy is strong, workers won't accept a heap of extra work for the sake of corporate profits.
The true reason for the layoffs probably isn't known outside of a relatively small circle at PWE. Speculation without facts won't result in meaningful insights.
What can be meaningful is to watch the evolution of the game over time. I see a trend of general improvement (with plenty of unfortunate stumbles). The long-standing issue of underperforming (=meaningless) weapon enchants is being addressed. Class balance is being systematically improved (slower than many would like, but there's a system to it now). Another dungeon is returning (about time...). Loadouts (multiple character configurations, easily switched) have been announced and are somewhere in the Soon(tm) pipeline. Module 11 looks to be one of the best yet, with a randomized skirmish, an interesting story and less grind.
I'm sad to see people lose their jobs, but I'm reasonably optimistic about the future of Neverwinter.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
Gotta love corporate wording. Like something happened around them that had nothing to do with them.
I am Took.
"Full plate and packing steel" in NW since 2013.
concept of mine, change the prices in Zen market and if players are happy, then they buy more and that is profit gained.
I did want to address the comment that I interact less on the forums: You're right. When I first started here I didn't have the full scope of the needs (both community and Dev side) but after being here a few months I realized that I needed to take advantage of the biggest asset I had: I'm in the building with the Devs. I've been spending the majority of my time establishing relationships and communication paths to get better information out there for you, and bring in better information for the Devs. Basically, there's a lot more behind the scenes going on and I do think there has been an increase in response time to investigate issues and address them, more in-depth Dev blogs, revamping of social/community assets, and expansion of communication on different channels. My next professional goal is to find a way to increase my presence here without reverting the headway made internally.
Best of luck to @nitocris83 , i hope you can juggle both the leeway made with the devs and the communication with the players side by side
https://arcgames.com/en/forums/neverwinter/#/discussion/1216650/the-guild-of-fun-and-humor-humor-is-god